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The Foundations of a New Frontier

Frontiers Reach is not my dream game... If ever you have heard me say this, or read a blog post where I stated this, then maybe you've been wondering what exactly I meant by it. Or maybe you're just now reading it and thinking to yourself why I would say such a thing. Today I will elaborate.
Back in 2015 I had a vision. This vision was inspired by a game called Destiny. A game that had many elements I loved dearly, and that wanted to see expanded upon. The key element of which was the concept of a golden age where in humanity reached for the stars. But that golden age ended with a massive war that caused humanity a great deal of suffering and wiped out much of humanities progress. 2 years later, another game came out called Ghost Recon : Wildlands. It was a new take on the old Tom Clancy IP and while there were some problems I personally found the new direction they went with to be a breathe of fresh air, and something that I had personally thought about doing. But with a setting in a science fiction universe akin Destiny. In Frontiers Reach 1, we are currently in the midst of the end of the golden age of exploration and expansion. This period will be known as the age of tarnish and the Frontier War. An era of great conflict with humanity divided in its very first interstellar civil war. But way out on the fringes. On a moon called Frontiers Reach. Something stirs beneath the surface. Disturbed by a group of mercenaries. Years before a new type of mercenary was born. The Tombwalkers. They got their start as simple mercenaries who made fortunes for themselves diving into the depths of a subterranean alien structure known as The Catacombs. Which in the early days of their fortune seeking was only accessible via a drilling rig that discovered a vast network of underground tunnels and chambers while searching for subterranean pools of mist beneath the surface of the moon Frontiers Reach. For many years it was the only structure of its kind that could be accessed. And the name Tombwalker was given to those who become legendary at navigating the labyrinthian passages of chambers, halls, and traps crawling with hostile life forms and the remnant of the Sol Confederacy expeditions that came before them.

A team of Tombwalkers making their way across a bridge between chambers.
One of many platforms where the Vir store equipment and supplies for the innumerable soldiers in hibernation. That they may one day be awoken in a time of great need from their empire. [previewyoutube=iginzLrN7OY;full][/previewyoutube] Then one day a team of researchers attempting learn more about the alien structures finally opened another site elsewhere on the moon. But it, like the original Catacombs, was just as dangerous and lethal to explore as any other. And so they put the call out to any mercenary group that was brave enough to try their hand at the profession of Tombwalking to explore these new catacombs. One of those groups to answer the call would be a mercenary group made up of you, the players, as you hop around the frontier looking for every opportunity you can find to make a living. [previewyoutube=paKIexAHqiM;full][/previewyoutube] This new adventure which I've been planning since 2015 will require new tools, equipment, and vehicles to win the day as you battle against an alien menace that has been disturbed from its slumber deep beneath the surface of Frontiers Reach. This alien menace is known as the Vir. And they are thousands of years old and far more advanced than humanity. But their advancement and humanities are such that human technology is not completely irrelevant. And so there is a chance for humanity to stand against the tide. And this conflict with the Vir will be humanities first major conflict with an extraterrestrial species that is beyond humanities ability to comprehend.
The Vir foot soldier is the basic combat platform of the biomechanical terrors buried beneath Frontiers Reach. In these vast networks of hallways and chambers, they rest in coffin like containers embedded into the walls.
Early concept for the Vir fleet. [previewyoutube=7JdeWZ2FeP0;full][/previewyoutube] Early concept for a Vir fighter To fight back against the Vir you'll have new fighters at your disposal. Two of these fighters have already been concepted. They represent the 4th generation of cheap fighters brought out to the frontier by new waves of colonists seeking new lives on new worlds in the decades following the end of the Frontier War.

And since Frontiers Reach 2 will include the ability to get out of the cockpit and explore what's on the ground and beneath it, you'll need a set of wheels to get around on.
And of course, some new weapons and armor to protect yourself while you're on the ground. Here is a look at the first of many.




Of course, relics left over from the Frontier War will also be available. Some of which will be in use only by pirate and raider factions who have scavenged the wreckage in the decades after. And others which may offer advantages that even the newer equipment cannot. Built with technology and knowledge that has been lost to the throes of time.
A Frontier War era helmet
Frontier War era rifle
A pair of S-27cu Razorbacks built by pirates using old Wildboar airframes salvaged from a long forgotten battlefield.
A Sol Confederacy Assault Automaton. Expensive to maintain and difficult to find parts for they are typically used by mercenary groups that can afford the. Frontiers Reach 2 is still a ways off for the time being. And right now the focus is primarily on Frontiers Reach 1 and an offshoot title that I'm not yet prepared to make an announcement for. In the mean time, if you want to support the efforts towards making FR2 a reality, the best thing you can do is join in on FR1. Everything being built for FR1 will be migrated to FR2 in some form as it is the foundation of a new frontier. Till next time pilots, happy hooning!


[ 2024-11-23 17:13:33 CET ] [ Original post ]

Pirates of Frontier's Reach
Blind Alien Productions Developer
Blind Alien Productions Publisher
2020-11-30 Release
Game News Posts: 161
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


Blind Alien Productions is a small team made up of the following people.

Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.

GAMEBILLET

[ 6135 ]

4.95$ (67%)
33.97$ (15%)
11.95$ (52%)
5.07$ (15%)
11.89$ (15%)
34.96$ (30%)
1.50$ (90%)
3.00$ (85%)
18.99$ (68%)
12.59$ (16%)
3.29$ (18%)
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25.19$ (16%)
12.59$ (37%)
3.06$ (83%)
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28.69$ (18%)
26.69$ (11%)
12.27$ (18%)
10.81$ (64%)
13.99$ (30%)
10.00$ (60%)
30.04$ (40%)
15.11$ (24%)
16.19$ (35%)
10.00$ (50%)
24.89$ (17%)
11.02$ (15%)
22.99$ (8%)
15.29$ (15%)
GAMERSGATE

[ 2625 ]

17.59$ (20%)
0.9$ (94%)
2.55$ (83%)
4.35$ (78%)
0.87$ (71%)
13.99$ (30%)
2.94$ (58%)
1.8$ (70%)
2.0$ (80%)
1.0$ (80%)
20.0$ (50%)
1.5$ (90%)
2.23$ (75%)
1.69$ (79%)
13.49$ (33%)
17.99$ (40%)
4.88$ (62%)
0.45$ (85%)
5.63$ (81%)
2.1$ (79%)
5.28$ (74%)
5.0$ (75%)
7.36$ (82%)
5.4$ (73%)
2.7$ (86%)
4.0$ (90%)
11.04$ (45%)
5.22$ (74%)
33.19$ (17%)
3.28$ (78%)

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