Phase 3 - Touchdown! Chapter 2 is now Live!
For a thorough look at everything that has been added to the game please refer to the past updates in conjunction with the trailer above and the patch notes below. This was a MASSIVE update to the game. Perhaps the single largest update to FR ever. Below is a list of bug fixes, tweaks, and other additions not listed in the prior updates. - Conversation box in the CIC will now flash the blue button to indicate that a new conversation is ready to progress. - The WARMAP now has a news ticker and text box that will tell you what your next objective for Chapter 2 is. - Cutscene cinematics will now play at key points in your journey, there are currently only 2 with plans to add more. - Post mission scoring has been update to include a host of new enemies. - New holotable maps for both previously added and new levels. - Reworked AI for better difficulty scaling across the entire campaign. - Added voice over for Lancer Squadron and made tweaks to when they will join a WARMAP fight. - Added weapon slot names to the HANGAR menu. - Modified rendering visibility for numerous UI elements to include the waypoint indicator. - Adjusted tunnel runs on the Frontiers Reach and Bodenga maps to reduce difficulty. - Changed how the Helm menu displays locations. It will now only show a location if you have a mission there. - Reworked vessel rescue missions. - Tweaked the Shuriken Ultra player fighter to better affect it's performance during gameplay. - Wingman artwork has been update with additional wingmen being added. These new wingmen will be award when you've completed a side quest chain without breaking it. - Tweaked capital ship voices to reduce volume and repetitiveness. - Numerous tweaks to artwork to affect better performance across all levels. - New weather VFX have been to added both the Poseidon's Throne and Astraeus Slumber maps. - Added 4 new side quests chains for a total of 14 additional side quests that can be obtained through conversations in the GALLEY. -
[ 2023-12-15 16:01:36 CET ] [ Original post ]
[previewyoutube=blCbG8Az1Zw;full][/previewyoutube]
Frontiers Reach Chapter 2 is now live!
For a thorough look at everything that has been added to the game please refer to the past updates in conjunction with the trailer above and the patch notes below. This was a MASSIVE update to the game. Perhaps the single largest update to FR ever. Below is a list of bug fixes, tweaks, and other additions not listed in the prior updates. - Conversation box in the CIC will now flash the blue button to indicate that a new conversation is ready to progress. - The WARMAP now has a news ticker and text box that will tell you what your next objective for Chapter 2 is. - Cutscene cinematics will now play at key points in your journey, there are currently only 2 with plans to add more. - Post mission scoring has been update to include a host of new enemies. - New holotable maps for both previously added and new levels. - Reworked AI for better difficulty scaling across the entire campaign. - Added voice over for Lancer Squadron and made tweaks to when they will join a WARMAP fight. - Added weapon slot names to the HANGAR menu. - Modified rendering visibility for numerous UI elements to include the waypoint indicator. - Adjusted tunnel runs on the Frontiers Reach and Bodenga maps to reduce difficulty. - Changed how the Helm menu displays locations. It will now only show a location if you have a mission there. - Reworked vessel rescue missions. - Tweaked the Shuriken Ultra player fighter to better affect it's performance during gameplay. - Wingman artwork has been update with additional wingmen being added. These new wingmen will be award when you've completed a side quest chain without breaking it. - Tweaked capital ship voices to reduce volume and repetitiveness. - Numerous tweaks to artwork to affect better performance across all levels. - New weather VFX have been to added both the Poseidon's Throne and Astraeus Slumber maps. - Added 4 new side quests chains for a total of 14 additional side quests that can be obtained through conversations in the GALLEY. -
Pirates of Frontier's Reach
Blind Alien Productions
Blind Alien Productions
2020-11-30
Indie Adventure Singleplayer EA
Game News Posts 156
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews
(9 reviews)
https://store.steampowered.com/app/1467590 
Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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