Howdy! Coming at you today with a new Shield Cat build. This one introduces a brand new mini-stage as well as a new minigame! There's also been a significant overhaul to the map, as well as a ton of small changes and QoL improvements. If you haven't checked out the game in a while (or even if you have) this update is worth checking out, I think! A couple more things to note here: First, I've made changes to the River Challenge. It now gives out more Petals for each run (detailed below) and also gives you bonus Petals every time you complete it while grabbing all the stars. If you find yourself short on Petals, it's not a bad way to build some up. The second thing is that I've made it so that collectibles *do not respawn* when going back to the stage. I made this change so it's easier to figure out if you've already gotten stuff or not. If you go to a place and nothing's there, you've cleared it out already! Because of the way the lighting is in some places, it was hard to tell for instance if you had already grabbed the Fish Scales in the sunlight or not. To counteract the fact you can't run through the stage again to build up Pretty Petals, each collectible gives you Petals for picking it up. Please let me know what you think about this new build, and also, for supporters there's a little bonus in there. Hope you find it! As always, here's the patch notes:
===== Highlights =====
- The map screen has been overhauled! Please check it out, or read below for more details.
- Marcus' Adventure minigame is now in! It's essentially a speedrun challenge through the stage. You can play it in a couple places, so be sure to check it out!
- There are new Achievements for the Steam version of the game associated with the new minigame.
- A new mini-stage has been added! See if you can find it.
===== NEW =====
- Marcus' Adventure minigame is now in! If you've already beaten the mushroom boss, feel free to go to Deep Woods again and try it out. You can also check it out in the new stage (if you can find it.)
- The game will now tell you how many Pretty Petals you've gotten recently.
- A red X has been added to notable locations that you need to go next (If you've already done a lot of stuff, you may not see any of the X's)
- A new accessibility option has been added which reduces flashy animations.
- Supporters can check out the Minecart Minigame prototype (you'll have to find it.) This currently is not available in the Playtest build.
- A Cat Coin has been added for defeating the Mushroom Boss. You can obtain it by going to where you got the key for the gate in the Village area (nearby where the angry gazelle was.) A ? indicator will also show on the map in this location.
===== IMPROVED =====
- The map screen has been greatly improved and will now show you the collectibles you have on the stage in more detail, as well as the name of the stage and the percentage of the map you've completed.
- You'll also be able to see other stages around you, and stages in which you've gotten 100% will have gold borders. (However it's only possible to get 100% in the Deep Woods at this time.)
- General tileset improvements to make tiles more uniform in style.
- Added stronger collision in the mushroom boss room, just in case.
- When in shops, the amount you spent will show in the bottom corner.
- It will also show how much you lost when you fall into a pit.
- Improved line puzzle and made it so it doesn't take forever for the line to update when you hit the gear arrow.
- A lot of lighting in the cave has been changed and improved to take advantage of the lighting engine improvements, mainly in the Abandoned Mines.
- Ravens and Bats now have additional indicators on when they're going in for an attack.
- Added additional dialogue to help newer players to get the hang of the game.
- Low health indication has been improved. Now Lance's portrait in the top left will flash and a (small) sound will play until you heal.
- The River Challenge will now give you additional Pretty Petals every time you complete the course with all stars.
- Additionally, Stars are now worth 20 Pretty Petals and Rings are worth 10.
- The speed at which collectibles are attracted to you when you approach them has been increased significantly.
- The animation for getting a Big Key has been improved.
===== CHANGED =====
- Removed individual stage totals from the Stats submenu, as this information is now located on the map screen.
- Collectibles like Fish Scales, LANCE Letters, and Cat Coins will no longer respawn in a ghostly form when you re-visit the stage. I made this change so that it's easier to figure out what collectibles you still need to get at a glance. If you find that this disrupts gameplay or think it isn't a good decision, please let me know.
- To offset this, Fish Scales, LANCE Letters, and Cat Coins will now give Pretty Petals when you collect them. (Fish Scales are worth 10 petals, while Coins and Letters are worth 50.)
- Pressing any button on the intro screen will now go to the next screen instead of skipping directly to the title screen.
- Lance's house has been remodeled and improved.
- Willow revives are now counted separately from Game Overs.
- Darkened and slowed down animation of line puzzle so it's not overly bright.
- Made changes to the cave so it's nearly impossible to proceed without the lantern.
- Added some hitstop frames when Lance takes major damage from an enemy.
- Some other hitstop effects have been added throughout the game sparingly to enhance the experience.
- There is now a small chance of surviving a fatal blow if you have more than 0.5 health when being attacked.
- The map screen will show a ? over the River Challenge building if you haven't gotten the Cat Coin there yet.
- Changed how many video options are displayed depending on your settings. Now, all the options will only show if you've got Custom mode enabled and can actually configure them.
- The price of the River Challenge has been increased from 200 to 300 to offset the fact that you get many more Petals from it per run.
- Because of the changes with the way the minimap works, as well as how collectibles are counted, the save file format has changed slightly. This version of the game will automatically upgrade your save file.
===== BUG FIXES =====
- Fixed a bug where pressing the button during the screen transition could cause the collectible animation to "skip"
- Fixed a bug where destroying some levers could cause the game to crash.
- Fixed a bug where collecting Cat Coins would sometimes not update your actual coin count until reloading the game or going to a new stage.
- Fixed a bug where Cat Coins for a stage were not enumerated properly (the maximum amount of coins available in a stage would be wrong.)
- Fixed some bugs with the dialogue engine. Let me know if any dialogue doesn't go as you'd expect it.
- Fixed a bug where money spent on minigames like the river challenge would not count toward overall petals spent.
- Fixed a bug where Lance didn't start with maximum magic when stepping into a new stage.
- Changed the position of a gate in the Abandoned Mines so it's not possible to respawn behind it after falling.
- Fixed a bug where opening paths blocked by boulders would not immediately clear the indicator on the map showing that something interesting is on that screen.
- Fixed a bug where collectibles that were told to go toward Lance due to being close to him would just take off right out of the game world if you had 3 Magnet passives equipped.
- Fixed a bug where Cat Coins collected by Lance could appear to be glitching out when collected.
Thank you!
Thanks to the following people as well as everyone who supports me on this game dev journey: @buny, ARKYmouse, Ahty, Ahundred, Shadow8t4, Alicia Goranson, Arron Savage, Barbara Fregia, BenTheDragon, Bizarre Machinist, Better Days, David Wolfpaw, Caliburn Absolute, Circlingnugget, Clover Arizona, DarkJoule, Vix-N, Panda, Dizmus, Sweep Dreams, Emoney Bromine, Erica 'digifox' Kovac, Cloud Hop, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Galuade, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede, Jack O'Connor, Jammy, Joanna Jones, Johann Pfaffinger, Jyrki, Kaylex Deer, Hulex Fox, Kirbizard, Kohaku Katou, Krazinsky, Trash, LF, LexiTheTT, Lorxus, Luna, Luna Hyena, Durk Vash, phantomsqueaks, Mark Cope, Marlyn, Mello the Ferret, OrobaSpyro, Nenekiri Bookwyrm, Axel Husky, NovaSquirrel, Nuck, Philip Garzieri, Raegal Boggart, RawrParty, Ryunohito, Cam D'Arcy, Saxxon Fox, Scylla-Leeezard, Ansel Geisel, Sefris, Spyduck, SplotchDoggo, Spoony Doodle, Carlis A. Moore., Stitch The626th, Susan Tolias, Swirlate, Tala Cuthbert, Tarocco, Tarsus Endri, Tenma, Borgo, Upscale Furry Trash, DJ Otters, Vectrobe, Vivee, William 'Kenku' Swiftfoot, Xkeeper, Legiayayana, breakthetargets, khr, meerm, megaRammy, morgan `indrora` gangwere, raine, wulfy83,
[ 2022-01-09 23:48:48 CET ] [ Original post ]
🎮 Full Controller Support
Demo Coming Soon!
Keep an eye out for it...Shield Cat – the Game!
Shield Cat is a game starring Lance the otter! He is a mail courier for the Cat Kingdom, delivering official letters and packages. One day, Lance wakes up and finds that the Cat Kingdom is in chaos. What's worse, his friends seem to be responsible! What dark magic could be at work here? Lance will need all the help he can get on his adventure, both to save his friends and to save the Kingdom!
Abilities
Along the way, Lance will find abilities that can help him on his quest. You can equip and upgrade these abilities to enhance Lance's strength and allow him to use more tools on his quest. Here are just some of the many Abilities you can learn:
- Tubular Twister: Lance's spin attack! Use this move to get over big gaps, attack enemies, hit gears and levers, open treasure chests, and much more. Lance will never get dizzy, so use it as much as you like!
- Shield: Lance can throw his shield to hit enemies from far away. He can also use it to solve puzzles, and upgrade it to give it more distance and range when he throws it.
- Cards: Lance throws a continual stream of cards from a seemingly endless deck. He can use this ability to take down multiple enemies at once.
- Dagger: Lance can aim this dagger and hit enemies from a great distance. This ability is good for people who like stealth – enemies wont even know what hit them!
- Boomerang: Lance throws a boomerang which circles around him, protecting him from incoming enemy attacks. He can also use this to hit things around corners that he couldn't otherwise get to.
- Passive Abilities: You can find and equip passive abilities which grant you bonuses as long as they're equipped, such as increased movement speed, surviving enemy combos, increasing the drop rate of goodies, and more! Be warned though – Equipping these passive abilities takes from your magic for as long as they're equipped. Watch your magic meter!
- Upgrades: Lance can find upgrades to his health, magic, and attack that permanently boost his stats.
Collectibles
During your quest, you will find several types of collectibles! Here are some of the collectibles you can find:- Pretty Petals: The currency of the Cat Kingdom. Use these to buy abilities and upgrades at shops.
Fish Scales: Each stage has a fixed number of Fish Scales. Use these to access new locations by train. Can you find all of them in each stage? - LANCE Letters: Each stage has 5 LANCE letters for you to find. However, the stages are pretty big – you'll have to check every nook and cranny if you want to find these!
- Cat Coin: Special currency of the Cat Kingdom. Use these to open doors and gain access to new areas.
- Key: Each stage has a set of keys that are only useful for that stage. If you find a locked door, keep an eye out for a key!
- Treasure Chest: Find treasure chests scattered throughout the land. It is a mystery what each one contains, but it (most likely) will aide you on your quest! If you find an ability you already have, you can sell it at the shop for Pretty Petals!
Locations
During your quest, you will visit many locations throughout the Cat Kingdom. Here are just some of the places you'll visit:- Cat Castle Town: The central town of the Cat Kingdom. Here you will find many shops with items that will help you on your journey, as well as mini-games to pass the time with.
- Roo Express: The train that serves the Cat Kingdom. Ride this train to get around to different areas!
Underground Forest: A place underground with plenty of trees and views of the sky above. - Mt. Bophades: A volcanic mountain in the snowy north.
Friends
Along the way, you'll meet many friends and make more friends. Here are just some of the people you'll meet:- Parker: Lance's partner and also lead engineer of the Roo Express. Parker is a Kangaroo/Deer with a love of trains and the power to create magic portals.
- Ruby: A yee-haw beaver who has power over water, Ruby is in charge of the Aquatic Exhibit and studies marine life and liquid Metamagic.
- Suzette: A stoic leopard gecko who has power over the earth, Suzette can tunnel through the earth with ease. She lives in the Underground Forest and studies rocks and other hard Metamagic. Despite being so grounded, Suzette's girlfriend Olivia is a bird who flies in the sky!
- Trent: A mischievous fox with the power over fire and ice, Trent lives in Mt. Bophades and helps keep the volcano under control – a job Trent does well, despite being slightly irresponsible.
- Olivia: A cockatiel who flies through the skies and has power over the wind, Olivia is the leader of the Sky Cat Airship Fleet, the Cat Kingdom's air travel service.
- Claire: The leader of the Knights of the Shield Cats, Claire takes her job seriously and does whatever she can to help protect the kingdom.
King King Cat the Cat: The king of the Cat Kingdom, King King Cat the Cat was elected to rule and, despite being clumsy and forgetful, does his job well. - Willow: Willow is a magical fox that appears to some people. It is said that she can record your journey and come to you in times of trouble to give you a second chance.
- Marcus: A digital fox that lives inside of the Fox Box, a small communications device that citizens of the Cat Kingdom use to talk to each other over long distances.
Game Modes
The game supports different difficulty levels and play modes, which are detailed below! Please note that achievements will only be given on the lowest difficulty used on that play file.- Difficulty – Chill: An easier mode where enemies do less damage and are less aggressive, and drop more items and whatnot to help you on your journey. For younger players or players who just want to enoy the game.
- Difficulty – Regular: The intended game experience, exactly as it was designed.
- Difficulty – Tough: Enemies are tougher and also tougher to defeat, and drop less items and whatnot. This mode is for people who really want to test their skills.
- Difficulty – Wild: In this mode, Lance's attack is doubled, but so are enemy attacks! This mode is for people who like fast paced action and is the ultimate test of players skills.
- Difficulty – Custom: Experience the game the way you like! Change Lance and enemy modifiers, drop rates, and more! Note that achievements cannot be obtained in this mode – It's just for fun!
- Speedrun Options: Various options can be enabled for speedrunners, including an in-game timer, automatically skipping cutscenes, reduced scene transition times, and a quick restart button that erases your file and starts from the beginning.
Platforms
Development builds of Shield Cat are currently available on the following platforms. Please note that certain distribution channels only support specific versions of the game.- Windows: The game is supported in Windows 10. Older versions of Windows may work, but are not officially supported and no help can be given with these versions. The game supports XInput and DirectInput gamepads, as well as keyboard and mouse input.
- Linux: The game is supported in Debian-based versions of Linux, such as Ubuntu and Linux Mint. It also works in Arch Linux, but may not work in Red Had Linux. Some additional dependencies may need to be installed depending on your version. The Steam version of Shield Cat only supports x64 builds of Shield Cat for Linux.
Thank you!
Thank you for checking out my game!- OS: Debian Based
- Processor: 64Bit RequiredMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 1 GB available space
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