It "feels" much faster now, not just the blur around your camera, but the physics interactions with quadcopter mass, some terrain shrinking and lots of data calculations to deliver that "fast as $#@#" vibe.
AccrO version is 0.03 now, there is a looooooooooooooooong journey before the 1.0 version, I am working fulltime on it and your feedback is priceless.
Special thanks to Cipriano, Bob, and Kassio for the tweak insights.
Do you like it? Have to re-set the thrust-to-weight and weight?
Please share your impressions via the hub or a Steam recommendation if you like how it is progressing.
Many many thanks!
"UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit."
Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.