Finally, another big update. This one covers a lot. On the one hand certain edge cases are fixed but also a lot of minor stuff which many players will encounter is improved. There is also now a way to avoid the first incident with the tripwire. I'm unsure if it is the right move from a game design perspective, since it's the first time you encounter the incident mechanic which I really like, but it makes sense that you can simply destroy the tripwire. When I started working on it, the most important aspect was to remove the overlapping wall which was introduced with 1.0.4 but I put in more and more time and so the update grew to what it is now. I hope you like it! Cheers Daniel Full Changelog - Gave the player an option to avoid the tripwire by destroying it - Added a broken tripwire graphic if you destroy it or walk over it - Cut a wall which overlapped with a wider wall since the last update which lead to a flickering - Fixed a few typos - Changed an English word to an alternative spelling in two instances - Removed a German word in the English translation and translated it correctly - Added missing punctuation to a few cases - Changed the wording of several German sentences - Changed the wording of two English sentences - Shortened a sentence in one of the ending slides which was too long - Removed a couple jagged lines which were visible with msaa turned off - Added a missing sound - Added turns if you do the farming incident - Removed audio compression for one sound - It doesn't trigger an enemy attack anymore if you don't have your weapon drawn and change it during a fight - Fixed a minor bug, the message of the blind old man if you pick up the health potion would immediately disappear in modern movement - Minor technical improvements to the dialogue of the blind old man - Removed the flickering of the inventory overlay if you entered or left the dialogue of the son of the blind old man - Fixed a couple light bleeds - Made one strength potion more likely to be found and added another one to the same level since it could be a potential softlock otherwise - Made the city fight easier for very high strength builds - Accounted for the fact that you could get in conflict with the whole city when you only ever saw the entrance guard and never saw the city, the text is changed in that case to reflect that - Improved the barrel graphic slightly - Changed one luck check in the chronicler which was less than in other cases when you asked the same question - Fixed two shadow bleeds around the door after the swimming incident - The blacksmith had a wrong sentence in the German localization in one case, instead of Why are you in Sonucido? it was Do you know where the mage is? - Improved the light from above in the blacksmith level - Added blocks to make the gray background invisible which the player was able to see in the blacksmith level with certain fov values in a certain position - Added a minor decoration detail to a level - Fixed a bug with the water fountain that reduced your life in a special edge case rather than increasing it - Fixed a bug, you could get stuck in a particular place if you used another bug - Realigned a ceiling tile - Added a few black bars to a dirt and normal wall transition - A lot of minor performance improvements - A bit of code cleanup
Sonucido: The Mage by Daniel da Silva
Daniel da Silva
SmokeSomeFrogs
1970-01-01
RPG Singleplayer
Game News Posts 24
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://smokesomefrogs.com/
https://store.steampowered.com/app/1535240 
[193.75 M]
The game is inspired by recent Dungeon Crawlers but instead of a party you control one character.
Descend into the depths of Sonucido to fulfill your quest: find the mage!
Features
- Placed in a weird world
- Turn-based combat
- Multiple endings depending on your choices
- One character that you will level up through the game
- Over 20 different enemies you need to overcome
- Dark atmospheric soundtrack
- OS: Any recent distro should work
- Processor: Pentium G4520 / Athlon 3000GMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vega 3 / GTX 1050
- Storage: 250 MB available space
- OS: I used MX Linux 19.3 for developing the game
- Processor: i3-8100 / Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 Ti / RX 560 4GB
- Storage: 250 MB available space
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