Voice over recording for Chapter 2 is complete! All of the missions are scripted into the game. The next 1 to 2 weeks will be spent bug testing the game and getting media ready for release alongside the update. A new trailer is coming alongside cleaning up and updating the store page. A LOT of work went into this update from myself, the voice director, and all the voice actors who contribute to the project as well as some new voices not previously heard in the game. One of the biggest additions to chapter 2 is the side quests. If you're not careful you could miss them, so make sure you visit the GALLEY throughout the story in chapter 2. These new side quests play out over a series of missions and are played on both familiar and unfamiliar areas of the game. Some of them are playable on locations that only host that side quest so be sure to take in the sights while you're there. I can't really show off much in this update since doing so would spoil all the story missions I worked on. From this moment forward it's all testing and bug fixing. I appreciate the patience everyone has exercised while I got this together. This is hands down the biggest update to FR in it's entire life cycle. One thing I can mention though is that everyone should see a significant uptick to performance in the update. I've tweaked as much as I can on the graphics without degrading the visual quality and there has been a noticeable increase in performance on my own machine so far. See you in the sky soon pilots!
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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