Howdy folks, UBERMOSH is an one-man work guided by player feedback.You asked for more music, Xbox360 gamepad support, azerty and arrows support, v-sync, hardboiled mode... and on each update I made one of these features. Wide Screen format was asked since day one but the game prototype was made on 3x4 format, a design choice to have similar horizontal and vertical view. Some weeks were invested to find the balance on enemy AI, procedural level generator and some technical stuff to bring you the same fluid combat and high awesome per second experience on wide screen.
So, game updated. Now I will return working on the next feature.
Thank you all for the feedback, support, shared screenshots, gameplay videos and reviews.
If you liked the way the game is being shaped, please recommend it.
Walter Machado
"UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit."
Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.