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Loop Hero is now available on mobile!

Hey heroes! Loop Hero just landed on mobile, which means your world saving efforts no longer need to be limited to the time you spend on your PC. [previewyoutube=TglG6tnjmk0;full][/previewyoutube] The mobile version comes to you via our friends and partners at Playdigious and Four Quarters. Try the first chapter for free on iOS and Android and continue your endless adventure for just $6.99. Please note that there are no cross-saves between PC and Mobile.


[ 2024-05-02 19:13:16 CET ] [ Original post ]


Small update v1.155

Patchnote of LoopHero v.1.155: hide game version string in Intro if exit the game during boss invasion and return again - boss portal music starts to play in the first dialog with final boss wrong sprite was drawn storm temple sometimes didnt work fix mistake in description of monster skill "Hardening" added to Witch hut decription about max potions decrease some ERMAK fixes


[ 2022-06-06 16:36:15 CET ] [ Original post ]


Small update v1.154

Added settings option: "Gamepad Mode". If you turn it off, the game will stop looking for a connected gamepad. For some users, the constant search for a gamepad prevented them from playing normally (in particular on Linux). The option can also be switched at any time with the F8 key. We apologize if the last update broke your game.


[ 2022-05-08 14:25:20 CET ] [ Original post ]


Loop Hero v1.153

Hi all! This is FourQuarters. Some news to start: Work on a major update stopped at 80% two months ago, but we will continue development soon. Almost all graphics and code are finished, mostly texts/sounds/balance remain. Also, so far, after the release of the version for Nintendo Switch, there have been a few fixes and now we decided to update the PC version along with them. And also added support for gamepads! Here is a list of exactly supported gamepads: Windows: - Any xInput (XBox and analogs) - Sony DualShock 3/4 + Dualsence MacOS: - Sony DualShock 3/4 - XBox 360 controller - Anything else is not guaranteed, as MacOS does not allow the game to change the mapping of connected gamepads. Linux Ubuntu (other systems are not officially supported by Game Maker Studio): - Sony DualShock 4 - There may be others, but it was not possible to check, since the virtual machine reacts strangely to connected gamepads. - It is also likely that Linux users will need to install drivers for gamepads: sudo apt-get install jstest-gtk sudo apt-get install joystick We will continue (as far as possible under the current conditions), work on updating! P.S. If the gamepad buttons do not appear in the game, but the joystick itself works, then in the game settings in the 'Controller' tab in Steam, you need to disable the 'Steam input mode'.


[ 2022-04-26 09:55:59 CET ] [ Original post ]


Loop Hero v.1.105

Added 4 languages - Italian, Dutch, Turkish and Canadian French Fixed the game crashing when opening the save menu window Fixed the game crashing after deleting the current save and then immediately starting new game in that save Fixed the ratwolves not spawning sometimes The game now cannot save when the hero is dead Count's Land's healing information is now displayed correctly Fixed the posteffects shader turning off spontaneously Fixed the fps drop at the first tile on the loop Small fixes


[ 2021-10-01 13:25:32 CET ] [ Original post ]


Loop Hero v.1.102

The "Witch hut" tile is reworked, now each one decreases max amount of potions by 1 The game no longer freezes when opening the menu with ESC English sturdy stool description is now on english instead of french Minor fixes


[ 2021-07-09 15:26:05 CET ] [ Original post ]


Loop Hero v.1.101

Fixed the "Gift of Blood" trait, now it does something except visual effects and sounds. Fixed the rogue trophy count and the "Old Scars" trait count zeroing after loading. The blood grove doesn't occasionally turn into oasis anymore. Fixed the time of any% speedrun stopping at the wrong moment. Other minor bugfixes.


[ 2021-06-25 15:07:50 CET ] [ Original post ]


Loop Hero Serves Up New Tiles & Enemies in v1.1 Update

Today, the brave adventurers at Four Quarters have revealed the first major update for Loop Hero, focusing on player feedback, quality of life improvements, new tiles and enemies. New Features include:

  • Save On The Go: The new update features an option to save and exit the game in the middle of an expedition, preserving your progress.
  • Perks Deck: A new option that locks boss perks so they don't drop in the expedition perk pool.
  • Escape From Battle: Safety-conscious heroes can now escape during battles with 30 percent of their resources.
  • Speed Up: The speed button now includes up to 4x expedition speed and 2.5x battle speed.
  • Inventory Management: Items can now be locked in the inventory by right-clicking on them.
  • Deck Switching: Decks can now be switched in the cards, supplies, and perks menus.
  • New Tiles, New Enemies: Three new tiles and two new enemies have been added to the game, but its up to heroes to find them...
In addition to the update, acclaimed video game documentarians Noclip recently released a film charting the creation of Loop Hero, from Ludum Dare game jam to Steam best seller. Watch the full documentary here: [previewyoutube=FZeVzpYQFf8;full][/previewyoutube] Loop Hero will continue to reveal more of its secrets in further updates. Visit loophero.com and follow @_FQteam and @devolverdigital on Twitter for deeper and darker insights.


[ 2021-06-15 23:50:29 CET ] [ Original post ]


LOOP HERO UPDATE v1.1 BETA

It's Here! We've decided to release QoL update v1.1 in Beta first to resolve any unforeseen consequences. We've tested it, of course, and resolved everything we've found, but we still might've missed something. Play at Your Own Risk! It may be problematic to return to the public v1.013 version with a beta save, so PLEASE, COPY YOUR NEW V1.1.0 SAVE TO A DIFFERENT SLOT. You can then return to v1.013, if you dislike the patch for some reason. *sharpens blade* To access the Beta, right click Loop Hero in your Steam Library and go to Properties > Betas. Select "beta1.1" from the dropdown menu and Steam should queue the download.

Main Updates:


[olist]
  • In-Expedition Saves: As many of you asked, now the game saves in the expeditions if you quit. To resolve possible issues we've added:
    • Escape during battles! - Now you can escape to the camp right before the eyes of your enemies. You'll still lose as much loot as you would have if you died, but it's flashier.
    • Debug retreat and backup loading! - Now if you hold "load"/"continue" button in the main menu, you'll get two new buttons - "debug retreat" and "load backup". First allows you to abandon the expedition on that save and return to camp. But you will lose all your resources from that expedition, so use it in emergency cases only. And backup loads the previous version of your camp.
  • Expedition and Fight Speed Sliders: Now the speed changing button is a little different. It's a slider going from 1x-4x instead of a 1x-2x switch. There is also an option to change the fight speed, which you can turn on in the options menu. Although the game fighting system is balanced around the default 1x speed and you might risk not understanding what happens on higher speeds.
  • Decks: Now you can switch the card, item and trait deck, and have up to 4 of them. Oh, and by the way:
  • Perk Deck: Now there is a possibility to "turn off" the trait you get from bosses, so they aren't a hindrance if you changed your mind.
  • New Tiles and New Enemies: It's more interesting if you find out about them yourselves. We'll just say there's 3 of each.
  • Camp Item Stacks: Some camp items have a limit on an amount of same items that can be equipped at once.
  • Now items can be locked in the inventory by right-clicking them, so they aren't destroyed when you get new equipment.
  • A lot of traits/enemy skills/parameters reworded for clearer indication of the effect.
  • A bunch of changes to the English and Russian texts, a lot of typos fixed, as well as some translation issues.
  • Some Minor Bugfixes.
  • Speedrun Mode:
    • Activating this will turn on the chapter timer which will always show during gameplay.
    • If you start a new game with the speedrun mode on, there will also be an "any%" timer, which shows the time of the entire walkthrough.
    [/olist] After some beta-testing (and probably a few updates), this will become fully public and replace the current v1.013 version. - Four Quarters Team -


  • [ 2021-06-01 22:27:39 CET ] [ Original post ]


    Loop Hero v 1.013 smallfix

    Fist of all, sorry for slowing down on patches - we're fully working on a new big patch with a lot of quality of life changes, some new content and a few features that a lot of people have been asking for. Now for the patchnote! Summoned skeletons now are affected by beacons Hero allies are now affected by deserts and sand dunes Fixed the issue with enemies being able to spawn on top of cracked skeletons Ranged enemies now properly draw their "charging" state After the hero dies and resurrects all the enemies change their primary target Fixed the forester axe not showing proper percentages after stacking Removing the arsenal now removes the stats from deleted items Fixed the supply menu sorting feature Fixed various typos


    [ 2021-04-10 10:41:09 CET ] [ Original post ]


    Loop Hero Hotfixes 009-012

    12-march-2021 - Loop Hero v1.012 hotfix Fixed the "book worm" achievment not working for some people - if you have trouble getting it, just check the encyclopedia once more Fixed the resource dupe bug in alchemy Blood/hungry grove indicator is now drawing properly when the battle tile is affected by both Reworked 3rd bosses summons "astral" mechanic, should be most noticeable as the necromancer Change the timing in titles slightly Reworded "broken geography" achievment, so it reflects the requirements correctly ============================= 09-march-2021 - Loop Hero v1.011 hotfix Note: we accidentally added a critical error when pushing this hotfix last night. This is now fixed, and we're very sorry that many people had crashes because of it. Fixed the game crashing when unlocking the 3rd lich article in 4k or higher in fullscreen Fixed the game crashing when minimising it with win+D Hopefully fixed the issue with some people getting a crash in the beginning of expedition Fixed the "book worm" achievement not unlocking until finding the dark slime. If you have all the articles unlocked, just go into the encyclopedia and you should get it Added a sound when the hero is damaged by healing on swamps for using oblivion with "blissful ignorance" trait, from meadows or from "surveyor" trait Fixed the blood grove not transforming when the forest burns near it Made some camp items' descriptions more correlating with in-game logic Fixed various typos ============================= 08-march-2021 - Loop Hero v1.010 hotfix Fixed the "out of memory" error in long expeditions Maybe removed lags for some players Battlefields now turn into shipwreks properly. This time for sure! Fixed "shield of faith" trait, now it's working as described Fixed possible softlock in 2nd boss fight when dying at the same time as boss "Deep Pockets" trait is no longer added to the perk pool in chapter 4 Removed the resource cap in chapter 4 Added charge animations to ally archers Changed the skeleton archers/mages sprites Fixed various typos ============================= 07-march-2021 - Loop Hero v1.009 hotfix Fixed "broken geography" achievement accidently triggering in titles Archers attacks no more stack armor on enemies with "hardening" skill Fixed arsenal deleting not working correctly with the necromancer Probably fixed the issue with bandits crashing the game Campfire now heals before bosses on level 4 kitchen Potions now trigger every 1.5 seconds of walking in 2x speed Regen and potions now work better when changing game speed in ini. We still can't promise it will work properly, and are working on an in-game solution at this moment Fixed sorting button not appearing when switching to craft menu from other menus


    [ 2021-03-12 08:16:09 CET ] [ Original post ]


    500,000 Players Have Embraced Loop Hero!

    We're so thrilled and blown away to announce that over 500,000 players have set out on loop adventures in the first week since Loop Hero's launch! But our biggest achievement has been to hit Overwhelmingly Positive on Steam user reviews - thank you all so much! We're celebrating this all with a collaboration with Bard-the-zombie on a special series of Steam Trading Cards, available now in the game!
    Next up, we're working on patches with quality-of-life updates you all asked for, including a system for saving during expeditions, new speed settings, and a deck of traits gained from bosses! After that, you can expect to see lots more content added to the game, such as new cards, transformations, classes and new music. We cant wait to share more updates with you all soon!


    [ 2021-03-11 16:48:47 CET ] [ Original post ]


    Loop Hero v 1.008 - PLEASE READ THIS IF YOU HAVE FREEZES OR LAGS

    07-march-2021 - Loop Hero v1.008 hotfix == IMPORTANT UPDATE == You might notice a new toggle on the bottom of the options menu - "alternative timing method" - it can fix freeses or lags for you, or maybe high CPU usage and overheating. If you have those issues, try to switch it on (or off), and reboot the game if that doesn't work. The button text is english-only for now, really sorry for that, will make it localized as soon as we can. Other things patched: Hopefully fixed "save corrupted" issue Fixed an issue with game not giving out demo achievements to players Removed a memory leak Made an alternative save backup system, now the game is a little more safe from corrupted save files Fixed "tripped" achievement not working in some cases Hopefully fixed an error with necromancer on the 4th chapter boss Bandits stealing things became a little more fair Stamina loss is reduced when attacking with "blind fury" or "lightning fast" traits Primal matter can't drop second ancestral crypt, arsenal, or zero milestone Deleting ancestral crypt doesn't allow for infinite resurrections Ancestral crypt is now showing as a 3rd type card Battle fields no more turn into shipwrecks when placed diagonally to the river type tiles Skeleton mages are actually mages now Resources/items button saves its state between expeditions Outpost dialogue now can't show instead of the boss dialogue Various typos fixed


    [ 2021-03-07 14:30:11 CET ] [ Original post ]


    Loop Hero day 1 & 2 patchnotes

    Hello! Thanks everybody for playing Loop Hero, and for reporting all kinds of bugs. We're really sorry for them, and fixing as fast as we can. Here's a patch log of what we fixed in the past 2 days. 06.03.2021 - Loop Hero v1.007 hotfix Hopefully fixed the achievments on mac and linux Also hopefully fixed tha lagging issue Fixed the encyclopedia bug of bosses 3rd dialogue showing after unlocking their article Fixed the bug of road tiles changing into wasteland when meeting certain condition, and the following bug of game crashing when trying to transform that wasteland tile into anything Fixed necromancer's skeletons getting stuck in ghost chains when killing the ghost at the same time as dying Also made a mistake in ghost spawning code, but reuploaded, it's fixed now Possible fix of 4th chapter boss critical error when playing as necromancer Fixed the red healthbar issue when fighting the 4th chapter boss Fixed the secret battle issue with battle window freesing after the first win Various typos fixed ============================= 06.03.2021 - Loop Hero v1.006 hotfix Fixed the resource duplication bug from the last patch, congrats to lucky people who got a lot of resources from the boss in that short period lol Hopefully fixed game freeses every 2-3 minutes on certain graphics cards Fixed the screen taking up more space than possible when launching the game on other devices with lower screen resolution Fixed the game softlocking when dying at the same time with the boss Fixed a crush when deleting an arsenal without equipping anything in the 5th slot Rebalanced a lot of camp prices for upgrades Nerfed 3rd boss a little Fixed an encyclopedia bug in which players could unlock a third boss dialogue ahead of time Added parentheses to the small pixel font In retreat menu changed the "take all" button numbers drawing from "required/have" to "have/required" Various typos fixed ============================= 05.03.2021 - Loop Hero v1.005 hotfix We're sorry for critical errors and your lost time, and made a fix for that Now if the game crashes, all the loot you'd otherwise lose will be saved in your camp Turned the steamcloud back on with fixes Fixed a crash with necromancer's skeletons in 3rd chapter bossfight Buffed the labirynth of memories cards Changing the fullscreen with alt+enter now works better A couple of typos fixed Secret enemies now don't change their names to ERMAK when switching languages or screen resolutions Fixed the possibility of 2nd boss summon killing the hero after the boss is dead Fixed resetting the attack speed to basic when changing items in battle Hopefully fixed the village and road lantern bug ============================= 05.03.2021 - Loop Hero v1.004 hotfix Cemeteries now don't give out memory fragments until meeting certain conditions Made one sprite a little prettier ============================= 05.03.2021 - Loop Hero v1.003 hotfix Fixed an issue with darks slimes causing critical error in villages Fixed an issue with villages causing critical error when surrounded by road lanterns Game titles now work properly Building menu doesn't get overlayed with black rectangle in ultrawidescreen Cemeteries now properly give out memory fragments after meeting certain conditions Fixed an issue in which expedition could go on while the boss tile is spawning Fixed the sound of hero steps playing in the camp after leaving the titles Temporarily disabled steam cloud, since it's working wrong for a lot of people and might be messing with demo achievements. Looking for the solution, will enable it back on soon ============================= 05.03.2021 - Loop Hero v1.002 hotfix Fixed a crash when dying of thorns ============================= 05.03.2021 - Loop Hero v1.001 hotfix Fixed possible crash on linux on launch Fixed the possible transformation of camp tile into wasteland Apostrophes in pixel fonts now draw properly Fixed some of the continuity issues in english and russian languages (in the other language those were fixed already) Wheat field card doesn't lock after dismantling the gymnasium if picked in deck False healing effect doesn't appear when equipping an item Game (probably) no longer crashes with too many bandits on the village tile (map_travel error) Post-processing (and manual application surface drawing) disables automatically if the game is too slow. Could happen on some mac machines in fullscreen


    [ 2021-03-06 15:40:04 CET ] [ Original post ]


    Loop Hero is Live!

    Loop Hero, a boundless old school adventure from enigmatic developer Four Quarters has begun its endless crusade on PC, inviting fearless heroes to shatter the endless cycle of despair that has befallen the world. In fervent anticipation of the coming release, check a look at the beguiling new launch trailer and prepare yourself for infinite adventure... [previewyoutube=7P58L0AVIEM;full][/previewyoutube] Unlock and wield an expanding deck of mystical cards to position enemies, buildings, and terrain along the path of each unique expedition to piece together your brave heros memories and restore balance to the world. Recover and equip powerful loot for each class of hero for their battles and expand the survivors' camp to reinforce each adventure through the loop. Unlock new classes, new cards, and devious guardians on your quest to break the infinite unmaking of reality. No heros expedition is ever the same as those that have gone before. Only the boldest and most resourceful can overcome the unholy guardians over a grand saga to save the world! https://store.steampowered.com/app/1282730/Loop_Hero/ Discover more about the mysteries of the loop at loophero.com and join us on Discord!


    [ 2021-03-04 19:21:08 CET ] [ Original post ]


    GAMEPLAY AND DEVELOPER INTERVIEW! (rebroadcast)

    Mr. Meatless, the world famous floating skull, digs his teeth into the gameplay of Loop Hero and wags jaws with members of the development team, Four Quarters. Enjoy learning about this strange hands-off rogue-lite experience and learn what it means to remember your world... Like what you see in the Demo? Pre-Purchase Loop Hero right now for 15% off and be ready to jump in on March 4th! https://store.steampowered.com/app/1282730/Loop_Hero/


    [ 2021-02-06 18:19:05 CET ] [ Original post ]


    Loop Hero Livestream, Developer Interview

    Mr. Meatless, the world famous floating skull, digs his teeth into the gameplay of Loop Hero and wags jaws with members of the development team, Four Quarters. Enjoy learning about this strange hands-off rogue-lite experience and learn what it means to remember your world...


    [ 2020-12-16 03:08:49 CET ] [ Original post ]



    Loop Hero
    Four Quarters
  • Developer

  • Devolver Digital
  • Publisher

  • 2021
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (31208 reviews)


  • Review Score

  • http://loophero.com
  • Website

  • https://store.steampowered.com/app/1282730 
  • Steam Store



  • Loop Hero Linux [143.02 M]

  • Public Linux depots

  • The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. Recover and equip powerful loot for each class of hero for their battles and expand the survivors' camp to reinforce each adventure through the loop. Unlock new classes, new cards, and devious guardians on your quest to shatter the endless cycle of despair.

    Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path. No expedition is ever the same as the ones before it.

    Plan Your Struggle: Strategically place building, terrain, and enemy cards along each loop to create your own dangerous path. Find balance between the cards to increase your chances of survival while recovering valuable loot and resources for your camp.

    Loot and Upgrade: Strike down menacing creatures, recover stronger loot to equip on the fly and unlock new perks along the way.

    Expand Your Camp: Turn hard-earned resources into campsite upgrades and gain valuable reinforcements with each completed loop along the expedition path.

    Save the Lost World: Overcome a series of unholy guardian bosses over a grand saga to save the world and break the time loop of the Lich!
    GAMEBILLET

    [ 5946 ]

    21.24$ (15%)
    12.38$ (17%)
    2.47$ (17%)
    7.50$ (50%)
    5.69$ (74%)
    24.59$ (18%)
    13.99$ (30%)
    3.82$ (81%)
    53.99$ (10%)
    7.62$ (15%)
    2.50$ (90%)
    21.99$ (12%)
    0.80$ (90%)
    4.00$ (80%)
    2.65$ (82%)
    16.79$ (16%)
    8.59$ (14%)
    18.17$ (39%)
    9.15$ (69%)
    8.39$ (16%)
    12.50$ (50%)
    13.17$ (56%)
    8.00$ (50%)
    25.19$ (16%)
    12.73$ (79%)
    8.27$ (17%)
    4.76$ (68%)
    32.47$ (35%)
    21.24$ (15%)
    2.80$ (80%)
    GAMERSGATE

    [ 4248 ]

    38.99$ (35%)
    0.3$ (92%)
    8.24$ (59%)
    1.0$ (90%)
    0.53$ (92%)
    2.05$ (59%)
    31.5$ (55%)
    3.75$ (75%)
    0.6$ (85%)
    4.88$ (62%)
    7.5$ (50%)
    5.0$ (75%)
    13.49$ (55%)
    7.3$ (51%)
    3.94$ (74%)
    1.05$ (85%)
    0.9$ (92%)
    3.19$ (79%)
    0.37$ (63%)
    1.13$ (89%)
    7.49$ (63%)
    1.5$ (85%)
    12.0$ (70%)
    6.82$ (47%)
    1.0$ (90%)
    0.8$ (92%)
    1.0$ (90%)
    37.49$ (25%)
    6.12$ (66%)
    0.75$ (92%)

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