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Shield Cat on Steam!!

Shield Cat is on Steam now!! Thank you to my Patrons and everyone who supports me and makes this all possible! Here are the patch notes compared to the previous version of Shield Cat (prior to being on Steam)

===== NEW =====


  • You can now go into Lance's house!
  • There are now ambient sounds in the game. There is a new audio configuration index for these environmental sounds!
  • There's now a menu! It's very basic, but it works, and that's the important part! Pretty much all available options are in the menu now (Except gamepad/keyboard remapping, which will come later) so it is no longer necessary to edit main.ini
  • The menu is themeable! Several themes created by the community are included. If you come up with one, please let me know!
  • You can now adjust the game's brightness (in the PostProcess settings)
  • All other options which were previously only available by editing main.ini are now in the menu.
  • You can now adjust the game's difficulty! Stats for Lance and enemies as well as enemy AI change depending on the difficulty level, as well as drop rates for petals and health.
  • You can now have the game draw hitboxes by enabling the Debug Overlay and pressing F1. They'll continue to be drawn even if you close the debug overlay.

===== IMPROVED =====


  • Lance will now respawn faster in areas that are a single screen in size.
  • Lance's footstep sounds for dirt and stone have been replaced with less intrusive sounds.
  • Add additional checks for the game to try to ignore non-gamepads (mainly for Linux.)
  • Input debug screen now shows input and strings for the keyboard as well.
  • Audio fades in and out properly when going indoors/outdoors.
  • The reflections are complete now! Parts of the environment like tall trees and whatnot can be viewed now, and the reflection is also animated.
  • XInput players are now set based on the XInput player slot they're assigned to (0 through 3) instead of the configuration for the controller.
  • Audio balancing is now much improved for people with surround sound setups.

===== RESTORED FEATURES =====


  • Moving platforms have returned! Now you actually have to time your spins across gaps, because I marked them all as pit environments.
  • Lance will now correctly drop petals when he falls.
  • Lance's Mini Meter is back. It will show up whenever Lance loses health or magic.
  • Small birds are now back! They hop around, but if you approach them quickly, they'll fly away.
  • The grandfather clock returns. Now you can know what time it is while playing.
  • Vibration is now back! You can adjust the strength for individual controllers or disable it entirely by editing the config files for now.
  • The bumpers are back! However depending on how far along I get in development before I put a new build, you may or may not see them. If not, just know they're there heh
  • Gates and levers are back! Now you actually have to play properly, sorry.
  • However, saving and loading is back! Currently it defaults to slot 0, which you can change in the INI file. The game will currently automatically save and load, since Willow doesn't have dialogue scripts yet.
  • The game will remember which scales you've collected, as well as how many petals you've collected and which gates you've opened.
  • You can quit the game by pressing the Escape key.
  • The forest room music from the SAGE demo is now back! It's not the intended music for this area, but at least it's nice to hear some music in the game again. (I'll be putting the intended music when I'm done composing it)
  • Health fish now appear in the grass and drop from certain enemies.
  • Locks and keys are back! If you encounter a lock, try looking for a key!!

===== CHANGED =====


  • The indoors/outdoors transition has been improved and is now the spiral transition I've been wanting to do forever but didn't know how to.

===== BUG FIXES =====


  • Removed debug function that was accidentally left in (Pressing P attempts to teleport you to a different area.) Related but the teleporting function works now, so debugging is not necessary.
  • Squirrels can no longer run over pits.
  • Fixed both parts of extending bridge not extending when gears are hit.
  • Fixed ravens dropping petals (as they can drop petals out of bounds.)
  • Fixed Lance's spin costing magic on the first spin when it's supposed to be free.
  • Fixed Lance's spin animation making it appear as if he's spinning in reverse (spin also now speeds up relative to how fast he's going.)
  • Fixed Lance not making any footstep sounds when stepping on stone.
  • Turning off gamepad input actually turns off gamepad input now.
  • Fix grass not being able to be cut after going into and leaving Lance's house.
  • Game will no longer forget all the gamepads connected when going between rooms.
  • Fixed where the game wouldn't recalculate its display configuration after reloading main.ini at runtime.
  • Objects will no longer animate the first time you step into a new screen prior to the screen transition completing.

===== KNOWN BUGS =====


  • Marcus gets stuck on walls and can't smoothly walk along them.
  • When going to Marcus' Adventure and then to the Mode 7 Test Room, the floor is no longer drawn.
  • Marcus' screen transition doesn't work in certain scenarios.
  • Lance's shield does not attack enemies.
  • When Lance runs out of health, nothing happens.
  • When Lance is moving between screens, certain animations don't play correctly.
  • The CRT Glow is broken in certain configurations.
  • The exact scale you've collected can change between builds if the room was updated and more scales were added.

Thank you!


Thanks to the following Patrons and everyone who makes this possible: Accalia, Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, Spyduck, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly Hoppet, Holly 'Frinkel' Lotor, Jyrki, Hulex Fox, Kirbizard, Kaypar, Trash, LF, LexiTheTT, Lorxus, Luna, Luna Moona the Little Kahuna , Durk Vash, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Otarine, Ripp_, Rix, Cam D'Arcy, Saxxon Fox, Ansel Geisel, Susan Tolias, Tabby Cromarty, Vivee, meerm, megaRammy, raine, SUSHiCLAWS


[ 2021-01-22 20:51:58 CET ] [ Original post ]



Shield Cat
CyanSorcery
  • Developer

  • CyanSorcery
  • Publisher

  • 2030
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1522810 
  • Steam Store

  • Demo Coming Soon!

    Keep an eye out for it...

    Shield Cat – the Game!


    Shield Cat is a game starring Lance the otter! He is a mail courier for the Cat Kingdom, delivering official letters and packages. One day, Lance wakes up and finds that the Cat Kingdom is in chaos. What's worse, his friends seem to be responsible! What dark magic could be at work here? Lance will need all the help he can get on his adventure, both to save his friends and to save the Kingdom!

    Abilities


    Along the way, Lance will find abilities that can help him on his quest. You can equip and upgrade these abilities to enhance Lance's strength and allow him to use more tools on his quest. Here are just some of the many Abilities you can learn:

    • Tubular Twister: Lance's spin attack! Use this move to get over big gaps, attack enemies, hit gears and levers, open treasure chests, and much more. Lance will never get dizzy, so use it as much as you like!
    • Shield: Lance can throw his shield to hit enemies from far away. He can also use it to solve puzzles, and upgrade it to give it more distance and range when he throws it.
    • Cards: Lance throws a continual stream of cards from a seemingly endless deck. He can use this ability to take down multiple enemies at once.
    • Dagger: Lance can aim this dagger and hit enemies from a great distance. This ability is good for people who like stealth – enemies wont even know what hit them!
    • Boomerang: Lance throws a boomerang which circles around him, protecting him from incoming enemy attacks. He can also use this to hit things around corners that he couldn't otherwise get to.
    • Passive Abilities: You can find and equip passive abilities which grant you bonuses as long as they're equipped, such as increased movement speed, surviving enemy combos, increasing the drop rate of goodies, and more! Be warned though – Equipping these passive abilities takes from your magic for as long as they're equipped. Watch your magic meter!
    • Upgrades: Lance can find upgrades to his health, magic, and attack that permanently boost his stats.

    Collectibles

    During your quest, you will find several types of collectibles! Here are some of the collectibles you can find:

    • Pretty Petals: The currency of the Cat Kingdom. Use these to buy abilities and upgrades at shops.
      Fish Scales: Each stage has a fixed number of Fish Scales. Use these to access new locations by train. Can you find all of them in each stage?
    • LANCE Letters: Each stage has 5 LANCE letters for you to find. However, the stages are pretty big – you'll have to check every nook and cranny if you want to find these!
    • Cat Coin: Special currency of the Cat Kingdom. Use these to open doors and gain access to new areas.
    • Key: Each stage has a set of keys that are only useful for that stage. If you find a locked door, keep an eye out for a key!
    • Treasure Chest: Find treasure chests scattered throughout the land. It is a mystery what each one contains, but it (most likely) will aide you on your quest! If you find an ability you already have, you can sell it at the shop for Pretty Petals!

    Locations

    During your quest, you will visit many locations throughout the Cat Kingdom. Here are just some of the places you'll visit:

    • Cat Castle Town: The central town of the Cat Kingdom. Here you will find many shops with items that will help you on your journey, as well as mini-games to pass the time with.
    • Roo Express: The train that serves the Cat Kingdom. Ride this train to get around to different areas!
      Underground Forest: A place underground with plenty of trees and views of the sky above.
    • Mt. Bophades: A volcanic mountain in the snowy north.
    More locations are planned, but don't have official names yet.

    Friends

    Along the way, you'll meet many friends and make more friends. Here are just some of the people you'll meet:

    • Parker: Lance's partner and also lead engineer of the Roo Express. Parker is a Kangaroo/Deer with a love of trains and the power to create magic portals.
    • Ruby: A yee-haw beaver who has power over water, Ruby is in charge of the Aquatic Exhibit and studies marine life and liquid Metamagic.
    • Suzette: A stoic leopard gecko who has power over the earth, Suzette can tunnel through the earth with ease. She lives in the Underground Forest and studies rocks and other hard Metamagic. Despite being so grounded, Suzette's girlfriend Olivia is a bird who flies in the sky!
    • Trent: A mischievous fox with the power over fire and ice, Trent lives in Mt. Bophades and helps keep the volcano under control – a job Trent does well, despite being slightly irresponsible.
    • Olivia: A cockatiel who flies through the skies and has power over the wind, Olivia is the leader of the Sky Cat Airship Fleet, the Cat Kingdom's air travel service.
    • Claire: The leader of the Knights of the Shield Cats, Claire takes her job seriously and does whatever she can to help protect the kingdom.
      King King Cat the Cat: The king of the Cat Kingdom, King King Cat the Cat was elected to rule and, despite being clumsy and forgetful, does his job well.
    • Willow: Willow is a magical fox that appears to some people. It is said that she can record your journey and come to you in times of trouble to give you a second chance.
    • Marcus: A digital fox that lives inside of the Fox Box, a small communications device that citizens of the Cat Kingdom use to talk to each other over long distances.

    Game Modes

    The game supports different difficulty levels and play modes, which are detailed below! Please note that achievements will only be given on the lowest difficulty used on that play file.

    • Difficulty – Chill: An easier mode where enemies do less damage and are less aggressive, and drop more items and whatnot to help you on your journey. For younger players or players who just want to enoy the game.
    • Difficulty – Regular: The intended game experience, exactly as it was designed.
    • Difficulty – Tough: Enemies are tougher and also tougher to defeat, and drop less items and whatnot. This mode is for people who really want to test their skills.
    • Difficulty – Wild: In this mode, Lance's attack is doubled, but so are enemy attacks! This mode is for people who like fast paced action and is the ultimate test of players skills.
    • Difficulty – Custom: Experience the game the way you like! Change Lance and enemy modifiers, drop rates, and more! Note that achievements cannot be obtained in this mode – It's just for fun!
    • Speedrun Options: Various options can be enabled for speedrunners, including an in-game timer, automatically skipping cutscenes, reduced scene transition times, and a quick restart button that erases your file and starts from the beginning.

    Platforms

    Development builds of Shield Cat are currently available on the following platforms. Please note that certain distribution channels only support specific versions of the game.

    • Windows: The game is supported in Windows 10. Older versions of Windows may work, but are not officially supported and no help can be given with these versions. The game supports XInput and DirectInput gamepads, as well as keyboard and mouse input.
    • Linux: The game is supported in Debian-based versions of Linux, such as Ubuntu and Linux Mint. It also works in Arch Linux, but may not work in Red Had Linux. Some additional dependencies may need to be installed depending on your version. The Steam version of Shield Cat only supports x64 builds of Shield Cat for Linux.

    Thank you!

    Thank you for checking out my game!
    MINIMAL SETUP
    • OS: Debian Based
    • Processor: 64Bit RequiredMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 1 GB available space
    GAMEBILLET

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