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Frontiers Reach - Now Entering Phase 2
Chapter 2 of the story for Frontiers Reach is well underway. Voice over is currently wrapping up recording for the main story missions and the first side quest for chapter 2 is wrapping up writing. Chapter 2 is going to be a major step forward for the WARMAP. It will include story missions to play on the WARMAP as well as new missions that will have the player fighting to rescue vessels in distress. Each vessel you save is added to your fleet of ships and will progress the story. I don't have anything to show off for chapter 2 yet, but most of the work right now is prep work before going into scripting the missions into the game. What I will say though, is that new characters will be met in this next chapter with the return of some older ones.
As I mentioned earlier, the first real side quest for Chapter 2 is wrapping up writing and about to go into voice over recording! With this side quests comes a new addition to the game. Sol Confederacy Black Sites. Black sites are secret installations run in remote locations throughout the frontier worlds. Each side quest will end with a black site. And each black site is its own level with a complex structure that will require the player to participate in a large battle to complete the side quest. The first side quest will have the player working with one of the new characters being added to the game. The first of the black sites is featured in the video below. [previewyoutube=Ga2B5_ay29s;full][/previewyoutube]
Additional player feedback has been received as well as a continued effort to refine and improve the game. On the list of things to do right now there includes new weapons types, additional 3rd Person UI elements, and more controls for the fighter like trim controls. Below is a short video of an explosive charge that has been made for one of the new weapon types. [previewyoutube=7sbLf8nE_58;full][/previewyoutube] To help balance these weapon types out a bit more a new type of guidance system is planned called "Semi-active". Semi-active guidance munitions will require the pilot to keep their locked target within the radar fan indicators used by guided weapons. If the target falls outside of those indicators the munition will lose tracking until the target is put back into the radar fan. That's all I have for this announcement. Till next time!
[ 2023-10-08 23:10:43 CET ] [ Original post ]
This weekend there is no update. The reason for this is because Phase 2 of the WARMAP updates is about to start and I it will take some time get the first update put together for Phase 2. That aside this announcement is specifically for covering some of the work that was done this week, and that which is to come.
Frontiers Reach - Chapter 2
Chapter 2 of the story for Frontiers Reach is well underway. Voice over is currently wrapping up recording for the main story missions and the first side quest for chapter 2 is wrapping up writing. Chapter 2 is going to be a major step forward for the WARMAP. It will include story missions to play on the WARMAP as well as new missions that will have the player fighting to rescue vessels in distress. Each vessel you save is added to your fleet of ships and will progress the story. I don't have anything to show off for chapter 2 yet, but most of the work right now is prep work before going into scripting the missions into the game. What I will say though, is that new characters will be met in this next chapter with the return of some older ones.
Sides Quests on the Frontier
As I mentioned earlier, the first real side quest for Chapter 2 is wrapping up writing and about to go into voice over recording! With this side quests comes a new addition to the game. Sol Confederacy Black Sites. Black sites are secret installations run in remote locations throughout the frontier worlds. Each side quest will end with a black site. And each black site is its own level with a complex structure that will require the player to participate in a large battle to complete the side quest. The first side quest will have the player working with one of the new characters being added to the game. The first of the black sites is featured in the video below. [previewyoutube=Ga2B5_ay29s;full][/previewyoutube]
The Weeks Progress
Additional player feedback has been received as well as a continued effort to refine and improve the game. On the list of things to do right now there includes new weapons types, additional 3rd Person UI elements, and more controls for the fighter like trim controls. Below is a short video of an explosive charge that has been made for one of the new weapon types. [previewyoutube=7sbLf8nE_58;full][/previewyoutube] To help balance these weapon types out a bit more a new type of guidance system is planned called "Semi-active". Semi-active guidance munitions will require the pilot to keep their locked target within the radar fan indicators used by guided weapons. If the target falls outside of those indicators the munition will lose tracking until the target is put back into the radar fan. That's all I have for this announcement. Till next time!
[ 2023-10-08 23:10:43 CET ] [ Original post ]
Pirates of Frontier's Reach
Blind Alien Productions
Developer
Blind Alien Productions
Publisher
2020-11-30
Release
Game News Posts:
161
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
Public Linux Depots:
- Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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