





This is a small issue that is aimed at addressing a few key concerns. - Modified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the number of trackable targets in this perspective. - Fixed an issue with look controls on joystick/HOTAS. Should now be bound to the correct axis. - Fixed an issue where the throttle readout would show decimals up to 8 places on some machines. - Added Baked Occlusion Culling to all planetary maps as a temporary performance fix. Still waiting on some critical pieces of technology to fall into place before converting all planetary terrain from built in Unity Terrain to standard Mesh Objects. - Added LODs to Cockpit Instruments so that they will not render when in Third Person Perspective. - Added a toggle to allow users to change the throttle axis mode from -1 to 1, to 0 - 1 throttle calibration. I have no 0 -1 throttle in house to test this so I have no idea if this is going to work but everything seems fine on my end.
[ 2025-03-15 21:24:38 CET ] [ Original post ]
🕹️ Partial Controller Support
- Pirates of Frontier's Reach Linux Depot [5.47 G]
The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.
The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.
Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.
Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.
Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!
The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.
The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.
Blind Alien Productions is a small team made up of the following people.
Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.
Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.
Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.
Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.
Zachary Gray aka the New Guy - Systems and Gameplay Programmer.
While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.
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