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111521 Shield Cat Build

Howdy guys! Coming at you today with a new build of Shield Cat! This build brings *huge* changes to the graphics as well as many new and improved features! Without further ado, let's get right into it!

===== IMPORTANT =====


  • Significant changes and upgrades have been made to a lot of the tiles in the game. Please let me know what you think about the upgraded look!
  • Changes and improvements were also made to the dialogue engine. All dialogue should still work, but if you encounter issues let me know!
  • Because of the aforementioned changes, NPC dialogue progress has been reset for many NPCs. Many apologies for the inconvenience, but NPCs now have new dialogue so please enjoy it!
  • The shop dialogues have been improved considerably! Details are noted below.
  • Also, you can now buy and sell items! Please see below for this as well for details.
  • Many of the game's saving and loading routines have been switched to be asynchronous. This means that they should be much faster without interrupting gameplay, but issues may arise from this. I've tested it all out the best I can but let me know if anything weird happens!

===== NEW =====


  • You can now buy items from the Caf! This means that the "Items" entry of the menu finally is being used. These new items will help you out when you get hurt or fall in battle.
  • A "Magnet Strike" feature has been added. Lance will automatically snap to the closest enemy you can hit if you attack while close enough to the enemy. Now you can attack different enemies and build up a big combo bonus!
  • A new font "Amaranth" has been added. This font has been made the default for most parts of the game.
  • You can now use F10 to enable the debug overlay without having to enable debug mode. Usually you only want to do this if I instruct you to, but you can also feel free to check it out anyways.
  • You can now disable debug mode by using "disabledebug" in the debug console. However, this will not reset the fact that you used any cheats on the save file.
  • Added copyright information for the included Linux libraries in the Linux build.
  • Added a "Feedback" menu item on the pause menu with updated information.
  • There are now large boulders in the Autumn Grove. If you have access to that stage, be sure you have the bombs!
  • A new minigame is available! See if you can find it... (Not available in the Playtest build for now.)
  • You can now visit more houses in the Lignum village.
  • A new option has been added that allows you to exit stages from the pause menu.
  • The river challenge minigame now has music as well as proper UI elements (rather than just debug text)
  • A small bit of confetti has been added whenever you grab a major collectible (cat coin or LANCE letter, for example) (but only if you haven't collected it already)
  • When you first start the game, if your saved data was somehow deleted but a backup exists, the game will be restored from the backup.
  • You can now sell items at the O'Fox shop.
  • Bombs will now spawn in grass and from enemies if you've owned bombs at any point in the past. Currently, bombs are not available in the Playtest build (sorry!)
  • The game will now show a small notification if you've picked up something to tell you what you've picked up.
  • Offscreen indicators have been added to show the location of boss enemies as well as certain things like the ravens attacking you from off screen or objects that have been activated offscreen (like gates.)
  • However, if you don't like them or find them distracting you can turn them off.

===== IMPROVED =====


  • Graphics have been updated for the entry blockers to make it more obvious when they are raised or lowered.
  • Several improvements to tiles, graphics, and tile placements.
  • A new running animation has been added for Lance when he's running at full speed.
  • Improved the loading time of the river challenge.
  • Updated the documentation that is included with the game installation.
  • Significant upgrades have been made to the dialogue system to allow for more immersive conversations with NPCs.
  • However, I had to reset the flags that keep track of which NPCs you've talked to to work correctly with the new NPC system. This version will automatically correct any issues that may arise, so you don't have to worry.
  • Though not required, there is some extra dialogue that can only be seen before you've beaten the mushroom boss. You may wish to start a new game to see it.
  • Rewrote and improved the display of supporter's names on the title screen.
  • The camera will now only move out to show out-of-sight things when you face toward the direction it expects.
  • Improved the way water is rendered, adding an occassional shimmer to it.
  • Read/Write access to the computer's hard drive has been significantly optimized.
  • Better indicators have been added to show when the game is working in the background (ie copying files or saving your game using the menu.)
  • Because of the new async saving, saving with Willow can be much faster than before.
  • The shop menu has been upgraded significantly by porting it to the new menu system! This introduces new features (listed below) as well as fixes bugs.
  • The shop menu will now show any item you can't buy for any reason as grayed out.
  • Items in the shop are now grouped by category.
  • The shop now shows the amount of magic a passive ability will take, as well as the current amount of magic you have (so you know if you can equip it or not.)
  • This also means that all menus have now been upgraded to the new menu system.
  • The combo system has been changed and improved. Now a small chime will play whenever you are building up the combo, but you have to strike different enemies to build it up (you will not get a combo bonus for hitting the same enemy over and over.)
  • A "back" button has been added to the input remapping menu so you don't have to hold a button to go back if you don't want to.

===== CHANGED =====


  • The amount of time you need to complete the river challenge has been increased by 5 seconds.
  • Lance running when you fully tilt the analog stick has been disabled by default. This version of the game will also automatically disable the function when you first load it, but you can turn it back on if you like.
  • Big enemy bat health has been reduced from 2 to 1.
  • Adjusted a puzzle so you don't have to stand so close to the edge to see what you have to do.
  • The default font has been changed. As long as your font settings are on "Default" you don't need to do anything.
  • Changed some graphics for the input sprites.
  • Adjusted the amount of whitespace that occurs in the menu.
  • New installations of Shield Cat will now run in Windowed mode by default. You can change this to fullscreen later, and the game will start fullscreened.
  • There is now a petal counting sound when you do a transaction involving pretty petals.
  • Many file operations have been converted to async functions. This should make the game perform better (especially in menus) and should futureproof the code. However, this *may* cause some issues that I wasn't able to find myself during testing.
  • Blockades have been added to the village in the Playtest build to better define the boundaries of where you can go.
  • Debug functions are no longer available in the Playtest build.
  • The upgrade path for older versions of Shield Cat have been changed. All necessary upgrades from previous versions will now be automatically applied without user input. If you haven't played Shield Cat in at least 3 months, the game will reset your input configuration. If you've been playing it frequently, you will not be affected.
  • VSync is now enabled by default again. It will be turned on when you first load this version of the game, and you can use the menu to turn it off.
  • The structure for storing items has changed in this version. If you had used debug features to test out the items, you'll have lost them and will have to get them again. (These items were otherwise unavailable prior to this build.)
  • The Video AutoAdjust option has been moved to the top of the Video menu. It has been improved and thus, changing the graphics preset and VSync options will not be allowed when it is enabled. If you wish to change these options, you'll have to turn AutoAdjust to "Off."
  • The time you can activate a combo has been reduced from 3 seconds to 2 seconds.
  • The game no longer autosave so frequently (this was a bug.) Now, the game will be saved every 5 minutes, or whenever a major event occurs (grabbing a big collectible, opening a gate, going to a new stage) unless the game has autosaved in the last 10 seconds.

===== BUG FIXES =====


  • Fixed a bug where the bomb explosion radius was really small when it came to hitting objects.
  • Fixed a bug where you couldn't close the menu that you opened with escape by pressing escape again.
  • Fixed the interaction between bombs and treasure chests. The chests will now blow up in one hit.
  • Fixed a bug where loading into an unknown save location would unintentionally crash the game (fallback code was broken.)
  • Fixed a bug where UI elements would show at the end of the river challenge when they shouldn't have.
  • Fixed a bug where signs that just showed their text overhead when looking at them could draw off screen if they were too close to the edge.
  • (Hopefully) fixed a bug where a random part of the stage could be shown during transitions between areas.
  • Fixed a bug where the debug menu was still present in the minigame submenu.
  • Fixed a depth sorting issue with the bumpers.
  • Fixed a bug where NPCs would stop animating during dialogue sequences.
  • Fixed a bug where Lance would become really wide sometimes after taking damage.
  • Fixed a text rendering bug involving word splitting and newlines.
  • Fixed a bug where a few supporters weren't being shown on the title screen.
  • Fixed a depth issue with some scales in the Autumn Grove.
  • Fixed a bug where the river challenge would not give you double petals if the Double Petals passive was equipped.
  • Fixed a bug where some text in the menu was drawn using the incorrect font.
  • Fixed several bugs relating to the shop menu (multiple menus, moving Lance around while in the shop etc.) by porting the menu to the new menu system.
  • Fixed a bug where Lance's Tubular Twister (the spin) was technically not equipped.
  • Fixed a bug where health fish and pretty petals would not go toward Lance correctly in certain circumstances.
  • You can no longer have an obnoxious amount of bombs (sorry, I didn't want to fix this one but I had to.)
  • Fixed a bug where you could get out of bounds in the Autumn Grove stage by simply walking into the out of bounds area (The floor mechanism to keep you out wasn't working.)
  • Lance will no longer walk around to the back of fridges to interact with them.
  • Fixed a bug where Lance would recover health by going to a new stage or going indoors/outdoors. (This was never intentional I just hadn't gotten round to it yet.)
  • You can no longer break out of a cutscene (ie getting a gold fish statue) by pressing escape or pause.
  • Fixed a layering issue with input prompts in the menu that indicate you can open a submenu.
  • Fish scales will no longer appear to be "hovering" over solid objects such as moving platforms.

Thank You!


Thank you to the following supporters and everyone who makes this possible! @buny, ARKYmouse, Ahty Squeegee, Ahundred, Shadow8t4, Alicia Goranson, Arron Savage, Barbara Fregia, BeepSterr, BenTheDragon, Bizarre Machinist, Better Days, David Wolfpaw, Caliburn Absolute, Circlingnugget, Clover Arizona, Vix-N, Panda, Dizmus, Emoney Bromine, Erica 'digifox' Kovac, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Galuade, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede, Jack O'Connor, Jammy, Joanna Jones, Johann Pfaffinger, Joo Marcos, Just Dave, Jyrki, Katie Durmeter, Kaylex Deer, Hulex Fox, Kirbizard, Klara, Krazinsky, Trash, LF, LexiTheTT, Lorxus, Luna, Luna Hyena, Luna Moona the Little Kahuna, Durk Vash, phantomsqueaks, Mark Cope, Markus Joseph Kitsinger, Marlyn, Mello the Ferret, Nenekiri Bookwyrm, Axel Husky, NovaSquirrel, Nuck, Alec M. / Ultimatum Warrior / Nova Crystal Inc, Philip Garzieri, Raegal Boggart, Ryunohito, Cam D'Arcy, Saxxon Fox, Scylla-Leeezard, Ansel Geisel, Sefris, Spyduck, Spoony Doodle, Carlis A. Moore., Stitch The626th, Susan Tolias, Swirlate, Tala Cuthbert, Tarocco, Tarsus Endri, Techfur, Upscale Furry Trash, DJ Otters, Vectrobe, Vivee, William 'Kenku' Swiftfoot, Xkeeper, breakthetargets, erika, khr, meerm, megaRammy, morgan `indrora` gangwere, raine, wulfy83,


[ 2021-11-15 23:00:58 CET ] [ Original post ]



Shield Cat
CyanSorcery
  • Developer

  • CyanSorcery
  • Publisher

  • 2030
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • https://store.steampowered.com/app/1522810 
  • Steam Store

  • Demo Coming Soon!

    Keep an eye out for it...

    Shield Cat – the Game!


    Shield Cat is a game starring Lance the otter! He is a mail courier for the Cat Kingdom, delivering official letters and packages. One day, Lance wakes up and finds that the Cat Kingdom is in chaos. What's worse, his friends seem to be responsible! What dark magic could be at work here? Lance will need all the help he can get on his adventure, both to save his friends and to save the Kingdom!

    Abilities


    Along the way, Lance will find abilities that can help him on his quest. You can equip and upgrade these abilities to enhance Lance's strength and allow him to use more tools on his quest. Here are just some of the many Abilities you can learn:

    • Tubular Twister: Lance's spin attack! Use this move to get over big gaps, attack enemies, hit gears and levers, open treasure chests, and much more. Lance will never get dizzy, so use it as much as you like!
    • Shield: Lance can throw his shield to hit enemies from far away. He can also use it to solve puzzles, and upgrade it to give it more distance and range when he throws it.
    • Cards: Lance throws a continual stream of cards from a seemingly endless deck. He can use this ability to take down multiple enemies at once.
    • Dagger: Lance can aim this dagger and hit enemies from a great distance. This ability is good for people who like stealth – enemies wont even know what hit them!
    • Boomerang: Lance throws a boomerang which circles around him, protecting him from incoming enemy attacks. He can also use this to hit things around corners that he couldn't otherwise get to.
    • Passive Abilities: You can find and equip passive abilities which grant you bonuses as long as they're equipped, such as increased movement speed, surviving enemy combos, increasing the drop rate of goodies, and more! Be warned though – Equipping these passive abilities takes from your magic for as long as they're equipped. Watch your magic meter!
    • Upgrades: Lance can find upgrades to his health, magic, and attack that permanently boost his stats.

    Collectibles

    During your quest, you will find several types of collectibles! Here are some of the collectibles you can find:

    • Pretty Petals: The currency of the Cat Kingdom. Use these to buy abilities and upgrades at shops.
      Fish Scales: Each stage has a fixed number of Fish Scales. Use these to access new locations by train. Can you find all of them in each stage?
    • LANCE Letters: Each stage has 5 LANCE letters for you to find. However, the stages are pretty big – you'll have to check every nook and cranny if you want to find these!
    • Cat Coin: Special currency of the Cat Kingdom. Use these to open doors and gain access to new areas.
    • Key: Each stage has a set of keys that are only useful for that stage. If you find a locked door, keep an eye out for a key!
    • Treasure Chest: Find treasure chests scattered throughout the land. It is a mystery what each one contains, but it (most likely) will aide you on your quest! If you find an ability you already have, you can sell it at the shop for Pretty Petals!

    Locations

    During your quest, you will visit many locations throughout the Cat Kingdom. Here are just some of the places you'll visit:

    • Cat Castle Town: The central town of the Cat Kingdom. Here you will find many shops with items that will help you on your journey, as well as mini-games to pass the time with.
    • Roo Express: The train that serves the Cat Kingdom. Ride this train to get around to different areas!
      Underground Forest: A place underground with plenty of trees and views of the sky above.
    • Mt. Bophades: A volcanic mountain in the snowy north.
    More locations are planned, but don't have official names yet.

    Friends

    Along the way, you'll meet many friends and make more friends. Here are just some of the people you'll meet:

    • Parker: Lance's partner and also lead engineer of the Roo Express. Parker is a Kangaroo/Deer with a love of trains and the power to create magic portals.
    • Ruby: A yee-haw beaver who has power over water, Ruby is in charge of the Aquatic Exhibit and studies marine life and liquid Metamagic.
    • Suzette: A stoic leopard gecko who has power over the earth, Suzette can tunnel through the earth with ease. She lives in the Underground Forest and studies rocks and other hard Metamagic. Despite being so grounded, Suzette's girlfriend Olivia is a bird who flies in the sky!
    • Trent: A mischievous fox with the power over fire and ice, Trent lives in Mt. Bophades and helps keep the volcano under control – a job Trent does well, despite being slightly irresponsible.
    • Olivia: A cockatiel who flies through the skies and has power over the wind, Olivia is the leader of the Sky Cat Airship Fleet, the Cat Kingdom's air travel service.
    • Claire: The leader of the Knights of the Shield Cats, Claire takes her job seriously and does whatever she can to help protect the kingdom.
      King King Cat the Cat: The king of the Cat Kingdom, King King Cat the Cat was elected to rule and, despite being clumsy and forgetful, does his job well.
    • Willow: Willow is a magical fox that appears to some people. It is said that she can record your journey and come to you in times of trouble to give you a second chance.
    • Marcus: A digital fox that lives inside of the Fox Box, a small communications device that citizens of the Cat Kingdom use to talk to each other over long distances.

    Game Modes

    The game supports different difficulty levels and play modes, which are detailed below! Please note that achievements will only be given on the lowest difficulty used on that play file.

    • Difficulty – Chill: An easier mode where enemies do less damage and are less aggressive, and drop more items and whatnot to help you on your journey. For younger players or players who just want to enoy the game.
    • Difficulty – Regular: The intended game experience, exactly as it was designed.
    • Difficulty – Tough: Enemies are tougher and also tougher to defeat, and drop less items and whatnot. This mode is for people who really want to test their skills.
    • Difficulty – Wild: In this mode, Lance's attack is doubled, but so are enemy attacks! This mode is for people who like fast paced action and is the ultimate test of players skills.
    • Difficulty – Custom: Experience the game the way you like! Change Lance and enemy modifiers, drop rates, and more! Note that achievements cannot be obtained in this mode – It's just for fun!
    • Speedrun Options: Various options can be enabled for speedrunners, including an in-game timer, automatically skipping cutscenes, reduced scene transition times, and a quick restart button that erases your file and starts from the beginning.

    Platforms

    Development builds of Shield Cat are currently available on the following platforms. Please note that certain distribution channels only support specific versions of the game.

    • Windows: The game is supported in Windows 10. Older versions of Windows may work, but are not officially supported and no help can be given with these versions. The game supports XInput and DirectInput gamepads, as well as keyboard and mouse input.
    • Linux: The game is supported in Debian-based versions of Linux, such as Ubuntu and Linux Mint. It also works in Arch Linux, but may not work in Red Had Linux. Some additional dependencies may need to be installed depending on your version. The Steam version of Shield Cat only supports x64 builds of Shield Cat for Linux.

    Thank you!

    Thank you for checking out my game!
    MINIMAL SETUP
    • OS: Debian Based
    • Processor: 64Bit RequiredMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    14.0$ (65%)
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    1.28$ (87%)
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    3.38$ (92%)
    6.75$ (77%)
    14.99$ (25%)
    0.75$ (92%)
    8.8$ (65%)
    7.5$ (50%)

    FANATICAL BUNDLES

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