After over 2 and a half months, there is a new update to the demo and it is quite substantial! The demo is now a lot easier to master. If you had problems before, try again. The game will be a bit harder but I think for a first impression it might be more fun to start a bit easier. The health potions are now green instead of blue since this confused people. I also added a start menu (which only appears for recurring players) and improved the death menu and the menu which is visible at the end of the demo. You can now press crtl to see hotkeys. This should make it easier for players who want to play with the keyboard. Have fun! Full Changelog - Changed the color of the health potions from blue to green - Changed the color of the potion in the dialogue of the wounded guy - A couple of shadow fixes and other minor graphical fixes - Removed one enemy - Added a health potion - Removed a strength potion - Changed the location of a health potion - Made one tough enemy easier - Minor bug fix - Fixed two sound related oversights (they didn't adjust to the settings) - Flipped the sprite of one enemy - Fixed the dying animation of one enemy - Added a start menu for recurring players - Fixed the size of the clickable area of the decisions in the incident screen - You can now press ctrl to see the hotkeys - Got rid of a couple jagged edges if the player plays with MSAA 0 or 2 - Added the options to restart the level and start from the beginning to the death screen - Made the death screen and the end of the demo more usable with the keyboard and controller - Changed the brightness and adjusted the hue slightly in one level to make the dirt tiles less dark - Changed the key which switches between the traditional and modern movement from L to H - The movements of the spikes and the blocks in the related puzzles are now instead if you use traditional movement - All humans in the demo now have attack and death sounds
[ 2022-09-04 19:45:25 CET ] [ Original post ]
🎮 Full Controller Support
- [193.75 M]
The game is inspired by recent Dungeon Crawlers but instead of a party you control one character.
Descend into the depths of Sonucido to fulfill your quest: find the mage!
Features
- Placed in a weird world
- Turn-based combat
- Multiple endings depending on your choices
- One character that you will level up through the game
- Over 20 different enemies you need to overcome
- Dark atmospheric soundtrack
- OS: Any recent distro should work
- Processor: Pentium G4520 / Athlon 3000GMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vega 3 / GTX 1050
- Storage: 250 MB available space
- OS: I used MX Linux 19.3 for developing the game
- Processor: i3-8100 / Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 Ti / RX 560 4GB
- Storage: 250 MB available space
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