TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
All These Worlds

This is a massive update, and while the game is still very much the same, a LOT has changed. With this the core of development and production has been wrapped up. But bug fixes will continue to roll out as they are made and as new bugs are found and squashed. Though I should note that there is a DLC being planned for later down the line, but that is still a LONG way off. [previewyoutube=2m0Irx0pCMY;full][/previewyoutube] For these patch notes I wont detail everything, partly because some of the patch notes I have are only relevant to issues that cropped up on the experimental branch, and partly because a number of the changes can be consolidated into a single item. That said, lets get into it.

OVERHAULS


- Overhauled planetary maps, expanded from 30km to 60km radius with a 22km flight cieling. Dogfights can now happen at high altitude. - Overhauled space maps, expanded from 30km to 90km radius and 60km height. Planets now spin on space maps. - Overhauled all planetary maps with a new terrain tool to allow for high levels of fidelity, better scaling, and larger more detailed levels. - Overhauled all scenario by re-plotting and re-timing them to the new maps.

ADDITIONS


- Added support for floating origin to make the larger maps possible. - Added new Overdrive mode to the fighters so players can travel quickly across the map at the expense of lots of fuel and heat build up. Currently bound to the O key. - Added a new RCS toggle so players can toggle the RCS system on for drifting over long distances in space, currently bound to the R key. - Added the ability to invert the camera for look behind, currently bound to the X key. - Added a camera zoom when in cockpit mode, currently bound to L-CTRL. - Added new lockboxes for bonus salvage and an assault on Earth as an endgame mechanic with tweaks to how the Warmap will behave after destroying Blackstone. - Added a new fighter, the RX-01 Garuda. - Added the ability to add custom logos to the fighters. - Added 2 new weapons, Beam Lasers and Flak Cannons. - Added the first and only piece of starfighter equipment, Scanning Probe Launcher. - Added an Easy Mode to character creation. - Added wildlife spawns back to the Frontiers Reach map. - Added 2 new Warmap scenarios : MBR Rig and Invasion.

TOUCH UPS & REPLACEMENTS


- Touched up several smoke and fire VFX. - Touched up several destruction models. - Touched up and simplified the edges of planetary maps and how they blend with the skybox for a more seamless experience and better overall performance. - Replaced all water with a new custom water shader for faster performance and better blending in the environment. - Replaced the world boundary shader with a new custom version that will fade in as you get closer to the boundary. - Replaced the entire warp sequence on the bridge for better animations and audio as you travel between planets. - Replaced all asteroid artwork. - Replaced all tunnels and caves artwork.

OPTIMIZATIONS


- Optimized sky and cloud rendering by updating to the latest version of the Expanse plugin to address some transparency bugs and increase performance on all maps. - Optimized artwork for a number of fighters. - Optimized artwork for the Siren. - Optimized several miscellaneous art assets for better performance across the breadth of the entire game. - Optimized lighting and shadows for better performance across the entire game. - Optimized code under the hood for radar and IFF tags. - Optimizations for loading and unloading the main menu. - Optimizations for loading and unloading levels by adding key elements to a preloading phase on game start.

CHANGES


- Changed targeting computer so it is now possible to lock on to a target even if the currently equipped weapon is not guided. - Changed respawning to a checkpoint so player will no longer spawn all the way back in the hangar. - Changed travel speed of friendly transports. - Changed the warmap so that battles can be won even when players have only contributed salvage to the node and not run any missions on them. - Changed how missile/incoming alerts are trigger, this is a minor change and still being worked on.

FIXES


- Fixed a bug in the AI for NPCs that made them behave unexpectedly. - Fixed a bug that kept the player fighter from yawing, pitching, and rolling, when the throttle and the velocity was at zero. - Fixed keybindings for pitch and yaw axis. - Fixed Track IR not working at all and changed how the toggle works. - Fixed Warmap not recording some victories. - Fixed an error with the mission token for mission 41.


[ 2025-01-01 10:02:03 CET ] [ Original post ]

Pirates of Frontier's Reach
Blind Alien Productions Developer
Blind Alien Productions Publisher
2020-11-30 Release
Game News Posts: 163
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • Pirates of Frontier's Reach Linux Depot [5.47 G]
Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


Blind Alien Productions is a small team made up of the following people.

Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.

GAMEBILLET

[ 6109 ]

42.46$ (15%)
4.19$ (16%)
49.58$ (17%)
2.51$ (16%)
12.72$ (15%)
12.59$ (16%)
21.22$ (15%)
41.49$ (17%)
4.12$ (17%)
1.67$ (16%)
19.59$ (22%)
8.39$ (16%)
8.47$ (15%)
34.59$ (42%)
16.52$ (17%)
11.04$ (15%)
16.96$ (15%)
2.66$ (11%)
10.19$ (15%)
12.74$ (15%)
16.99$ (15%)
16.90$ (15%)
8.46$ (15%)
12.74$ (15%)
17.59$ (12%)
18.39$ (8%)
8.89$ (11%)
33.59$ (16%)
29.04$ (17%)
17.79$ (11%)
GAMERSGATE

[ 1061 ]

17.0$ (57%)
7.04$ (65%)
0.43$ (91%)
3.0$ (70%)
7.65$ (74%)
14.99$ (50%)
3.4$ (91%)
3.4$ (91%)
0.68$ (91%)
3.4$ (91%)
6.25$ (75%)
2.25$ (89%)
1.95$ (90%)
4.34$ (71%)
1.28$ (91%)
0.56$ (81%)
2.25$ (89%)
8.0$ (60%)
12.0$ (60%)
1.02$ (91%)
2.98$ (91%)
0.26$ (91%)
19.13$ (62%)
4.25$ (79%)
0.85$ (91%)
23.99$ (40%)
8.83$ (32%)
1.7$ (91%)
0.43$ (91%)
9.99$ (50%)

FANATICAL BUNDLES

Time left:

19 days, 5 hours, 29 minutes


Time left:

26 days, 5 hours, 29 minutes


Time left:

15 days, 5 hours, 29 minutes


Time left:

12 days, 5 hours, 29 minutes


Time left:

20 days, 5 hours, 29 minutes


Time left:

22 days, 5 hours, 29 minutes


Time left:

43 days, 5 hours, 29 minutes


Time left:

356467 days, 21 hours, 29 minutes


Time left:

25 days, 5 hours, 29 minutes


Time left:

54 days, 5 hours, 29 minutes


HUMBLE BUNDLES

Time left:

6 days, 23 hours, 29 minutes


Time left:

8 days, 23 hours, 29 minutes


Time left:

13 days, 23 hours, 29 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE