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Pirates of Frontier's Reach
Blind Alien Productions Developer
Blind Alien Productions Publisher
2020-11-30 Release
Game News Posts: 170
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (11 reviews)
Public Linux Depots:
  • Pirates of Frontier's Reach Linux Depot [5.47 G]
ATTN: !!Calling All Pilots!!

We are preparing for a significant push on the marketing front in the next week and need your help now more than ever to hunt down and fix as many bugs as possible. As a solo dev I play the heck out of Frontiers Reach a lot (8000 hours dev and testing time so far) and there are things that I miss from time to time. Sometimes because I'm not paying attention to what is going on because I look at it nearly every day, and sometimes because I really only have my own perspective and way of experiencing things to lean on. So things that make sense to me, might not make sense to other people. The best way to join the effort is through the Discord for which there should be a link below, but if you don't have access to Discord, then using the Steam Discussions is fine too, there is a bug reporting section already setup where you can drop a report. If you don't already have access to the Experimental Branch you can access it through the Steam UI under the Betas section of the Properties. The password for the experimental branch for FR1 in case you need it is : TestBranchDoode A number of bugs and some quality of life updates have already been added to the experimental build so you will notice some differences between it and the version of the game running on the main branch. If you are unsure if something is actually a bug/issue, please report it anyways. I'd rather have a report on something that seems off to you, than have nothing at all. Especially since some issues may just be a matter of updating interfaces to better explain what is going on to players. I'll see you starside pilots!


[ 2025-05-12 15:33:15 CET ] [ Original post ]

Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


Blind Alien Productions is a small team made up of the following people.

Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.


GAMEBILLET

[ 6085 ]

39.95$ (11%)
12.42$ (17%)
13.25$ (12%)
26.65$ (11%)
17.75$ (11%)
49.77$ (17%)
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25.19$ (16%)
12.59$ (16%)
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24.87$ (17%)
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16.57$ (17%)
17.75$ (11%)
12.42$ (17%)
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34.59$ (42%)
16.57$ (17%)
14.99$ (40%)
26.53$ (17%)
12.59$ (16%)
4.87$ (19%)
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42.45$ (15%)
16.57$ (17%)
20.72$ (17%)
GAMERSGATE

[ 2064 ]

2.13$ (79%)
0.85$ (91%)
0.94$ (81%)
1.7$ (91%)
0.85$ (91%)
0.56$ (81%)
3.33$ (81%)
5.95$ (70%)
7.5$ (75%)
1.28$ (91%)
1.28$ (91%)
0.85$ (91%)
5.09$ (49%)
7.5$ (75%)
5.94$ (41%)
5.0$ (75%)
0.56$ (81%)
3.4$ (83%)
4.59$ (74%)
1.11$ (91%)
10.19$ (49%)
0.64$ (91%)
4.5$ (77%)
2.38$ (66%)
1.91$ (79%)
2.13$ (91%)
7.73$ (45%)
3.4$ (83%)
9.56$ (62%)
6.0$ (60%)
MacGamestore

[ 1907 ]

2.99$ (70%)
2.49$ (75%)
21.99$ (27%)
3.99$ (90%)
8.79$ (60%)
43.99$ (27%)
3.99$ (73%)
43.99$ (12%)
8.99$ (10%)
1.99$ (87%)
4.99$ (80%)
3.59$ (80%)
1.09$ (82%)
2.99$ (75%)
3.99$ (80%)
1.99$ (80%)
1.99$ (80%)
1.89$ (81%)
7.69$ (23%)
53.99$ (10%)
29.99$ (40%)
2.49$ (75%)
42.49$ (15%)
1.19$ (88%)
38.99$ (13%)
21.49$ (14%)
67.19$ (16%)
1.10$ (86%)
1.19$ (94%)
1.79$ (90%)

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