Howdy folks, UBERMOSH development would be impossible without community feedback. Not all ideas can go straight to the project but I read every suggestion. This update balances version 0.011 giving more bullet speed and accuracy to the single shot gun to level it with the yellow and gray gun. Now you will find two kinds of enemies carrying the red gun and they will behave a bit more strategically, forcing you to survive a bit longer to put your hands on that chaos bringer. Gamepad users will also be able to use shoulders and triggers (and not just triggers). Enemy AI got a little update to mimetize more the human behaviour (evading, flanking, running and regrouping).
Time to return to work.
Thank you all for the support, reviews, youtube videos and feedback.
If you like the way the game is being shaped, please recommend it.
Walter Machado
"UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit."
Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.