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Phase Two - Entering Approach Vector

The next big leap for Frontiers Reach is about to land in the next two weeks. All of the main story voice over is done and ready to go into the game. Scripting out the missions has begun and is coming along nicely. Additionally the systems needed to finally tie in the WARMAP to chapter 2 are complete and the fleet status screen will be making a comeback.

Chapter 2 Status


Fleet Status


The primary idea behind the fleet status is to keep informed of how your effort to build the expeditionary fleet is going. When you answer a distress beacon on a space mission this screen will be updated with the type of vessel you rescued and how that affects your fleet readiness status. While there isn't really a way to lose the larger sort of over arching game that the WARMAP presents the building of your fleet will play a vital role in how you end the game.

WARMAP Tweaks


Some additional bugs have been fixed on the WARMAP as well as tweaks to the experience of the WARMAP. [previewyoutube=ZLi9Y88DE8M;full][/previewyoutube]

Weather Effects


Lightning bolts and sound effects have been added to the Poseidon's Throne map in preparation of some additional scenarios to be played on that location. [previewyoutube=l2R3j7puDzo;full][/previewyoutube]

Cockpit Artwork


More of the early game fighter cockpits have been updated for better visual presentation with tweaks to the hull meshes for each of them. [previewyoutube=f_o8MRAkQNc;full][/previewyoutube] [previewyoutube=6VlQwvAwtMI;full][/previewyoutube] [previewyoutube=XW2icKUP5eY;full][/previewyoutube]

The Future of the Frontiers Reach Series


When I started working on Frontiers Reach I had a bigger project in the back of my head. One that would require more work and an expanded scope of features to realize. As the end of Frontiers Reach draws near I will begin to slowly transition into working on the next title in the series. [previewyoutube=paKIexAHqiM;full][/previewyoutube] So what is Mercenaries of Frontiers Reach? Back in 2015 I started working on Frontiers Reach as an intellectual property. That work looked very different from what we see in FR today. The goal was also quite different. In fact, at that time it wasn't even a flight game. And Mercenaries of Frontiers Reach aims to take a step in direction. My intention for MoFR is to have a 3 player PvE game where you can fly and fight in the skies of alien worlds. From low orbit after you launch from the carrier Fortunes Favor all the way down to the surface of a planet. While the play areas will still be constrained I've already done some experimental work where these contained areas are as large 80x80 kilometers squared. Resulting in a total horizontal play space of about 6400 kilometers. And that's ignoring the additional 80 kilometers of vertical play space to get up to space and back down to a planet. And this will include a mostly seamless transition from space to planet and back again. Once your in a planets atmosphere you will have the option to fly around and contact control towers to get missions while in flight, or to land at an airfield and get out of the cockpit to talk to locals, get into gun fights with enemies, or explore deep caverns in the surface of nearly each planet that I have planned. And when it comes to enemies, you won't be fighting the Sol Confederacy anymore. Gone are the days of organized government in the year 2278. In MoFR the frontier worlds are ruled by numerous factions all reaching for power of their own kind. But in the midst of this power vacuum a new enemy does indeed rise. The Vir. Pronounced Veer The Veer are a species of humanoid biomechanical aliens that have existed on the galactic stage for thousands of years. So old is their empire that they have numerous mausoleums. Graveyards the size of moons where in they bury their emperors along with their cadre; that they may rise again in times of great need. If you've been paying attention to the lore and getting to know the characters of FR, then you already know of one of these mausoleums. When the Vir come on to the scene it will be up to you to unite those factions you can to bring as much of the human race to stand against the alien onslaught. But that is another story for another time. For now, I must return to wrapping up Frontiers Reach.


[ 2023-11-20 02:33:41 CET ] [ Original post ]



Pirates of Frontier's Reach
Blind Alien Productions
  • Developer

  • Blind Alien Productions
  • Publisher

  • 2020-11-30
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 156  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 9 user reviews

    (9 reviews)


  • Review Score

  • https://store.steampowered.com/app/1467590 
  • Steam Store



  • Pirates of Frontier's Reach Linux Depot [5.47 G]

  • Public Linux depots

  • Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



    The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



    The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



    Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



    Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



    Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

    The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

    The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


    Blind Alien Productions is a small team made up of the following people.

    Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

    Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

    Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

    Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

    Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

    While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
    GAMEBILLET

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    11.99$ (20%)
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    3.75$ (62%)
    1.2$ (85%)
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    3.75$ (62%)
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    1.0$ (80%)
    2.25$ (91%)
    11.04$ (45%)
    9.0$ (70%)

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