▶
Phase Two Continued
All of the voice over for the main story missions in Chapter 2 is done recording. It is even cut up and I will begin working on scripting the missions into the game. My hope is that I can get this done in the next 2 weeks and have it fully deployed and in your hands ready to play.
The mechanics that will dictate how you progress through the main story are now working as expected. With this comes a couple of key new elements to the WARMAP.
The first of these comes in the form of a WARMAP news ticker which will cycle through updates to the WARMAP in a text form letting you know who has won what battles. Additionally, there is not an objective ticker. This will let you know what your objective is in the grand scheme of things. As you can see in the image above the system requires you to win 2 battles to progress to the next mission. In this new mission setup, you are required to engage with the WARMAP in some capacity in order to progress the main story. Some of these story missions will be "Distress Beacon" missions where you will rescue vessels in distress to add to your fleet. There are 7 instances of the missions scattered throughout Chapter 2 and you will want to be careful which distress beacons you answer the call for as there are 3 types of missions and each type will reward a different vessel of size and power.
For Chapter 2 there are going to be 4 side quests. Writing is done. All that is left is to get the voice over recorded and missions scripted. These side quests are completely optional but will unlock new experiences and wingmen for you to obtain if you accept them.
Among some of the last pieces of artwork to be added/modified in Frontiers Reach is the cockpits. Below is a short series of videos highlighting some of the work that was done to this end in the past 2 weeks. [previewyoutube=4FuYu0-xquA;full][/previewyoutube] [previewyoutube=0jrj9f9O9dw;full][/previewyoutube] [previewyoutube=-Hfq476fqhc;full][/previewyoutube]
[ 2023-11-05 00:40:13 CET ] [ Original post ]
Last week no update or blog was posted. Part of this is because a lot of work was done/going on and so I opted not to post one. That said, this weekend I have things to talk about.
Chapter 2 Status
Voice Over
All of the voice over for the main story missions in Chapter 2 is done recording. It is even cut up and I will begin working on scripting the missions into the game. My hope is that I can get this done in the next 2 weeks and have it fully deployed and in your hands ready to play.
Progression
The mechanics that will dictate how you progress through the main story are now working as expected. With this comes a couple of key new elements to the WARMAP.
The first of these comes in the form of a WARMAP news ticker which will cycle through updates to the WARMAP in a text form letting you know who has won what battles. Additionally, there is not an objective ticker. This will let you know what your objective is in the grand scheme of things. As you can see in the image above the system requires you to win 2 battles to progress to the next mission. In this new mission setup, you are required to engage with the WARMAP in some capacity in order to progress the main story. Some of these story missions will be "Distress Beacon" missions where you will rescue vessels in distress to add to your fleet. There are 7 instances of the missions scattered throughout Chapter 2 and you will want to be careful which distress beacons you answer the call for as there are 3 types of missions and each type will reward a different vessel of size and power.
Side Quests
For Chapter 2 there are going to be 4 side quests. Writing is done. All that is left is to get the voice over recorded and missions scripted. These side quests are completely optional but will unlock new experiences and wingmen for you to obtain if you accept them.
Artwork
Among some of the last pieces of artwork to be added/modified in Frontiers Reach is the cockpits. Below is a short series of videos highlighting some of the work that was done to this end in the past 2 weeks. [previewyoutube=4FuYu0-xquA;full][/previewyoutube] [previewyoutube=0jrj9f9O9dw;full][/previewyoutube] [previewyoutube=-Hfq476fqhc;full][/previewyoutube]
[ 2023-11-05 00:40:13 CET ] [ Original post ]
Pirates of Frontier's Reach
Blind Alien Productions
Developer
Blind Alien Productions
Publisher
2020-11-30
Release
Game News Posts:
161
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
Public Linux Depots:
- Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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