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Name

 Deep Sea Valentine 

 

Developer

 KigyoDev 

 

Publisher

 KigyoDev 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 1970-01-01 

 

Steam

 € £ $ / % 

 

News

 12 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/1536720 

 


LINUX STREAMERS (0)




Update 2.3

Just a small update that does exactly 2 things:


  • A popup appears whenever a choice affects the ending you'll get
  • Dialogue sprites will now look smooth in all resolutions

Thank you for your support!


[ 2022-06-14 12:04:26 CET ] [ Original post ]

Update 2.2

This patch contains minor fixes and improvements to the gamepad controls.


  • Flip between menus with the gamepad's left and right shoulders
  • Exit the game menu with the B button
  • Added borders to the currently hovered shortcut and gallery button (So it's more obvious which one is selected)
  • Fixed Triche's CG for real
  • Fixed position of the speaking character's name in the Russian version
  • Some typo fixes for the Russian version


Let me know if you spot anything else!

Thank you for your support, and remember to leave a review if you have the time.
We only need one more review to reach a "Positive" rating, and that would really help me a lot!


[ 2021-12-14 19:21:01 CET ] [ Original post ]

Update 2.1

Hey everyone, the new update is finally here!

The biggest new features are the following:


  • Controller support. That's right, you can now play Deep Sea Valentine without using your mouse or keyboard!
  • Russian and German translations. Deep Sea Valentine can now be played in two additional languages!
  • Pixel sprites reflect characters' height differences. Feli, Triche, and Joru are appropriately tiny now!
  • Option to switch between looks. Prefer the casual outfits? You can now play with those during the main game!*
  • Improved appearance of the game menu. More sleek, simple, and easy to use!

*This only affects the full-body illustrations for now, without the pixel art. I'm hoping to include that in a future update.



The update also includes a few minor improvements:

  • Albica now follows you around in the cave
  • Fixed Triche's CG
  • Added tooltips for all settings
  • More save slots


Thank you for your patience, and I hope you'll enjoy the new features!
Please consider leaving a review if you do, it would help me a lot!


[ 2021-12-08 00:19:54 CET ] [ Original post ]

Controller Support & More Languages Coming Soon!

Hey everyone!

A new update is planned for next month, finally providing the long-awaited controller support, and making the game available in two additional languages: Russian and German!
On top of that, the update will add many minor visual improvements.
For example, the characters' pixel art will reflect their height differences:

I hope you'll look forward to it!

But, as usual, updates require me to give a word of warning:
Old save files will no longer work in the updated version of the game! Please make sure you're not stuck in the middle of a route when the update comes out, or you'll have to replay it from the beginning. (Unless you've already unlocked its shortcut.)

Thank you for your continued support!


[ 2021-11-29 21:10:55 CET ] [ Original post ]

Share your thoughts!

Now that it's been a month since the big update, I'd love to know how you feel about it!
I read every single review, so don't hesitate to leave a review to share your thoughts - it helps me out a lot and I will take your feedback into account both regarding Deep Sea Valentine and future projects!

Additionally, if you're stuck or ran into a bug, feel free to post it in the forum or contact me directly: support@kigyodev.com
I'll get back to you as soon as possible!



Thank you for playing Deep Sea Valentine!


[ 2021-09-24 21:34:02 CET ] [ Original post ]

Update 2.0

It's here, finally! And it's a big one!



Thank you so much for your patience, everyone! As promised, the new update contains the following:


  • Massive Engine Update. Probably the main issue many people were experiencing was a low framerate. The new engine should significantly help with this problem and make for a much smoother gameplay experience!
  • Bonus Story. Reaching a certain ending now unlocks an epilogue containing 10-20 minutes of funny dialogue and brand new eye candy!
  • Route Shortcuts. After unlocking your first ending, you will gain access to the "Shortcuts" button from the main menu. This lets you skip to a specific ending, provided you've already seen the necessary scenes from the common route. See this guide for more details about how it works!
  • Fixed achievements. The previous update introduced an error that prevented achievements from unlocking on Steam. This is fixed now, and your previously earned achievements should come pooling in as soon as you start the game.
  • Minor edits to maps and cutscenes
  • Fixed one(!) spelling mistake
  • Many other minor improvements


The Deep Sea Valentine Art Book is also available now! It'll be 20% off during the first week!



I hope you'll enjoy the new update, and thanks again!


[ 2021-08-17 18:40:02 CET ] [ Original post ]

Version 2.0 Coming Soon!

Hey everyone!

I'm happy to announce that the next update will be ready soon. Here's what's coming your way:


  • Massive Engine Update. It took a while, but it's finally coming! The new engine significantly boosts performance and has a much smoother camera. I think you'll really love how the game feels to play!
  • Bonus Story. If you've reached a certain ending, you will unlock an epilogue featuring all the girls in brand new outfits!
  • Route Shortcuts. I'm introducing a new feature that will make getting all endings and 100%ing the game a lot easier. No more running back and forth between the murky waters and purple forest a million times!
  • Fixed achievements. The previous update introduced an error that prevented achievements from unlocking on Steam. This will be corrected.
  • And more!


A sneak peek at the new bonus story.

Aside from that, I'm also publishing an art book for Deep Sea Valentine. It will launch at the same time as the update, so make sure to add it to your wishlist and get it at a discount!



The only drawback of the new update is that it will most certainly break all save files, since much of the underlying code has been completely rewritten. If you're in the middle of a run, make sure to get at least one ending so your progress wasn't for nothing!
All cleared endings still carry over, and will help you make great use of the route shortcuts feature!

Currently, I'm still working on some final touches, but the update should be out within a week or two.
Thank you for your patience, and see you soon!


[ 2021-08-13 23:10:50 CET ] [ Original post ]

Update 1.4

The new update is here!



Without further ado, let's jump into the patch notes. Here's what was added/changed:


  • A new walking and running speed slider. This lets you decide how fast you move across the maps.
  • Major condensation of the maps. All the maps are now around 33% smaller, while keeping the general layout the same. This should make exploring a lot more interesting, since all events and landmarks are closer to each other, and enter your field of vision more quickly!
  • Repositioning of certain objects. Along with the new layout of the maps, I've repositioned some of the secret objects to be slightly more difficult to find.
  • The purple forest is now actually purple. You'll see what I mean when you get there!
  • Rounded corners for the hills. Softening those sharp edges should make the underwater world look a lot more natural.
  • Sea stars can now be on the ground as well. Because why shouldn't the floor be just as colorful as the hills?
  • Less seaweed. I've decided to use the seaweed a tiny bit more sparingly, both for aesthetic and engine performance reasons.
  • Minor engine improvements.

And that's all for this update. Unfortunately, the big engine rewrite didn't make the cut just yet, but I figured I'd ship the current improvements since they're already pretty cool on their own. Thank you for your support!

I'm also excited to reveal the next update will include post-game bonus content, in which the girls are wearing brand new outfits! If you're curious to see Triche, Moka, and Pris, you can view them here!


[ 2021-06-20 17:06:41 CET ] [ Original post ]

New Update Coming Next Month!

Hey everyone, it's been a while!

I wanted to let you know that update 1.4 is in the works. I did a little something to the game's graphics. From this screenshot, can you spot what's different from version 1.3?



If you want to confirm your guess, you can read my full announcement here!
It outlines all the visual changes, and also reveals a new preference slider I'll be adding.

Aside from that, the developer of Deep Sea Valentine's engine is working hard on improving the framerate, but as of now there is no precise ETA on that. There's a good chance it'll be part of the next update, but maybe it'll have to wait until version 1.5. Thank you for your patience!

In either case: The next update should be out in around three weeks. I hope you'll like it!

Also, I want to warn you ahead of time that the update will break the backwards compatibility of save files. If you're almost done with a route, make sure you finish it by then!


[ 2021-05-29 20:11:29 CET ] [ Original post ]

Update 1.3

This update fixes touch events once and for all. Namely, it is now impossible to "run over" an event, no matter what computer you're using. Use the shift key with no worries!

I'm also happy to announce that the developer of the Pink Engine (the RPG framework Deep Sea Valentine uses) is completely revamping the rendering system. Their goal is to release the next update at the end of March, and I will try my best to implement those changes as soon as they're out. This should make the game run much smoother on all computers, so please look forward to it!

I'm also pretty sure that the next update (1.4) will break the compatibility of old save files, so please plan your playthroughs accordingly. Thank you for your support and patience!


[ 2021-03-01 17:48:55 CET ] [ Original post ]

Update 1.2

This fix takes care of two issues:


  • Getting stuck in the cave
    No longer happens. Yay!

  • Getting stuck as walking if you open the menu while walking
    This probably didn't affect many people, but now it won't be affecting anyone.

Unfortunately, this will break compatibility with old save files, so you will have to start a New Game in order to keep playing. I apologize for that.

Thank you for your patience, and I hope you will continue to enjoy Deep Sea Valentine!


[ 2021-02-19 09:46:18 CET ] [ Original post ]

Update 1.1

It was time for Deep Sea Valentine's first update!

This release introduces the following changes:


  • CG Gallery
    You can now view the ending images in the menu. No more need to replay an ending just for that!

  • Preventing Skipping Events
    On some computers, touch events would not activate, allowing you to run right over them. That was not good. I've now added invisible walls that prevent you from running further than you should.
    If you interact with those walls, the relevant cutscene will start just as intended.
    (I'm aware this isn't the most elegant solution, but so far I wasn't able to figure out what causes the underlying issue. I'm really sorry about that.)

  • Bridge Fix
    Related to the previous fix: I've added several more opportunities for the bridge change to trigger. And if all of those fail, you will run into an invisible wall that you should interact with.
    This should make it impossible for anyone to get stuck.

  • Map Transitions
    You can now change locations by pressing space or enter, if the automatic transition fails.

  • Fixed off-screen characters
    Sometimes, character sprites would show up off-screen if you skip before starting a scene. This should no longer happen.

  • Reduced the opacity of the waves in the menu
    A slight visual change that should enhance legibility.

  • Removed Note Links
    Clicking on a noteworthy word will no longer directly bring you to the notes screen, since that was causing unnecessary issues.


I apologize for the inconvenience and hope you'll continue to enjoy the game!


[ 2021-02-16 23:12:58 CET ] [ Original post ]