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Hotfix!

In a recent update we introduced a bug that impacted new players. It is now fixed, enjoy the game!


[ 2022-06-29 18:47:46 CET ] [ Original post ]


Version 1.1 Patchnotes - Modding Update

In this update we're officially introducing the modding system into the game. While the base game was already a "mod" so to speak, we've now improved the system to be able to load multiple game configs and stack them together. We've also added a modding window in the main menu and reworked the updating and loading processes. We also felt like we've had a lot of reports in the game that just notified the player that some resources were gained, resulting in a bit of a spam of reports. We wanted to put more emphasis on the reports that require the player to make a choice, so we introduced the option for report nodes, or even entire reports, to run invisibly in the background. Instead of having to click through a report to gain resources, the player will now just receive a notification, leaving only the important reports to be visible.

Changes


  • Added modding to the game, you can now create your own mods at https://derelictvoid.com/editor
  • Mods now require you to enter a key to unlock their experimental versions
  • Now updating and loading only mods that are actually enabled
  • Reworked reports to be able to run invisible nodes in an attempt to reduce meaningless reports and only showing the ones that require choices to be made.
  • Added report effect that spawns a notification
  • Also added the option to have report resource effect display a notification


[ 2021-06-21 13:17:44 CET ] [ Original post ]


Patchnotes version 1.0.4

This patch mainly targets performance issues in lategame scenarios. The limit of hulls and buildings you can collect before there are significant performance hits should now be much higher due to a complete overhaul of the games assets and a bunch of software optimizations.

Changes


  • Dramatically improved render performance, especially in the late game
  • Optimized some GUI rendering
  • Added detailed tooltips on production to resource monitor
  • Changed all encounters so that all buildings should spawn with at least 1 part
  • Changed sprites for crew buttons in the active event area, to better indicate that you can manually reassign crews
  • Attached the notification area to the bottom of the resource monitor, so that it doesnt obstruct it in wider aspect ratios like 21:9


[ 2021-05-13 19:21:43 CET ] [ Original post ]


Patchnotes version 1.0.3

You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem. Please continue to give us feedback and we will try our best to incorporate your ideas and keep improving the game

Changes


  • Added sliders for easier difficulties when starting a new run
  • Rightclick dragging now moves the camera
  • Adjacency arcs are now only displayed once for every unique building type boosting the factory
  • Help window now correctly pauses the game when open
  • Time controls are no longer interactable when any window is open (Menu, settings, reports, help, etc.)
  • Fixed autoexplore not triggering new explore events when all explore events finished at the same time (now runs whenever an exploration event finishes)
  • Removed all unused input axis in hopes of solving a rare bug with camera moving for no reason
  • Disabled shadows on the floating debris
  • Fixed broken indicator floating in a weird spot above the park building
  • Fixed resource numbers being displayed with too many float points in report window


[ 2021-04-01 01:25:57 CET ] [ Original post ]


Patchnotes version 1.0.2

MacOs Compatibillity


  • Added missing discord dll for MacOs builds, which caused the game to crash/get stuck in main menu
  • Added more error handling for missing steam and discord dlls, in case those go missing or fail to work
  • This should solve compatibility issues with Apple M1 machines by now correctly shutting down those modules. Players on M1 machines will not be able to unlock achievements or log stats, and wont be able to display rich presence on discord. While the game runs smoothly when launching the .app directly, launching through steam might still cause issues.

Additions


  • Pressing the middle mouse button now also rotates buildings when placing
  • Confirmation window when detaching hulls now lists all the affected hulls in case a whole chain of hulls would be detached
  • Changing time speeds now als unpauses the game
  • Now displaying some info on the storages in their info window, to clarify their functionality, drawing some more attention to adjacency bonuses

Fixes


  • Fixed hull window help button not working (now opens help on Hull Actions)
  • Fixed issue where hull would stay closed until fully explored when repositioned while the docking effect was still running
  • Fixed bug where resource time remaining would be insanely high with very small consumption, now setting to "stagnant" when above 100d
  • Fixed repair pointer arc disappearing when its origin went out of frame
  • Fixed Stats for engines not being tracked, and subsequently also their achievements not being obtainable


[ 2021-03-22 11:15:25 CET ] [ Original post ]



Derelict Void
Stirling Games
  • Developer

  • Stirling Games
  • Publisher

  • 2021-03-18
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 5  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (37 reviews)


  • Review Score

  • https://derelictvoid.com
  • Website

  • https://store.steampowered.com/app/1479340 
  • Steam Store



  • Derelict Void Linux [555.03 M]Derelict Void - Kickstarter Backer - Standard Linux [19.15 M]Derelict Void - Kickstarter Backer - Upgraded - Linux [18.94 M]Derelict Void - Kickstarter Backer - Exclusive - Linux [24.96 M]Derelict Void - Kickstarter Backer - Standard - Linux [19.23 M]Derelict Void Digital Artbook (1668060) Depot [41.36 M]

  • Public Linux depots

  • It must have been an accident. An entire star system’s worth of ships have abruptly been torn away from the universe they knew. It’s up to you to salvage the remnants of civilization.
    Damaged and disoriented, can you and your crew scrape together enough of civilization to survive?

    Explore

    Navigate through stranded ships and treacherous debris to discover the secrets of the void.

    How did this happen? What else might lurk in this debris field from your civilization? And might there be a way back?

    Take Risks

    Take risks and make the right choices to survive.

    Help others stranded in the void, or leave them behind to save yourselves. Make stops to scavenge for supplies, or dump the resources you have to gain speed. Choose wisely, or fall victim to the void.

    Survive

    Managing resources is critical to your ship’s survival.

    Salvage supplies to expand your ship, feed your crew, and build up your life support systems. You’ll have to balance it all to keep the ship going for another day.

    Create

    Create your own stories in the world of Derelict Void, and share your package with friends through our content delivery servers.

    Derelict Void comes with an open content creation tool in the form of a website, where everyone can contribute to the story and world of the game - just add your story, and anyone could play your own take of the void.
    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

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