What fuels a game developer? In my case, I can say that a mix of motivation, resources, and feedback... and it is working pretty nice on UBERMOSH Vol.7 Early Access.
Today I uploaded version 0.4, a structural update, more focused on performance and compatibility than gameplay and cosmetics. Update 0.3 was the first balance tweak, this one will solve memory issues on some machines and runs lighter on older computers without sacrificing audio and visual elements. Now I am working on 0.5... the next characters will come on 0.6.
Why is it flowing faster than I expected? The awesome community provides fast and accurate feedback, creating in a few hours enough feedback for me to plan and execute the next update, motivated by their kindness, enthusiasm, and reviews... that also brings new players for the community.
This journey would not be possible without you. Many many thanks. More content soon (music stuff too, I designed a new FUZZ guitar pedal for the next track).
https://store.steampowered.com/developer/waltermachado
"UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit."
Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.