Howdy! Coming at you with a patch build to the build I've uploaded last week. Actually, I've been updating the game here and there throughout the last week or so with minor fixes, but I decided it'd be more productive to just post about all of the changes at once, rather than to post individual changes. So, here are all the changes since the last build! Mainly I have been focusing on bug fixes, QoL stuff, and polishing up the game to get it ready for the next demo. Please let me know if you find any issues or anything that generally looks "unfinished" (except the intro story, I'm working on it!) As always, here are the patch notes:
===== Special Notes =====
- All stages should now have a unique transition (so no more "Default Transition.") If you still see the default transition somewhere, please let me know!
===== NEW =====
- The Quick Restart speedrun option has been reimplemented. However, it doesn't serve much use right now since you can't "beat" the demo.
===== IMPROVED =====
- You can now disable the Edge Blur effect without having to enable the Custom video settings.
- The transition animation between stages has been improved.
- The speedrun timer graphics have been improved and now fit in much better with the rest of the game.
- The Debug Overlay has been overhauled to make it much easier to use and understand.
- To this end, most of the panels have been combined into a single window, so you can just click around in that, rather than having a million panels all over the place.
- The Fish Scale and Cat Coin totals at the bottom have been changed to silver, and will now turn gold when you have 100% of either.
- The border of the minimap will now turn gold when you've gotten 100% visibility of all rooms in the stage you're in.
- Environmental sounds have been improved across the game, and screens which were missing environmental sounds should now have them.
- Environmental sounds have also been balanced and should fit in with the rest of the game now, without being too loud or too quiet.
- The rotating gear has received a major visual upgrade (new 3D model.)
- When collecting a Magic Vial and then stepping out of the screen, the Magic Vial will respawn immediately when stepping back into the screen, rather than making you wait.
===== CHANGED =====
- Moved debug options which were in the pause menu to instead be in the F10 menu.
- Removed the Speedrun Submenu on the Game Options submenu and moved all options to the Game submenu.
- The text in the bottom right corner showing the build info has been made much smaller.
- Removed the Dev Build message that shows up on the Pause menu.
- The Demo version of the game now has access to debug features (when enabled.)
- Made some small changes to Deep Woods's layout to keep the river that passes through all the stages consistent.
- The "Pixel Perfect" option has been added to the menu to allow easy access to the existing low-resolution rendering option that has been available, but without having to enable the custom settings.
- Reduced the amount of time that Big Keys and Puzzle Lock Keys can't be picked up before they can be.
- Changed the Big Key and Puzzle Lock Keys pickup animations.
- Changed the location that Lance starts when saving at the central Willow save point in the Forest Path, to accommodate for Willow's new position there.
===== BUG FIXES =====
- Fixed a bug where breaking open a Mystery Orb would crash the game.
- Fixed a bug where getting the high score in the Mailbox Minigame wouldn't actually give you the achievement for it. (If you did this prior to this patch, the game will retroactively give it to you.)
- Fixed a bug where defeating all the enemies in the ambush room in the Forest Path didn't actually stick. If you already did the enemy ambush, you'll have to do it again to get it to stick and allow access to the Marcus' Adventure.
- Fixed a missing map tile on the supermap.
- Fixed a bug where the Red Gem would draw a shadow when it was over a pit.
- Fixed a bug where Lance would activate the Red Gem when he had fallen and was being brought back to land by the game.
- Fixed the reflections not being offset correctly for Fish Scales when collecting them over the water.
- Fixed a bug where you could make Marcus crystals respawn by just going through a doorway and then turning around.
- Fixed a bug where the game would show -150 Fish Scales on the pause menu in a new save file.
- Fixed a bug where music would play at the wrong volume when stepping into some screens.
- Fixed a bug with the assignment of Fish Scale IDs. This *may* result in just a handful of Fish Scales you collected previously having to be collected again. Only 7 were affected by the bug.
- Fixed some text scaling issues with the intro screen text.
- Fixed a bug where some screen transitions would have scaling issues.
- Fixed issues with Lance not being able to respawn in certain places, or respawning way further away than he should have.
- Fixed some dialogue issues.
- Fixed a bug where some flags in the Lignum Village were accidentally assigned to multiple entities.
- Fixed a bug where boulders wouldn't set their flag for being destroyed until quite a bit after you destroyed them (if at all.)
- Fixed a bug with the screen transition used when falling into pits into secret caves and getting out of them.
- Fixed a bug where Marcus' map icon wouldn't show up in the Autumn Grove.
- Fixed a bug where the mouse cursor wouldn't disappear sometimes if the game was in fullscreen and the mouse was idle.
- Fixed a bug where health pots would sometimes not spawn health fish.
- Fixed a bug where the Pretty Petal display would sometimes either incorrectly draw added/removed petals or just flat out not draw it.
- Fixed a bug where the Petal countdown sound when spending money or getting Petals from minigames wouldn't sound in certain situations.
- Fixed a bug where the player would have full control of Lance after the mailbox minigame concluded.
- Fixed a bug where Skyler wouldn't actually give you the Pretty Petals after playing the mailbox minigame.
- Fixed a bug where the Combo multiplier would sometimes not reset once the combo time was over.
- Fixed a bug where the checkerboard rendering shader wouldn't draw right with certain video settings.
- Fixed a bug where the pop-up message box would sometimes draw the text overflowed with certain video settings.
- Fixed missing effects on the Big Key and the Puzzle Lock Key.
- Fixed a bug where some enemies would have incorrect depths when stepping back into the screen with them.
- Fixed a bug where one single arrow would fire during Marcus' Adventure (Normal) in the Abandoned Mines (even though I thought it was funny.)
- Fixed a bug where the Spiky Guy wouldn't despawn during Marcus' Adventure (Normal) in the Autumn Grove until you actually stepped into the screen.
Thank you!
Thank you to the following people and everyone who makes this possible: @buny, Ahty, Alex Stenzel, Shadow8t4, Alicia Goranson, Arron Savage, Barbara Fregia, BenTheDragon, Bizarre Machinist, Boozel, David Wolfpaw, Caliburn Absolute, Circlingnugget, Clover Arizona, Colonel Sandwich, Vix-N, DimSumthing, Dizmus, Sweep Dreams, EZGames69, Cloud Hop, EveryZig314, Fao, FaultBat, Flake, FoxyDude, Nutalie Frost, Galuade, Gri, Goronhead, Holly 'Frinkel' Lotor, JD Laclede, Jack O'Connor, Jammy, Jennifer, Joanna Jones, Johann Pfaffinger, Jyrki, Kaylex Deer, Hulex Fox, Kirbizard, Kohaku Katou, Krazinsky, Trash, LF, Legiayayana, Leo Gera, Lorxus, Lulla, Luna, Luna Hyena, Luna Moona the Little Kahuna, Maniko, phantomsqueaks, Mark Cope, Marlyn, Mello the Ferret, Little Egg Basket, OrobaSpyro, Nenekiri Bookwyrm, Axel Husky, NovaSquirrel, Nuck, Philip Garzieri, Raegal Boggart, RawrParty, Vinyl, Roger Tyranny, Ryunohito, Cam D'Arcy, Saxxon Fox, Scylla-Leeezard, Ansel Geisel, Snout, Spyduck, SplotchDoggo, Spoony Doodle, Carlis A. Moore., Stitch The626th, Swirlate, Tala Cuthbert, Tarah Tamayo, Tarocco, Tarsus Endri, Touku, Upscale Furry Trash, DJ Otters, Vectrobe, Vivee, William 'Kenku' Swiftfoot, Wulfy, Xkeeper, breakthetargets, caseJackal, Kazy, khr, meerm, megaRammy, morgan `indrora` gangwere, raine, rainedoe, Foxxhoria, ubuntor, sol Unless a major bug is found, this is most likely the last patch I'll put for a while. Hopefully the next patch will have Parker descrimblofied, but we'll see! I'm gonna be backing off from game development for a few days to try to catch up on my art, and then I'm gonna get started on Parker's whole thing and work toward finishing the demo. See you then! (Unless I see you sooner)
[ 2022-06-25 05:02:52 CET ] [ Original post ]
🎮 Full Controller Support
Demo Coming Soon!
Keep an eye out for it...Shield Cat – the Game!
Shield Cat is a game starring Lance the otter! He is a mail courier for the Cat Kingdom, delivering official letters and packages. One day, Lance wakes up and finds that the Cat Kingdom is in chaos. What's worse, his friends seem to be responsible! What dark magic could be at work here? Lance will need all the help he can get on his adventure, both to save his friends and to save the Kingdom!
Abilities
Along the way, Lance will find abilities that can help him on his quest. You can equip and upgrade these abilities to enhance Lance's strength and allow him to use more tools on his quest. Here are just some of the many Abilities you can learn:
- Tubular Twister: Lance's spin attack! Use this move to get over big gaps, attack enemies, hit gears and levers, open treasure chests, and much more. Lance will never get dizzy, so use it as much as you like!
- Shield: Lance can throw his shield to hit enemies from far away. He can also use it to solve puzzles, and upgrade it to give it more distance and range when he throws it.
- Cards: Lance throws a continual stream of cards from a seemingly endless deck. He can use this ability to take down multiple enemies at once.
- Dagger: Lance can aim this dagger and hit enemies from a great distance. This ability is good for people who like stealth – enemies wont even know what hit them!
- Boomerang: Lance throws a boomerang which circles around him, protecting him from incoming enemy attacks. He can also use this to hit things around corners that he couldn't otherwise get to.
- Passive Abilities: You can find and equip passive abilities which grant you bonuses as long as they're equipped, such as increased movement speed, surviving enemy combos, increasing the drop rate of goodies, and more! Be warned though – Equipping these passive abilities takes from your magic for as long as they're equipped. Watch your magic meter!
- Upgrades: Lance can find upgrades to his health, magic, and attack that permanently boost his stats.
Collectibles
During your quest, you will find several types of collectibles! Here are some of the collectibles you can find:- Pretty Petals: The currency of the Cat Kingdom. Use these to buy abilities and upgrades at shops.
Fish Scales: Each stage has a fixed number of Fish Scales. Use these to access new locations by train. Can you find all of them in each stage? - LANCE Letters: Each stage has 5 LANCE letters for you to find. However, the stages are pretty big – you'll have to check every nook and cranny if you want to find these!
- Cat Coin: Special currency of the Cat Kingdom. Use these to open doors and gain access to new areas.
- Key: Each stage has a set of keys that are only useful for that stage. If you find a locked door, keep an eye out for a key!
- Treasure Chest: Find treasure chests scattered throughout the land. It is a mystery what each one contains, but it (most likely) will aide you on your quest! If you find an ability you already have, you can sell it at the shop for Pretty Petals!
Locations
During your quest, you will visit many locations throughout the Cat Kingdom. Here are just some of the places you'll visit:- Cat Castle Town: The central town of the Cat Kingdom. Here you will find many shops with items that will help you on your journey, as well as mini-games to pass the time with.
- Roo Express: The train that serves the Cat Kingdom. Ride this train to get around to different areas!
Underground Forest: A place underground with plenty of trees and views of the sky above. - Mt. Bophades: A volcanic mountain in the snowy north.
Friends
Along the way, you'll meet many friends and make more friends. Here are just some of the people you'll meet:- Parker: Lance's partner and also lead engineer of the Roo Express. Parker is a Kangaroo/Deer with a love of trains and the power to create magic portals.
- Ruby: A yee-haw beaver who has power over water, Ruby is in charge of the Aquatic Exhibit and studies marine life and liquid Metamagic.
- Suzette: A stoic leopard gecko who has power over the earth, Suzette can tunnel through the earth with ease. She lives in the Underground Forest and studies rocks and other hard Metamagic. Despite being so grounded, Suzette's girlfriend Olivia is a bird who flies in the sky!
- Trent: A mischievous fox with the power over fire and ice, Trent lives in Mt. Bophades and helps keep the volcano under control – a job Trent does well, despite being slightly irresponsible.
- Olivia: A cockatiel who flies through the skies and has power over the wind, Olivia is the leader of the Sky Cat Airship Fleet, the Cat Kingdom's air travel service.
- Claire: The leader of the Knights of the Shield Cats, Claire takes her job seriously and does whatever she can to help protect the kingdom.
King King Cat the Cat: The king of the Cat Kingdom, King King Cat the Cat was elected to rule and, despite being clumsy and forgetful, does his job well. - Willow: Willow is a magical fox that appears to some people. It is said that she can record your journey and come to you in times of trouble to give you a second chance.
- Marcus: A digital fox that lives inside of the Fox Box, a small communications device that citizens of the Cat Kingdom use to talk to each other over long distances.
Game Modes
The game supports different difficulty levels and play modes, which are detailed below! Please note that achievements will only be given on the lowest difficulty used on that play file.- Difficulty – Chill: An easier mode where enemies do less damage and are less aggressive, and drop more items and whatnot to help you on your journey. For younger players or players who just want to enoy the game.
- Difficulty – Regular: The intended game experience, exactly as it was designed.
- Difficulty – Tough: Enemies are tougher and also tougher to defeat, and drop less items and whatnot. This mode is for people who really want to test their skills.
- Difficulty – Wild: In this mode, Lance's attack is doubled, but so are enemy attacks! This mode is for people who like fast paced action and is the ultimate test of players skills.
- Difficulty – Custom: Experience the game the way you like! Change Lance and enemy modifiers, drop rates, and more! Note that achievements cannot be obtained in this mode – It's just for fun!
- Speedrun Options: Various options can be enabled for speedrunners, including an in-game timer, automatically skipping cutscenes, reduced scene transition times, and a quick restart button that erases your file and starts from the beginning.
Platforms
Development builds of Shield Cat are currently available on the following platforms. Please note that certain distribution channels only support specific versions of the game.- Windows: The game is supported in Windows 10. Older versions of Windows may work, but are not officially supported and no help can be given with these versions. The game supports XInput and DirectInput gamepads, as well as keyboard and mouse input.
- Linux: The game is supported in Debian-based versions of Linux, such as Ubuntu and Linux Mint. It also works in Arch Linux, but may not work in Red Had Linux. Some additional dependencies may need to be installed depending on your version. The Steam version of Shield Cat only supports x64 builds of Shield Cat for Linux.
Thank you!
Thank you for checking out my game!- OS: Debian Based
- Processor: 64Bit RequiredMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 1 GB available space
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