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In a recent update we introduced a bug that impacted new players. It is now fixed, enjoy the game!
In this update we're officially introducing the modding system into the game. While the base game was already a "mod" so to speak, we've now improved the system to be able to load multiple game configs and stack them together. We've also added a modding window in the main menu and reworked the updating and loading processes. We also felt like we've had a lot of reports in the game that just notified the player that some resources were gained, resulting in a bit of a spam of reports. We wanted to put more emphasis on the reports that require the player to make a choice, so we introduced the option for report nodes, or even entire reports, to run invisibly in the background. Instead of having to click through a report to gain resources, the player will now just receive a notification, leaving only the important reports to be visible.
This patch mainly targets performance issues in lategame scenarios. The limit of hulls and buildings you can collect before there are significant performance hits should now be much higher due to a complete overhaul of the games assets and a bunch of software optimizations.
You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem. Please continue to give us feedback and we will try our best to incorporate your ideas and keep improving the game
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