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Name

 Shield Cat 

 

Developer

 CyanSorcery 

 

Publisher

 CyanSorcery 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2030 

 

Steam

 € £ $ / % 

 

News

 47 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1522810 

 


LINUX STREAMERS (0)




052022 Shield Cat Patch

You know when I put a new build, a patch will soon follow LOL here it is. There are only changes and bug fixes in this one, but please make sure that you've got it as it does fix some input issues and a game crash. Here are the details!

[h3] ===== CHANGED =====[/h3]


  • Moved a tree in the big pit room in Abandoned Mines to make it clear that you're not supposed to rely on it to stop you from spinning, but also still prevent you from spinning too far and leaving the area.
  • Also adjusted the timing on the platform to make it easier to interact with.
  • The platform in the shield toss puzzle in the top right of the Abandoned Mines was moved out more to make it clearer you're supposed to use the sprint button while throwing.
  • Also added a sign nearby to make it clear to the player how to sprint-toss.
  • The game now requires 7 buttons minimum of any gamepad you'd like to use with it. This shouldn't be a problem, but I just wanted to make that clear.
  • Colors used for highlights in dialogue have been adjusted for clarity.
  • Adjusted some sounds so they wouldn't be so loud compared to other sounds.
  • Changed some dialogue signs to make what they say clearer and fit into the game world more.



[h3] ===== BUG FIXES =====[/h3]

  • Fixed a bug where the game would suggest "A" if the input was not actually mapped to anything. Now it should say "Not Mapped."
  • Fixed a bug where the game would show "Unknown Input" sometimes despite actually knowing about the input.
  • Fixed a bug (hopefully) where Shield Cat would still accept some garbage input devices by adding further checks for them (Mainly affects Steam Deck, but I don't own one, so I can only put the code and hope for the best.)
  • Fixed a bug where some parts of the code would skip the input verification routine and allow non-gamepad devices through (mainly an issue on Linux.)
  • Fixed a bug where the Marker Placement subscreen on the Map Screen would show an input prompt it shouldn't have shown.
  • Fixed a bug with Lance's interaction with the Mushroom Boss in Deep Woods.
  • Fixed some depth issues with the roofs in the Lignum Village.
  • Fixed a bug where the game would crash when going to the Minecart challenge (mainly on Linux.)


[ 2022-05-21 01:28:44 CET ] [ Original post ]