TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Pirates of Frontier's Reach
Blind Alien Productions Developer
Blind Alien Productions Publisher
2020-11-30 Release
Game News Posts: 172
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (11 reviews)
Public Linux Depots:
  • Pirates of Frontier's Reach Linux Depot [5.47 G]
Release of version 1.4.052325 - Upgrade to Unity 6

Welcome to the Frontier, running on Unity 6!


This is a big update, and there may be some bugs that persist as it was a significant effort to undertake in terms of testing and hunting down bugs. Additionally several tweaks and adjustments have been made throughout a decent portion of the game and we've got more coming. Chief among those changes is an update respawning system. The current one is functional but needs a bit more work before it can considered complete. That will take time though as there are several problems to solved. All of this is in keeping with the commitment to curate games and not just develop a bunch of slop and dump it onto store fronts. Before we dive too deep into patch notes, I want to share a video that was made to help new or returning players get more comfortable with the games controls. Even current players may benefit from this so I encourage everyone to check it out. [previewyoutube=gbF5vDJbghk;full][/previewyoutube] With that aside, let's dive into the patch notes!

Additions


- Added camera positions for weapons on the loadout screen. - Added an additional gun hardpoint to the Mk.11 Shuriken Ultra. - Added an objective to Mission 16 to create an objective update for respawning - Added some additional tutorial hints to the first 4 missions.

Tweaks


- Updated some mission descriptions for better explanation. - Updated font on the loadout input box when saving loadouts. - Updated some mission descriptions in the briefing. - Modified drag for when fighter is at zero so that there is less drift. - Modified camera look pitch so that it only pitches down to show cockpit instrumentation instead of an empty seat. - Modified target markers on capital ships to affect better visibility at varying ranges. - Modified target alignment checks to keep friendly NPCs from having a chance to target other friendly NPCs like capital ships and waste time shooting at things they cant destroy. - Made adjustments to UI elements to affect better visibility both in cockpit view and in third person. - Modified Mission 08 script to allow for more leniency in the tunnel run (you should also be able to skip the tunnel run by flying close to the ground over the plateau along the same path). - Adjusted spawns on mission 32 for better pacing. - Adjustment waypoint marker on mission 32 for better player guidance during the mission. - Modified targeting computer code for better acquisition of targets. - Modified flight characteristics of the Mk.11 Shuriken Ultra. - Modified identity tags for landing craft so they standout among a group of allies. - Modified environment for mission 15 to avoid the Heliosiren getting its movement disrupted. - Minor change to waypoint indicator behavior in Mission 19. - Minor change to Mission 19 to affect an objective update for better respawning.

Fixes


- Fixed several instance of crashes due to mis-configured lights. I think I got all of them, but there may be more. - Fixed a bug that could cause paint jobs to not save properly. - Fixed a bug that put the waypoint marker in the wrong location in Mission 01. - Fixed a bug that could cause issues with the lava flickering on the Caldero maps. - Fixed a graphical bug with an explosion of a capital ship. - Fixed issues with some visual elements being culled when they were not supposed to be. - Fixed towns that were missing vital components in their controller mechanisms. - Fixed typos in mission descriptions - Fixed a bug that could cause the ring course to break on the first tutorial mission. - Fixed an instance of mission objectives and waypointer not resetting after respawn. - Fixed a bug that could cause module cams to not behave properly. - Fixed a bug that could keep the loadout save input field from closing when there is no loadout name in the text field. - Fixed logos not loading into materials properly when swapping fighters. - Fixed post effects rendering not working. - Fixed a bug in Mission 32 that could cause the Hekaton Queen to float up into the air instead of traversing across the ground. - Fixed an instance of a bug where Overdrive mode and the afterburner were not activating at all when you using HOTAS. - Fixed a bug that could cause cockpit Rain FX to play when they were not supposed to. - Fixed a bug that could cause the HOTAS throttle value override the afterburner and overdrive modes. - Fixed a few instances of character portraits not showing up when prompted via the dialogue system. - Fixed a few instances of kills not scoring at the end of missions. - Fixed a collision mesh on the Utsukushi Ringu map inside the station. - Fixed a waypointer bug in mission 20. - Fixed a bug in the Mission 22 script that could allow AI to wander off. - Fixed a missing line of dialogue in Mission 23 - Fixed a bug that could make it impossible for some capital ships to lock on to targets. - Fixed some weapons in the hangar not being mounted correctly.


[ 2025-05-23 11:55:54 CET ] [ Original post ]

Pirates of Frontier's Reach is an arcade flight combat game set in the Frontier's Reach Universe. A universe where humanity has taken it's first steps into the stars and begun to establish colonies across hundreds of worlds from the most habitable to the most hostile. Players will assume the role of a fighter pilot serving in the privateer fleet of the Republic of the Frontier Worlds where human's from every culture and tongue have come to seek opportunity and an escape from the overbearing authority of the Sol Confederacy of Planets.



The Gameplay of Pirates of Frontier's Reach will see the player skip the long trips between locations and drop right into the action. Taking on Sorties players can test their loadouts against a swarm of enemies of a single type. While on Patrols players can pilot their starfighter around areas filled with obstacles and secrets where barnstorming will be the only way to get the prize. And Campaign missions will keep the story moving forward and unlock new and interesting starfighters and weapons for the player to use.



The Starfighters of Frontier's Reach are old and rugged but more than a fit for the jobs they fill out in the frontier worlds.



Pilots Serving in the Privateer Fleet will have the ability to fit different weapon systems to their starfighters to meet the needs of each mission they take on.



Outfit Your Starfighter and tweak performance parameters within various ranges to achieve the desired performance you want out of a starfighter.



Fly From the Cockpit or Third Person Perspective and experience a difference in both the game difficulty and immersive value. The choice is yours!

The Future of Pirates of Frontier's Reach is one in which I will use the automation tools I've crafted over the past few months and plan to refine in order to deliver weekly story driven content for the community to engage with.

The Multiplayer of Pirates of Frontier's Reach is currently not being planned at all but the future is a crazy place so things may change.


Blind Alien Productions is a small team made up of the following people.

Scarlett Toney aka Soliloquis - Co-Founder, CEO, and Lead Unity Developer.

Tucker Wolf aka SaburewolfJR - Co-Founder, Character Artist, and Lead Unreal Developer.

Alberto Vazquez aka DarksithKnight - Co-Founder, Lead Level Designer, and Prop Modeler.

Bharat Mallula aka ROG242 - Business Consultant, UX and UI Designer, Art and Design Consultant.

Zachary Gray aka the New Guy - Systems and Gameplay Programmer.

While the roles here are the most prominent, the team as whole shares a lot responsibilities across the board. As such, most everyone touches on or provides feedback on just about every aspect of the game.


GAMEBILLET

[ 6277 ]

13.30$ (11%)
7.54$ (16%)
8.85$ (11%)
8.39$ (16%)
41.47$ (17%)
14.91$ (17%)
12.42$ (17%)
13.30$ (11%)
12.42$ (17%)
41.47$ (17%)
42.45$ (15%)
16.79$ (16%)
24.87$ (17%)
16.57$ (17%)
25.19$ (16%)
16.57$ (17%)
8.19$ (18%)
0.90$ (90%)
4.95$ (17%)
8.85$ (11%)
4.95$ (17%)
34.59$ (42%)
17.75$ (11%)
13.34$ (11%)
4.95$ (17%)
5.27$ (12%)
16.57$ (17%)
33.17$ (17%)
8.29$ (17%)
16.79$ (16%)
GAMERSGATE

[ 2274 ]

2.5$ (50%)
1.91$ (87%)
3.0$ (70%)
1.05$ (85%)
2.55$ (91%)
0.77$ (74%)
8.0$ (80%)
1.28$ (91%)
3.0$ (85%)
0.43$ (91%)
10.0$ (75%)
1.53$ (87%)
4.25$ (83%)
3.57$ (70%)
2.3$ (87%)
0.26$ (91%)
1.28$ (87%)
4.88$ (62%)
17.5$ (50%)
2.25$ (85%)
0.64$ (87%)
8.0$ (68%)
0.68$ (91%)
1.11$ (91%)
1.28$ (91%)
0.6$ (91%)
3.4$ (91%)
3.4$ (66%)
4.25$ (91%)
0.75$ (81%)
MacGamestore

[ 1932 ]

49.99$ (17%)
1.19$ (88%)
43.99$ (27%)
2.49$ (83%)
2.48$ (75%)
1.99$ (80%)
4.99$ (50%)
2.49$ (88%)
1.79$ (91%)
17.49$ (20%)
1.09$ (84%)
1.99$ (80%)
7.19$ (45%)
1.19$ (76%)
1.89$ (81%)
5.99$ (80%)
8.99$ (55%)
8.99$ (10%)
1.19$ (88%)
1.19$ (87%)
1.19$ (88%)
1.29$ (91%)
23.89$ (20%)
1.71$ (91%)
7.99$ (20%)
21.99$ (27%)
1.19$ (88%)
2.99$ (70%)
1.19$ (88%)
4.99$ (50%)

FANATICAL BUNDLES

Time left:

356318 days, 2 hours, 16 minutes


Time left:

3 days, 9 hours, 16 minutes


Time left:

18 days, 9 hours, 16 minutes


Time left:

19 days, 9 hours, 16 minutes


Time left:

18 days, 9 hours, 16 minutes


Time left:

19 days, 9 hours, 16 minutes


Time left:

3 days, 9 hours, 16 minutes


Time left:

25 days, 9 hours, 16 minutes


Time left:

16 days, 9 hours, 16 minutes


Time left:

18 days, 9 hours, 16 minutes


Time left:

11 days, 9 hours, 16 minutes


Time left:

17 days, 9 hours, 16 minutes


Time left:

356318 days, 2 hours, 16 minutes


Time left:

25 days, 9 hours, 16 minutes


Time left:

31 days, 9 hours, 16 minutes


Time left:

53 days, 9 hours, 16 minutes


HUMBLE BUNDLES

Time left:

11 days, 3 hours, 16 minutes


Time left:

13 days, 3 hours, 16 minutes


Time left:

23 days, 3 hours, 16 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE