New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
LINUX STREAMERS (0)
092022 Shield Cat Patch |
Howdy! Coming at you today with an update to the Shield Cat demo. This mainly focuses on bug fixes and QoL improvements to enhance the longevity of the demo. Here are the details:
[h3] ===== IMPORTANT =====[/h3]
- In the previous version, a thick fog had been found to have covered one of the stages. This was a visual bug from upgrading Gamemaker, and was not intended. The fog has been removed again.
[h3] ===== Special Notes =====[/h3]
- Some of the changes mentioned in the notes below were applied in intermediary patches, but I didn't see the need to post a "patch notes" post over one or two changes.
- This version makes some changes to how spinning between/over platforms works. Please let me know if platforming is now easier! (Or harder, but I hope not lol)
[h3] ===== IMPROVED =====[/h3]
- Added an additional shine to the Big Key and Circle Keys on the UI to make them more attractive and hopefully remind the player that they indeed have keys to use on doors.
- Map markers will now draw on the edge of the screen when they're offscreen on the map screen. This should make it easier to keep track of quest objectives and markers you've placed, as well as where Lance is in the game world.
- Quest objectives and player-placed markers will now show on the Train Station select menu.
[h3] ===== CHANGED =====[/h3]
- Moved the position of one of the levers to make its usage in speedruns easier (I'm not telling you which one, you have to figure it out. I just adjusted it because you could do it, but only with analog controls, so now you can do it with the DPad/Keyboard too.)
- Adjusted the size of the gap in the puzzle on the right side of the Autumn Grove to make it more clear that you need to sprint spin to hit the bumpers.
[h3] ===== BUG FIXES =====[/h3]
- Fixed a bug where the last build of the game didn't update the configuration properly so would reset the Text Speed and Skip Intros option on each run.
- Fixed some spelling issues and adjusted some dialogue for clarity.
- Fixed certain interaction prompts showing when the map screen was open.
- Fixed a bug with Lance's animations during the intro cutscene of the Autumn Grove boss.
- Fixed several gates that had question mark icons to now have lock icons instead.
- Fixed a bug where arrows hitting walls would suddenly gain a shadow that would show even if they were over a pit.
- Fixed a bug where getting a game over during Marcus' Adventure wouldn't actually reset the Marcus' Adventure, putting your game in a weird minigame state.
- Added missing drop shadows on text on the map screen (enhances clarity of the text.)
- Fixed a bug where the "onHover" event wouldn't run on menu items if you hovered with the mouse (ironically.) This meant that choosing a Train Station with the mouse cursor wouldn't show you the correct station, as it didn't update with the change.
- Fixed a bug where mouse positioning would be incorrect when using irregularly sized windows, or when Integer Scaling was enabled but the window was a different size than the game view.
- Basically, that means the mouse shouldn't be screwy anymore.
[h3]Thank you![/h3]
This is probably one of the last (if not the last) updates that will be done to the demo, so if you have a feature request or found a weird bug, please let me know!
By the way, I'm aware that some people in certain configurations can't see the map screen. This is unfortunately not intentional but despite my best efforts I haven't been able to figure it out. Hopefully I can figure it out before the demo period is over, but it's looking unlikely, sorry.
|
[ 2022-09-21 02:31:38 CET ] [ Original post ] |