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Final Demo Build

Here we go! The final demo build that I will be presenting in a few days. Unless any major bugs are found, this is it! I wont be adding any new features or anything until after the demo. I hope everyone likes it! Here are the patch notes

===== NEW =====


  • There is now an option when changing the font to reset the font preference to its default value.
  • Video Presets are now available to make video configuration much easier.
  • Lance's portrait on the top left has been revamped and now has the full range of expressions it had before.
  • The ability indicators in the bottom right actually indicate what ability you have equipped now.
  • Stream/Content Sharing message has been added to the game, as well as game credits.
  • There is now an option to show controls. While it is open, press a direction on any input device to show input for that device.
  • There is now a title screen graphic! I'll replace it sometime in the future but it's nice to have one.
  • Enhanced rumble has been added! If you have a supported gamepad, you'll be able to feel the difference.
  • Lance can now go into his house and go to bed and go to sleep.
  • There is now a Cat Coin counter on the UI that shows how many you have in the current room.
  • A font preview window pane has been added in the bottom right corner so you can see what a font looks like before picking it.
  • Lance's stats and current play time have been added to the main menu in the bottom right corner.

===== IMPROVED =====


  • Debug Text now draws upscaled depending on how large the display is.
  • The way blur is configured is now different. You can now control the blur level for ALL blur used in the game, and enable different effects separately. This also allows you to use the CRT Blur shader at lower quality
  • Changes to the blur shaders have been made to make them a lot quicker.
  • If Escape is pressed while a menu is open, it will now close the menu.
  • Button prompts will now only show when you can actually interact with an object.
  • Dialogue boxes have been enhanced with additional sounds and visuals.

===== CHANGED =====


  • Birds have been quieted down some.
  • Music and ambient sound settings have been changed for some areas (notably, at the end of the demo where Roxy is)
  • Changed Debug Overlay enable message to show inside the game, instead of popping up a separate message box.

===== BUG FIXES =====


  • Fixed an issue where some environment data was missing.
  • Adjusted environment collision map to prevent falling into a pit hidden by a tree.
  • Fixed a bug where causing a vibration that is received by the gamepad and then immediately switching to keyboard input would cause the gamepad to vibrate indefinitely.
  • Fixed screen transitions in 4:3 mode.
  • Fixed scroll wheel not cycling choices in dialogue question prompts.
  • Fixed a bug where Lance's sub states were not cleared properly when falling into a pit.
  • Weird dialogue quirks regarding text showing from previous lines or text not scrolling properly have been fixed.
  • Fixed a bug where pausing while in the Dagger Throw Prep state would cause Lance to keep the pose and not ever throw the dagger.
  • Fixed an issue where keyboard input could linger after the window lost focus.
  • Fixed issue where game window would re-center itself when moving between areas (mainly on Linux.)
  • Fixed an issue where keyboard input could linger if the window changed size or position.
  • Fixed a bug where the game would increment play time during screen transitions, when it is not supposed to.
  • Fixed a bug where abilities were still being processed when hitting enemies who had already recently been hit.
  • Lance's chimney now shows outside his house properly.
  • Fixed a bug where Lance couldn't throw a shield or dagger if cards were on the screen.
  • Fixed a bug where reading a sign and getting hit by an enemy would allow you to walk around while time is frozen.
  • All object reflections should now be fixed and should no longer flicker (let me know if you see any misaligned reflections or flickering reflections, or objects that do not reflect.)
  • Fixed bug where Lance's backward skid over certain environment types wouldn't produce a vibration.
  • Fixed bug where Lance reappearing after falling into a pit doesn't vibrate.
  • Fixed a bug where hovering with the mouse could allow you to highlight dialogue question options that don't actually exist.
  • Lance can no longer take damage after getting a game over.
  • Fixed improper screen transition after Lance gets a game over.
  • Lance's state is now properly reset when going in and out of his house.
  • Birds can no longer spawn inside of walls.
  • Formatting of save data on the title screen has been corrected.
  • Fixed an issue where the font selection menu wouldn't highlight the current font by default, nor would it remember your position on the previous menu.
  • Fixed bug where you could open the debug menu on the title screen.

===== KNOWN BUGS =====


  • The exact scale you've collected can change between builds if the stage was updated and more scales were added.

Thank You!


Thank you to everyone who's been testing the preview builds to get this demo ready to go and help me make sure everything can go as smoothly as possible! Also thank you to the following supporters and everyone who supports me: Accalia, Shadow8t4, BeepSterr, BenTheDragon, Bizarre Machinist , David Wolfpaw, Caliburn Absolute, Chris Badger, Clover Arizona, Spyduck, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede , Jyrki, Kaylex Deer , Hulex Fox, Kirbizard, Kaypar, Trash, LF, LexiTheTT, Luna, Luna Moona the Little Kahuna , Durk Vash, Markus Joseph Kitsinger , Marlyn, Maxine Red, Mello the Ferret, Midori, Nenekiri Bookwyrm, Axel Husky , NovaSquirrel, Otarine, Ripp_, Cam D'Arcy, SUSHiCLAWS, Saxxon Fox, Scylla-Leeezard , Ansel Geisel, Susan Tolias, Tabby Cromarty, Vivee, meerm, megaRammy, raine


[ 2021-03-10 01:06:53 CET ] [ Original post ]



Shield Cat
CyanSorcery
  • Developer

  • CyanSorcery
  • Publisher

  • 2030
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

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    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1522810 
  • Steam Store

  • Demo Coming Soon!

    Keep an eye out for it...

    Shield Cat – the Game!


    Shield Cat is a game starring Lance the otter! He is a mail courier for the Cat Kingdom, delivering official letters and packages. One day, Lance wakes up and finds that the Cat Kingdom is in chaos. What's worse, his friends seem to be responsible! What dark magic could be at work here? Lance will need all the help he can get on his adventure, both to save his friends and to save the Kingdom!

    Abilities


    Along the way, Lance will find abilities that can help him on his quest. You can equip and upgrade these abilities to enhance Lance's strength and allow him to use more tools on his quest. Here are just some of the many Abilities you can learn:

    • Tubular Twister: Lance's spin attack! Use this move to get over big gaps, attack enemies, hit gears and levers, open treasure chests, and much more. Lance will never get dizzy, so use it as much as you like!
    • Shield: Lance can throw his shield to hit enemies from far away. He can also use it to solve puzzles, and upgrade it to give it more distance and range when he throws it.
    • Cards: Lance throws a continual stream of cards from a seemingly endless deck. He can use this ability to take down multiple enemies at once.
    • Dagger: Lance can aim this dagger and hit enemies from a great distance. This ability is good for people who like stealth – enemies wont even know what hit them!
    • Boomerang: Lance throws a boomerang which circles around him, protecting him from incoming enemy attacks. He can also use this to hit things around corners that he couldn't otherwise get to.
    • Passive Abilities: You can find and equip passive abilities which grant you bonuses as long as they're equipped, such as increased movement speed, surviving enemy combos, increasing the drop rate of goodies, and more! Be warned though – Equipping these passive abilities takes from your magic for as long as they're equipped. Watch your magic meter!
    • Upgrades: Lance can find upgrades to his health, magic, and attack that permanently boost his stats.

    Collectibles

    During your quest, you will find several types of collectibles! Here are some of the collectibles you can find:

    • Pretty Petals: The currency of the Cat Kingdom. Use these to buy abilities and upgrades at shops.
      Fish Scales: Each stage has a fixed number of Fish Scales. Use these to access new locations by train. Can you find all of them in each stage?
    • LANCE Letters: Each stage has 5 LANCE letters for you to find. However, the stages are pretty big – you'll have to check every nook and cranny if you want to find these!
    • Cat Coin: Special currency of the Cat Kingdom. Use these to open doors and gain access to new areas.
    • Key: Each stage has a set of keys that are only useful for that stage. If you find a locked door, keep an eye out for a key!
    • Treasure Chest: Find treasure chests scattered throughout the land. It is a mystery what each one contains, but it (most likely) will aide you on your quest! If you find an ability you already have, you can sell it at the shop for Pretty Petals!

    Locations

    During your quest, you will visit many locations throughout the Cat Kingdom. Here are just some of the places you'll visit:

    • Cat Castle Town: The central town of the Cat Kingdom. Here you will find many shops with items that will help you on your journey, as well as mini-games to pass the time with.
    • Roo Express: The train that serves the Cat Kingdom. Ride this train to get around to different areas!
      Underground Forest: A place underground with plenty of trees and views of the sky above.
    • Mt. Bophades: A volcanic mountain in the snowy north.
    More locations are planned, but don't have official names yet.

    Friends

    Along the way, you'll meet many friends and make more friends. Here are just some of the people you'll meet:

    • Parker: Lance's partner and also lead engineer of the Roo Express. Parker is a Kangaroo/Deer with a love of trains and the power to create magic portals.
    • Ruby: A yee-haw beaver who has power over water, Ruby is in charge of the Aquatic Exhibit and studies marine life and liquid Metamagic.
    • Suzette: A stoic leopard gecko who has power over the earth, Suzette can tunnel through the earth with ease. She lives in the Underground Forest and studies rocks and other hard Metamagic. Despite being so grounded, Suzette's girlfriend Olivia is a bird who flies in the sky!
    • Trent: A mischievous fox with the power over fire and ice, Trent lives in Mt. Bophades and helps keep the volcano under control – a job Trent does well, despite being slightly irresponsible.
    • Olivia: A cockatiel who flies through the skies and has power over the wind, Olivia is the leader of the Sky Cat Airship Fleet, the Cat Kingdom's air travel service.
    • Claire: The leader of the Knights of the Shield Cats, Claire takes her job seriously and does whatever she can to help protect the kingdom.
      King King Cat the Cat: The king of the Cat Kingdom, King King Cat the Cat was elected to rule and, despite being clumsy and forgetful, does his job well.
    • Willow: Willow is a magical fox that appears to some people. It is said that she can record your journey and come to you in times of trouble to give you a second chance.
    • Marcus: A digital fox that lives inside of the Fox Box, a small communications device that citizens of the Cat Kingdom use to talk to each other over long distances.

    Game Modes

    The game supports different difficulty levels and play modes, which are detailed below! Please note that achievements will only be given on the lowest difficulty used on that play file.

    • Difficulty – Chill: An easier mode where enemies do less damage and are less aggressive, and drop more items and whatnot to help you on your journey. For younger players or players who just want to enoy the game.
    • Difficulty – Regular: The intended game experience, exactly as it was designed.
    • Difficulty – Tough: Enemies are tougher and also tougher to defeat, and drop less items and whatnot. This mode is for people who really want to test their skills.
    • Difficulty – Wild: In this mode, Lance's attack is doubled, but so are enemy attacks! This mode is for people who like fast paced action and is the ultimate test of players skills.
    • Difficulty – Custom: Experience the game the way you like! Change Lance and enemy modifiers, drop rates, and more! Note that achievements cannot be obtained in this mode – It's just for fun!
    • Speedrun Options: Various options can be enabled for speedrunners, including an in-game timer, automatically skipping cutscenes, reduced scene transition times, and a quick restart button that erases your file and starts from the beginning.

    Platforms

    Development builds of Shield Cat are currently available on the following platforms. Please note that certain distribution channels only support specific versions of the game.

    • Windows: The game is supported in Windows 10. Older versions of Windows may work, but are not officially supported and no help can be given with these versions. The game supports XInput and DirectInput gamepads, as well as keyboard and mouse input.
    • Linux: The game is supported in Debian-based versions of Linux, such as Ubuntu and Linux Mint. It also works in Arch Linux, but may not work in Red Had Linux. Some additional dependencies may need to be installed depending on your version. The Steam version of Shield Cat only supports x64 builds of Shield Cat for Linux.

    Thank you!

    Thank you for checking out my game!
    MINIMAL SETUP
    • OS: Debian Based
    • Processor: 64Bit RequiredMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 1 GB available space
    GAMEBILLET

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