Work has continued on Phase 2 of the WARMAP!
Most of this work right now involved getting voice actors recorded and trying to script all of the missions in to the game. However some additional tweaks, touch ups, and additions have gone in this week. Primary among them is the addition of 2 new guided weapons and a new guidance type for them. As well as a new user interface for the third person perspective.
This new TPP user interface is styled using all of the existing UI elements but is kept as minimal as possible. It provides just enough information to give you what you need to fly and fight in the third person camera.
With all of the writing and some things getting intense with my day job and real world events, I have not had the opportunity to work in the engine as much as I would have liked. That said, work on Frontiers Reach should pick back up in the next week or two. Phase 2 of the WARMAP updates is likely to be the longest and biggest leap forward for the game in some time. As such I would like to give you a preview of what is coming in the future.
- Chapter 2
Chapter 2 contains 15 missions that are played out on the WARMAP. These missions will consist of both story missions and the old "Distress Beacon" missions that are getting a rework in the following weeks.
- Side Quests.
There are 4 side quests currently being worked on that will be at least 3 missions long. Each side quest will end in a Black Site and reward the player with a new wingman to take on missions.
- New Weapons.
As of right now there are 2 new weapons with a new guidance type. This new guidance type will require the player to keep the target within the radar fan in order to track the munition to the target. If the target falls outside of that radar fan, guidance will be temporarily lost. Putting the target back inside of the radar fan will start tracking again. This should allow for some interesting play with the weapons. Additional weapons types are in concept.
- New Enemies.
While Phase 1 got the F-107 Broadbill heavy fighter and ZQ-53 Mizrak drone, Phase 2 will be introducing another new enemy. This new enemy will follow you throughout the WARMAP. Every mission you play in Chapter 2 will have a chance to initiate and encounter with the all the Lancer Squadron. A group of aces specifically tasked with hunting you down and blasting you out of the sky.
Last but not at least I have something I'd like to say with regards to real world events.
If you live in that region of planet Earth historically known as the Levant. Please be safe and strive to find accurate information.
[ 2023-10-15 10:59:53 CET ] [ Original post ]
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- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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