022321 Shield Cat Update
Thank you to the following people and everyone who supports me and makes this possible: Accalia, Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, Spyduck, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly Hoppet, Holly 'Frinkel' Lotor, JD Laclede , Jyrki, Kaylex Deer , Hulex Fox, Kirbizard, Kaypar, Trash, LF, LexiTheTT, Luna, Luna Moona the Little Kahuna , Durk Vash, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Otarine, Ripp_, Rix, Cam D'Arcy, SUSHiCLAWS, Saxxon Fox, Scylla-Leeezard , Ansel Geisel, Susan Tolias, Tabby Cromarty, Vivee, meerm, megaRammy, raine
[ 2021-02-23 19:37:20 CET ] [ Original post ]
Howdy! Coming at you today with a new build of Shield Cat! This build focuses primarily on fixing bugs and adding features as I prepare to release the Mini-Demo. I added Active Ability upgrades as well as a few more Passive Abilities. Here's the details for all the changes
===== NEW =====
- Added 4:3 mode for that classic CRT experience.
- The game can now keep track of the overall amount of Pretty Petals you've collected (When loading older save files, it will simply set the initial value to however many Petals you have at that time.)
- Lance can no longer stay underwater indefinitely. If you stay underwater too long, it's game over!
- The game also now keeps track of how many times you've received a game over.
- Ability upgrades are now available to purchase and use for all available Active Abilities! Be sure to try them all out, if you can!
- You can now show the play time at the top of the screen, useful for speedruns. You can also set this when creating a new file.
- There is now a victory screen intended to be used at the end of the demo. Be sure to check it out!
- Roxy can now tell you more about how the different abilities work and how to equip them.
- More Passive Abilities have been added to the shop.
===== IMPROVED =====
- The game will now show a preview of the camera shake strength in real time while selecting it.
- The music for the forest stage has been improved significantly.
- Any screen shake effects are now applied to *all* elements drawn on the screen (including UI elements)
- Sprites for tall grass have been improved significantly.
- Pretty Petals will no longer go into doorways or through NPCs, causing them to be unobtainable.
===== CHANGED =====
- Some changes were made to comply with Steam's policies.
- Changed the layout of font selection menus to fit better within the given space and prevent text from drawing on top of each other.
- The spiral transition animation has been adjusted slightly.
===== BUG FIXES =====
- Text drawing issues at high resolutions have been fixed.
- Fixed magic meter not drawing in the correct spot at high resolutions.
- Made it so build info on the title screen can no longer be blurred by the blur filter.
- Fixed a spelling error where CyanSorcery was spelled "CanSorcery"
- All letters on Patron names should now be aligned properly.
- Fixed issues where sometimes mouse clicks wouldn't let you move through dialogue.
- Fixed an issue where, if your mouse was idled over an on-screen menu, it would interfere with regular menu navigation with the keyboard or gamepad.
- Unfortunately, changing fonts seems to make the game crash on Android and so it was removed on that platform.
- Yellow vertical lines will no longer show up on the grass when the camera moves.
- Fixed where the game would crash if an input prompt was showing on screen and you unplugged the source of the input it was showing (aka if it showed XInput and you unplugged your XInput gamepad.)
- Fixed an issue where scales were not being enumerated correctly, making it impossible to collect all of them.
- Fixed issue where Lance's sprite wouldn't be drawn in the right spot if you paused during certain animations.
- Fixed issue where Lance's swimming sound would still play, even if the game was paused.
- Fixed issue where, if Lance spun immediately after entering a room, he could be sent back to the room he was in before.
- Fixed issue where Pretty Petals and Recovery Fish were not properly cleaned up when leaving the area.
- Fixed issue where using Magnet to pull in collectibles could cause some of them to not draw at the right depth.
- Fixed issue where, when Lance ran out of health, his substate wasn't properly reset.
- Fixed an issue where the trail left when Lance does a backward skid wasn't properly drawn.
- Fixed a bug where having owned an ability but no longer owning it could still cause it to show in the menu.
- Fixed an issue where sound/music could be garbled when closing the game.
- Fixed an issue where going to pick any kind of Dialogue font would lock you into it and prevent you from going back.
- Marcus no longer gets stuck on walls.
- Fixed an issue where spinning and then immediately throwing the shield would cause Lance to get incredible backward speed (sorry, I had to fix this one despite how funny it is)
===== KNOWN BUGS =====
- When going to Marcus' Adventure and then to the Mode 7 Test Room, the floor is no longer drawn.
- Marcus' screen transition doesn't work in certain scenarios.
- The CRT Glow is broken in certain configurations.
- The exact scale you've collected can change between builds if the stage was updated and more scales were added.
Thank You!
Thank you to the following people and everyone who supports me and makes this possible: Accalia, Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, Spyduck, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly Hoppet, Holly 'Frinkel' Lotor, JD Laclede , Jyrki, Kaylex Deer , Hulex Fox, Kirbizard, Kaypar, Trash, LF, LexiTheTT, Luna, Luna Moona the Little Kahuna , Durk Vash, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Otarine, Ripp_, Rix, Cam D'Arcy, SUSHiCLAWS, Saxxon Fox, Scylla-Leeezard , Ansel Geisel, Susan Tolias, Tabby Cromarty, Vivee, meerm, megaRammy, raine
Shield Cat
CyanSorcery
CyanSorcery
2030
Indie Adventure Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/1522810 
Demo Coming Soon!
Keep an eye out for it...Shield Cat – the Game!
Shield Cat is a game starring Lance the otter! He is a mail courier for the Cat Kingdom, delivering official letters and packages. One day, Lance wakes up and finds that the Cat Kingdom is in chaos. What's worse, his friends seem to be responsible! What dark magic could be at work here? Lance will need all the help he can get on his adventure, both to save his friends and to save the Kingdom!
Abilities
Along the way, Lance will find abilities that can help him on his quest. You can equip and upgrade these abilities to enhance Lance's strength and allow him to use more tools on his quest. Here are just some of the many Abilities you can learn:
- Tubular Twister: Lance's spin attack! Use this move to get over big gaps, attack enemies, hit gears and levers, open treasure chests, and much more. Lance will never get dizzy, so use it as much as you like!
- Shield: Lance can throw his shield to hit enemies from far away. He can also use it to solve puzzles, and upgrade it to give it more distance and range when he throws it.
- Cards: Lance throws a continual stream of cards from a seemingly endless deck. He can use this ability to take down multiple enemies at once.
- Dagger: Lance can aim this dagger and hit enemies from a great distance. This ability is good for people who like stealth – enemies wont even know what hit them!
- Boomerang: Lance throws a boomerang which circles around him, protecting him from incoming enemy attacks. He can also use this to hit things around corners that he couldn't otherwise get to.
- Passive Abilities: You can find and equip passive abilities which grant you bonuses as long as they're equipped, such as increased movement speed, surviving enemy combos, increasing the drop rate of goodies, and more! Be warned though – Equipping these passive abilities takes from your magic for as long as they're equipped. Watch your magic meter!
- Upgrades: Lance can find upgrades to his health, magic, and attack that permanently boost his stats.
Collectibles
During your quest, you will find several types of collectibles! Here are some of the collectibles you can find:- Pretty Petals: The currency of the Cat Kingdom. Use these to buy abilities and upgrades at shops.
Fish Scales: Each stage has a fixed number of Fish Scales. Use these to access new locations by train. Can you find all of them in each stage? - LANCE Letters: Each stage has 5 LANCE letters for you to find. However, the stages are pretty big – you'll have to check every nook and cranny if you want to find these!
- Cat Coin: Special currency of the Cat Kingdom. Use these to open doors and gain access to new areas.
- Key: Each stage has a set of keys that are only useful for that stage. If you find a locked door, keep an eye out for a key!
- Treasure Chest: Find treasure chests scattered throughout the land. It is a mystery what each one contains, but it (most likely) will aide you on your quest! If you find an ability you already have, you can sell it at the shop for Pretty Petals!
Locations
During your quest, you will visit many locations throughout the Cat Kingdom. Here are just some of the places you'll visit:- Cat Castle Town: The central town of the Cat Kingdom. Here you will find many shops with items that will help you on your journey, as well as mini-games to pass the time with.
- Roo Express: The train that serves the Cat Kingdom. Ride this train to get around to different areas!
Underground Forest: A place underground with plenty of trees and views of the sky above. - Mt. Bophades: A volcanic mountain in the snowy north.
Friends
Along the way, you'll meet many friends and make more friends. Here are just some of the people you'll meet:- Parker: Lance's partner and also lead engineer of the Roo Express. Parker is a Kangaroo/Deer with a love of trains and the power to create magic portals.
- Ruby: A yee-haw beaver who has power over water, Ruby is in charge of the Aquatic Exhibit and studies marine life and liquid Metamagic.
- Suzette: A stoic leopard gecko who has power over the earth, Suzette can tunnel through the earth with ease. She lives in the Underground Forest and studies rocks and other hard Metamagic. Despite being so grounded, Suzette's girlfriend Olivia is a bird who flies in the sky!
- Trent: A mischievous fox with the power over fire and ice, Trent lives in Mt. Bophades and helps keep the volcano under control – a job Trent does well, despite being slightly irresponsible.
- Olivia: A cockatiel who flies through the skies and has power over the wind, Olivia is the leader of the Sky Cat Airship Fleet, the Cat Kingdom's air travel service.
- Claire: The leader of the Knights of the Shield Cats, Claire takes her job seriously and does whatever she can to help protect the kingdom.
King King Cat the Cat: The king of the Cat Kingdom, King King Cat the Cat was elected to rule and, despite being clumsy and forgetful, does his job well. - Willow: Willow is a magical fox that appears to some people. It is said that she can record your journey and come to you in times of trouble to give you a second chance.
- Marcus: A digital fox that lives inside of the Fox Box, a small communications device that citizens of the Cat Kingdom use to talk to each other over long distances.
Game Modes
The game supports different difficulty levels and play modes, which are detailed below! Please note that achievements will only be given on the lowest difficulty used on that play file.- Difficulty – Chill: An easier mode where enemies do less damage and are less aggressive, and drop more items and whatnot to help you on your journey. For younger players or players who just want to enoy the game.
- Difficulty – Regular: The intended game experience, exactly as it was designed.
- Difficulty – Tough: Enemies are tougher and also tougher to defeat, and drop less items and whatnot. This mode is for people who really want to test their skills.
- Difficulty – Wild: In this mode, Lance's attack is doubled, but so are enemy attacks! This mode is for people who like fast paced action and is the ultimate test of players skills.
- Difficulty – Custom: Experience the game the way you like! Change Lance and enemy modifiers, drop rates, and more! Note that achievements cannot be obtained in this mode – It's just for fun!
- Speedrun Options: Various options can be enabled for speedrunners, including an in-game timer, automatically skipping cutscenes, reduced scene transition times, and a quick restart button that erases your file and starts from the beginning.
Platforms
Development builds of Shield Cat are currently available on the following platforms. Please note that certain distribution channels only support specific versions of the game.- Windows: The game is supported in Windows 10. Older versions of Windows may work, but are not officially supported and no help can be given with these versions. The game supports XInput and DirectInput gamepads, as well as keyboard and mouse input.
- Linux: The game is supported in Debian-based versions of Linux, such as Ubuntu and Linux Mint. It also works in Arch Linux, but may not work in Red Had Linux. Some additional dependencies may need to be installed depending on your version. The Steam version of Shield Cat only supports x64 builds of Shield Cat for Linux.
Thank you!
Thank you for checking out my game!MINIMAL SETUP
- OS: Debian Based
- Processor: 64Bit RequiredMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 1 GB available space
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