The patch includes: 1. Russia now changes flag and regime based on the event of the shooting of the Supreme Soviet in 1993; 2. Ukraine's regime from the start has become transitional. This is preparation for the second big update; 3. Minor rebalancing of urbanisation; 4. Minor bug fixes; Enjoy the game!
The current update includes: 0. Added icons for neighbour regimes 1. Urbanisation now depends on both investment and upper class wealth 2. Fixed auto-falsification of elections without taking game into account 3. Fixed minor bugs Enjoy the game!
This patch includes: - Fixes bugs with rallies - Fixes bugs with modding of Dialogue Events - New feature for modding of Dialogue Events - Fixes bugs with Church Enjoy playing!
Dear friends, it has happened! Once again we apologize for the delay. The first of two major updates this year has arrived. It includes the following changes: 1. Through the Constitutional Commission, it is now possible to control the minimum threshold for electing a president by the people. 2. Three options for the presidents veto power when passing laws have been introduced. Bots can use them too! 3. Through the Constitutional Commission, it is now possible to control the type of veto power the president has. 4. Partially added neighbor functionality. 5. The requirements for holding rallies and the effects of them have been changed: now they can always be held, but the effect depends on the unity of the party. 6. The illegal party action of encircling parliament is now one-time, but it provides incriminating evidence on all deputies of other parties! 6. Changes to improve player comfort. 7. Added new functions and variables that can be used for modding. 8. Correction of critical, important and minor bugs. Have a good game! And thank you all for supporting us!
Dear friends, I apologize very much and ask each and every one of you to forgive me for the delay in the update. My computer unfortunately went down, and because of that I temporarily couldn't and can't work on the update. But a huge part of it is ready though, don't worry! I will try to release the update as soon as I can. In the meantime, here's screenshots:
Friends! Don't worry, the game is not abandoned! We are working on a major free update. But due to the fact that one of its developers was conscripted for one year the work on the update has been delayed. That's why we decided to split the update into two parts. The first part of the update is planned for the end of May and will tentatively consist of: 1. Through the Constitutional Commission, it will be possible to control the minimum threshold for the election of the president by the people. 2. Three veto options will be introduced for the president when passing laws. 3. The type of veto power of the president will be controlled through the Constitutional Commission. 4. A skeleton of neighbourhood interaction functionality will be added. 5. The ability to lustrate once will be added. 6. The requirements for and effects of rallies will be changed. 7. Minor stuff will be implemented to improve QoL. 8. And fixes for important bugs will be implemented. Thank you for being with us!
Updates include: MAJOR CHANGES: 1. The party budget from party dues will now differ depending on how many and what class supports the party. Plus the Classes section of the Encyclopedia has been updated. 2. Improved AI management of ministries so that they don't kill ministries - that will now be their original goal. 3. Changed conditions in all foreign policy events that require ministries. It is no longer required to own a specific ministry, it will now be sufficient to own as many ministries as will give you access to foreign policy actions. It will no longer be necessary to carefully timing to get a portfolio, being the most powerful party in the government will suffice. 4. In the Encyclopaedia in the ministries section (penultimate on the right) added a section called "Foreign Policy", which describes what ministries are needed and how many points they give and how many points you need to open access foreign policy options in events. It also describes what is needed for button accessibility in the "Diplomacy" section 5. Introduced a scale with a life expectancy indicator. Population growth now depends on it. 6. New foreign policy events about Belarus, Moldova and Slovakia. 7. In the diplomacy section added a button to create your own single economic zone like the European Union, which gives bonuses to the growth of electricity, the reduction of dependence on the Russian Federation and the United States and the growth of the currency. 8. Added 9 new endings: 2 for Belarus, 4 for Slovakia, 2 for Moldova and 1 for your own economic union. 9. Added 11 new achievements. OTHER: 1. Reduced population growth with their high wealth. 2. Party stats now display party fee income. 3. Removed the crime gain for rallies and replaced it with a +5.0 increase in aggressiveness for all classes, and reduced the rest from -5.0 to -0.5. 4. Reworked the impact of SEZ, now this project is less useless. Enjoy the game!
The patch includes: 1. New sub-sections have been added to the Encyclopedia: Ministy's budget in the Budget section - helps you better understand how financial revenues are allocated to ministries. Alliance voting in Coalitions - helps you understand how to convince an ally to vote alongside you. Compromise in Illegal Actions - helps you understand how to get and use compromising evidence against other parties and what it is used for. 2. If our partymate becomes President - party unity will increase by +5.0 Be sure to read the new sub-sections in the Encyclopaedia and enjoy the game!
Dear friends, we continue to improve the comprehensibility of the game for players. This patch includes: 1. Rebalance of urbanisation growth 2. When hovering over "?" button in region window its statistics will be displayed 3. Fixed bug in property type ratios graph. 4. Rebalance the growth of the population in the later stages of the game 5. Improved botparties' behaviour when they are in a bad position 6. The use of provocateurs in the capital strike now has different consequences Enjoy the game! Translated with www.DeepL.com/Translator (free version)
We have heard your suggestions and improved the understanding of the game, in particular: 1. Rebalance the starting stats. 2. Added an icon to reflect the poor state of nuclear weapons. 3. Added icons above conservative and communist parties in the party selection window to reflect that these parties are recommended for newcomers for the first try. 4. When hovering over the state budget and regional corruption indicator, details of their formulation are displayed. Have an enjoyable and entertaining game!
This patch includes: 1. Ability to change map sprite via modding 2. Increased electricity generation for NPP and Gulfstream 3. Problems with electricity from events are moved to a reminder icon in the map window 4. Changed the balance of population growth 5. Bug fixes Have a nice game!
Dear friends, we are holding a contest for the best mod for "Collapse: A Political Simulator" The competition will be held in 3 stages: 1. Submission of the application (30 days are given for this from 02.01.2023) 2. Voting (3 days are given for this) 3. Summing up the results Terms of participation: 1. The application must be submitted by at least 5 mods from 5 different people 2. If there are 5 mods, then 1 winner will get the key, if there are 6-10 mods, then two, if 10-15, then three, if 16-20, then four, if more than 20, then five. 3. Winners receive a key to any of the games / dlc from Kremlingames to their taste / at their request. Link to the application form: https://forms.gle/QGMRzDvrXBJkNZrX6 Instructions for modding the game: https://docs.google.com/document/d/1mAQd9vfuX2gaDEDwNoZ1ApyKPh2Ngp2uPkmsgaxQ-_k/edit?usp=sharing Example mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2910046012
Dear players! We are pleased to present the biggest update to this game. The changelog is attached: . Party coalition mechanics: - Coalition window - Ability to create coalitions - Ability to influence the party in coalition with the player - Interaction with the party in coalition with the player - Ability to go to the regional elections together, to vote together, to impeach together, to take over the Prime Minister's office together and more - Full redesign of the preparation and implementation of regional, general and presidential elections . Statistics: - Added section with the following indicators: Industry Index, GDP, GDP per capita, HDI - Redesigned the Ownership Ratio chart: now it shows absolute values instead of percentages - Comparative charts with Russia, Ukraine, Belarus and Poland have been added - Comparisons with the Republic of 1989 have been added . Increased flexibility of the game: - Expanded interaction in player's party window with population (via new events) - Changed campaign pledge events: All pledges are now always available, but their debuffs depend on the leading wing of the player's party - Added additional faction relationship modifiers - Buttons associated with special coup endings moved to a separate part of the screen - Added 2 new unique buttons for each faction - Introduced a debate between a player's party and his closest rival - Memorized the change of wealth of classes and regions, and affects the support of the owners of certain ministries - Several dozen new events . Improvement of the law window: - Reduced support buffer for proposing a law that has not been passed - Before a package of laws is passed, it will now say whether it is approved and how many laws are being put forward. - The name of the law whose status has been changed is highlighted - The design of the pre-proposal for a package of bills has been changed. - Faction support for the package of laws is displayed. - Reset button appears in the Law Package window instead of the Back button, and if a law is selected, it resets all of the selected laws. - Law package cost is reduced if 3 or less laws are nominated. - The law window now shows the value of the needed resources to advance the law - More laws require a constitutional majority - Bots now nominate more bills - Bots no longer propose laws on the 1st of each month, but twice a month - on the 14th and 28th . Modding tool: - Ability to create new events, modifiers, endings - Ability to rewrite existing events, games and endings - Ability to create your own game situations - Reworked interface for adding mods into Steam and loading mods from Steam - Link to new modding tutorial: https://docs.google.com/document/d/1mAQd9vfuX2gaDEDwNoZ1ApyKPh2Ngp2uPkmsgaxQ-_k/edit?usp=sharing . Economy: - Added indicators for three economic sectors with their status and levels affecting the country's economy - Environment level and its influence on the country's performance added - Corruption and its impact formula has been changed . Balance: - Each party has become unique - with its own modifiers and solutions - Reworked the effects of all modifiers - Some button descriptions adjusted for better understanding - Changed the relationship with classes for passed laws by a factor of 10 - Decreased dependency on treaties in the diplomacy section (proportional to the importance of the treaty) - Less compromise is now needed to bribe more deputies to vote - Bug fixes, game load optimizations have been improved . Other: - Added ability to delete all saves - All modifiers now have their own pictures - Corruption status is now shown in the region window, as this is a very important indicator - Your party icon is now displayed in the main window - New achievements HAPPY NEW YEAR TO ALL! THANK YOU FOR BEING WITH US!
Friends! All this time since the last update we have not been idle. We have been working hard on an update that should significantly improve the game. And we are going to release it before the New Year! A quick recap of the upcoming update: - Totally new and extensive party coalition mechanics; - Expanded stats window, added new stats and changed formulas for old ones; - Increased flexibility of the game, including a redesigned election system, law window and population "memory"; - Improved game interface; - Reworked all old modifiers and added unique features for each party; - Hundreds of new events and modifiers; - And finally, a full-fledged modding tool with which you can create your own events, modifiers, endings, and so on! In all, the update will include several hundred changes. Happy New Year!
Greetings, two new development diaries have come out in the meantime, concerning the topic of modifications and the new coalition system. Collapse A Political Simulator. Developer's Diary - 2. Remaining scripts. Modifications part 2. Collapse A Political Simulator. Developer's Diary - 3. Coalitions
Hello friends! After a bit of a lull, and work on the latest DLC for Ostalgie: The Berlin Wall. Here it is by the way: https://store.steampowered.com/app/1794910/Ostalgie/ We returned to active work on the Collapse. Moreover, we decided to revive the abandoned tradition of publishing development diaries. We hope that in this way you will get a clearer idea of what we are working on at the moment. To date, two development diaries have already been published on our subreddit: Collapse A Political Simulator. Developer's diary - 1. Improving the interfaces. Collapse A Political Simulator. Developers Diary - 2. Modifications part 1. We will try to maintain the current pace and publish diaries once a week.
The update includes: The most importantly thing - a unique MYSTICAL SCENARIO! Uncover the secrets of Mister L and delve deeper into the deepest secrets of the Republic. Fear your darkest dreams and get ready for a ride on the secret subway. Choose between Flesh and Water. Or maybe you like resistance? Turn the world upside down! And: 1. Completely redesigned mechanics of population growth 2. Added a bar for the maximum possible budget of ministries. It depends on the efficiency and corruption in the ministry. 3. An icon now appears on the top right of the map if you are playing the "Last Hero" 4. Added the ability to use the Backspace button in the ministerial distribution window to distribute by 5000 5. New events and modifiers Including a branch of events for Eurovision and modifiers that complicate the game! 6. Fixed bugs 7. Seven new achievements Have a nice play, President!
Patch? Patch! - The "Gulf Stream" is more profitable now. Now the surplus gas from it is not only sold, but also supplied to power plants! And if the construction of a nuclear power plant gives, in total, 20,000 electricity, then the "Gulf Stream" gives, in total, 5,000 electricity now. - Now you can hold rallies in the regions not often than once a day. No more spamming on pause, my dears! - Bugs were fixed (hooray!) Forward and with the song!
Kind evening, gentlemen, comrades! This update includes: 1. New events for interaction with the outside world (more than 10). The world is getting wider! 2. New achievement "The Fourth Power". Forward to Iraq! 3. New modifiers to reflect the changes. 4. Rebalance of the "Update" button in the ministries: Increased Health growth from +0.1 to +0.4, and the price from -5 to -15 Rebalance of the "Raise" button in ministries: Increased Health growth from +0.6 to +0.8, and the price from -5 to -10 Now it will be much easier for you to take and ban all parties! Besides yours, of course. 5. Added the following graphs in the Statistics window (update is every six months): Population growth (3 classes); Growth of needs (3 classes); The budget of the Republic; Party results in elections; Change of property types (5 pieces); It's time for beautiful things! 6. Fixed bugs (hopefully)
Version 1.4.0 presents you: 1. Now you can successfully become unemployed! - The parameter "Working population" is replaced by "Unemployed population", reflecting the unemployment in the country. - Added a flexible scale for changing the percentage of the unemployed population. - Added Unemployment modifiers. - In this regard, the balance of transitions of the population from class to class has been changed. - Added a new thematic achievement - "Republic of Labour". 2. Added 3 new actions in ministries: - Ability to put pressure on large private business in the Business Committee. - Abilities to better manage the Ministry of Agriculture. Squeeze them all! - As well as new thematic achievements: "Tito's Testaments" and "Fiume's Dream". 3. Fixed bugs, hurray!
The update includes the Game Encyclopedia! Hooray! Enjoy reading! Also, the update includes: - Added integration into the WTO - Rebalancing the impact on the economy from the IMF rating, investment and exchange rate - Parties has learned to better handle electricity issue - When you hover over a faction of national minorities, their statistics are also shown - Now the auto-filling of ministries from the party's treasury is turned off as standard from the start - Fixed bugs Have a good game.
This update includes: - More crises for the god of crises! Now it will be worse than yesterday! And new events will help in this. - Now it is clearer which vector of development has been chosen in the region, hurray! - Reworked the influence of vectors and national projects of regions for a better balance. Use national projects more often, now they are even more useful! - Now you dont need to count how much percent of the budget the ministry will have during distribution - we wrote it! - No more clicking on the factions, just hover over the name - and a brief information on it will be displayed. - Reworked the impact on the ministries from buttons in the following ministries: Ministry of Economy, Communications, Industry, Social Policy - New endings related to national minorities - Punishing victories is bad, so saves in the "Last Hero" mode are now deleted only after defeat. - The market is live: now the exchange rate of the Republic can change every day! - Rallies are now more balanced: beware to annoy people with bad laws! - Do you want to know the future of the People's Democratic Territory? We have it now! In the endings. - Your calculator is no longer needed: the game itself shows how the daily indicators of your and other ministries have changed! - 11 new achievements - More bugs for the god of bugs! Have a nice play!
Two minor patches released these evenings: - Bugs were fixed - Minor re-balance - Rebalance of laws adoption Have a nice play!
Update 1.2.0: - Now it became clearer when auto-filling of the ministerial budget from the party treasury is enabled, because it is directly written: Enabled or Disabled - What kind of workers are they who make the minister's working capacity either +500 or -1000? Superhuman or Lowhuman? Now this will not happen. Limited between -25.0 and +125.0. - Now you know exactly when the research is completed and when everything is bad in your party - new icons have been introduced in the map window - Sanctions from Russia or sanctions from the West? Now they drop more often and are much more dangerous. Be careful! - Tired of corruption in the regions? But are you the governor? Now some regional vectors reduce corruption in the selected region! - Clever wife? Sly husband? Now it all displays a new custom modifier. - A small rebalance in 1992, so that there was no instant TOTALITARISM. - Now you know exactly what you will pay for your laws that you try to introduce. - Tired of trying to figure it out? Now, when choosing an action in the Prologue, you will be shown a one-time influence from it. But only one-time, not long-playing! - Did not know? Let's find out. When you hover over the map type change, a list of maps appears. - Changed the type of reporting document served on your table: modifiers are now divided into several types by category. - Did you want to set fire to parliament, like in the good old days? Set fire! - The faction is strong, but requires little... Yes, it is unfair. Now they want a lot! - The CPRF, the LDPR... All of them were created later, not in 92. And how can you cooperate with them then? We've fixed it! - Is that what you wanted? In the settings, you can now enable/disable auto-pause after events. - How long have your hands been itching to ban someone? The enemy's party, for example? Now you can. But it will be difficult! - Tired that the choice is made for you? Now decide for yourself where - in which region - to hold a meeting! - Hurrah! Freedoms have their own sections in Statistics, where it is indicated which laws need to be changed so that freedoms also change. - So. You complained - we fixed it: Sandbox became much easier, and Difficult and Collapse - more difficult. Freedom for parrots! - Did the loans seem useless? But now it is more useful to get on the credit needle! Just check your relationships first. - Insufficient funds come from the budget of the Republic to the budget of any of your ministries? Reallocate funds between your ministers! - It has become even more dangerous to anger the upper class: they will start funding the opposition if they are too angry! - Well. The constitution comes first. And therefore, to change the laws on the Suffrage and Percentage Barrier, 2/3 of the votes for are now required. - Tu-tu-tu. A new faction has arrived. Agree with national minorities or just get rid of them! Forward! - Get to work: 5 new achievements just for you! - Bugs? Bugs! Have a nice play!
After reading all of your ideas and suggestions, we were so filled with philosophical knowledge of our existence that, unknowingly, we shifted the layers of the fabric of our planar's time: - Presidential election reports are prettier (separate tab in the Statistics window) - Small businesses and cooperatives no longer seek to gobble up the entire economy by 1993, but will wait patiently, like docile dogs. - Electricity has been fixed (hopefully), the lights are no longer out. - Thanks to Ouija boards, your spiritual boundaries have been expanded: extra buttons (three) for the Foreign Ministry and (five) for the Prime Minister. - Now you don't have to constantly have time to replenish your Stea... purse. i.e. the ministerial budget, there is a button for auto-replenishment - Minus the bugs (right?). - The magic of the Spacebar button is back - now, when you press it, you not only pause it, but also un-pause it (if you set it yourself) - Now you don't need a Ouija board to figure out which ministry/which faction is whose, just look at the color of their name - Creating and promoting laws is not as easy as it sounds: now with less than four laws nominated, the price of nomination will be much more expensive - Too rapid growth of the economy leads to a huge gap between all areas of society, so the modifier "Diseases of Economic Growth" has been introduced - Some laws are revised, so that government agencies will finally begin to adequately fight corruption and crime in the regions, rather than eating donuts at the nearest beer hall - How often did factions fade away by 2004? Now the people won't always let them end up like that: the power of factions grows if things are bad in the country - The disgruntled bourgeoisie will no longer just finance the occasional couple of protests against the ruling Party, they will now use their main weapon: private and mixed (to a lesser extent) corporations will hide some of their revenues from the state so as not to pay taxes - Balance, like Evil Santa, has come to the Regions and balanced the bottom three (last) buttons - Now you no longer have to manually count the number of deputies - there is a chart in the corresponding window - Other parties now don't just leave organizations at the whim of their left heel, but consider the dependency and, if there is too much, try to lower it - Tired of the old headlines and newspaper clippings? Now there are more of them! - Integration economic treaties now reflect more favorably on your market!
What's done: - Less bugs, more bugs! - Now you don't need to pump your hands to click on the right-hand menu box on the map. All you have to do is press Esc. - Lack of electrical power will no longer plague you in your dreams. Certain integration schemes and sciences will help you build it up automatically. - Why did a voluntary contribution to the ministry budget give you corruption? We don't know (we know). But now there is no more of that! - It's easy to win people's minds with populism, of course, but not so easy now... - Now you no longer have to manually count the votes. They have already been counted for you! - You wake up, there's a rally. You go to work, there's a rally. On your way home from work, there's a rally. You go to sleep, there's a rally. But now we've broken the wheel of sansara. Hooray! - Some of the birds had an extra wing that had grown, either too soon or in spite of it. So we took it away. - They say the corruption is too much. Have you heard? And now we've taken action by changing a few buttons... - Now the saves will tactfully ask you if they should be overwrited. - Have the typos been corrected?
Collapse: A Political Simulator
Kremlingames
Kremlingames
when the Republic gets its independence
Strategy Simulation Singleplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
Mixed
(137 reviews)
http://kremlingames.com/
https://store.steampowered.com/app/990260 
LinuxOS [383.8 M]BETA Collapse: Linux [498.6 M]
Collapse: A Political Simulator
- is a grand strategy game that takes place in 1992-2004. You take, into your own hands, your own Party, in the conditions of total devastation of one of the fictional post-Soviet states of Europe, and try to realize your (or someone else's) political dreams in the shaky arena of this shaky situation. But first, you should at least get some important state positions, or do you want to stay in opposition all your life without seeing the "captivating star of happiness"?
Features
- Immerse yourself in the seething cauldron of politics in a fictional post-Soviet republic from 1992 to 2004.
- Lead one of 7 political parties, compete for power with others and solve internal conflicts.
- Taking the reins of government, lead the young republic in this turbulent time, or criticize the government while being in opposition.
- Determine the internal and external course of your country, balance between different groups and world leaders.
- Look for ways out of the economic and political crisis, while not completely losing the support of the population and state elites..
Or maybe the time has come for the state to become You?
Well, try it!
- OS: Ubuntu 16.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 16.04+. SteamOS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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