The Frontiers Reach Interactive Galactic Map is now live on itch.io! This is the first pass at the galactic map so it's pretty bare bones right now but future updates will add more lore, new features, better planet rendering and so on. [previewyoutube=f7h5rJYO8Ho;full][/previewyoutube] Additionally, there is now a Ko-Fi page available for the next major title in the Frontiers Reach Universe. $1 a month is all you need to become a part of the effort to make Frontiers Reach 2 bigger, better, and more detailed. But all of our updates right now are free to everyone on Ko-Fi so even if all you want is to stay up to date with development efforts it's a great place to do that. One of our first releases on Ko-Fi was a terrain exploration demo for Frontiers Reach 2. Where you can run around on a map and through some ancient alien structures to get an idea of how Frontiers Reach 2 will feel. [previewyoutube=ZUQv_p2fLf0;full][/previewyoutube] A download link to the demo is available in the video description.
[ 2025-01-17 13:39:01 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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