This development journey is pretty experimental. And guided by you.
I have close to 5k reviews on my games, and I use it as a beacon of light, showing errors and pointing to gameplay experiences that I will develop for this awesome community. A nice teamwork!
I tried several times to find a way to improve the TTV series, creating something that deserves to exist, still a TTV game, with a complex but not impossible gameplay. It worked, and will be launched in 3-5 weeks.
There is a delay from when I read the review/hub feedback to the finished product. The news today is the _RUTHLESSMOD of QUICKERFLAK, made following players feedback, with an all-new soundtrack.
https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD
About the delay... I am finishing the new TTV ost and soon I will work on the roguelike stuff, aimed for later this year.
Many many thanks for your company during this trippy art journey!
Walter Machado
"UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit."
Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.