Why Early Access?
I like to see the game making as a science: ...hypothesis, testing, and no final answer.
My main focus with AccrO is to give you a simulator that will allow the transferring of the virtually acquired skills to the real world, where you can fly your hundred miles quadcopter OR just show how it is to fly a full acro drone.
The pillars of this experimental development are:
1)the quadcopters I destroyed during the previous years and the knowledge acquired during the process...
2)the new tests on the field and inside the simulated environment.
3)veteran pilots' feedback.
4)your support and feedback.
With this in mind, I present you version 0.06... rocks are less shiny, instead of the last minute of the golden hour, is 15 minutes before the light ends, I increased propeller an efficiency internal tweak, controls may feel more precise due to the extended compatibility update, it may run a bit better on some systems that struggled before, it will feel a bit "happier" because it is brighter, but not burning brighter, just a bit so the water will look a bit bluer and the rocks a bit "rockier".... talking about rocks, YOU rock! Many thanks.
Soon, more stuff (that I am already working on).
If you like the progress and wanna make a review or a suggestion on the hub, it would be awesome!
https://store.steampowered.com/developer/waltermachado
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Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.