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Ship systems


Last time for singleplayer I was writing about your crew management. Today I would like to write something about managing your ship systems. There are three main ship systems. Fuel, energy and life support.
Most of the fuel is used on engines and jets, but some of the fuel is also necessary for secondary modules to work. Main producer of fuel is the refinery. This module is responsible for producing fuel from oil resourcethat you can gather mining asteroids. If you run out of fuel your engines and jets stop working and you may find yourself stranded in space waiting to run out of resources. The next main system is energy. Most of the modules are using energy either continually or on trigger. If the energy levels are depleted, modules dependent on energy will stop working. Some of the modules that use energy continually are responsible to keep your life support levels up so make sure your reactor has always enough uranium. Third one is a life support. If this one goes down, your crew will start dying. Make sure to always keep your life support levels as high as possible. As you could figure crew members are depleting your life support. The less crew members you have awake, less life support you consume, but also your crew will age without any offspring. You need to find balance. To keep your life support system up, there are two modules. Botanics that use carbon resources and filtration that use fuel system. Both of these modules are also dependent on energy system.
There is a safe guard for every system. It is called system transfer. In three main modules responsible for your systems, you may activate system transfer. It will consume three times more of another system to help stabilize system you are losing. In a refinery you can transfer three units of life support to produce one unit of fuel. In a reactor you may produce energy from fuel and in botanics you may produce life support from energy. As you can see it is quite a wasteful way to preserve your systems, but in an emergency situation it may buy you some time and save your crew.


[ 2021-02-05 15:06:02 CET ] [ Original post ]

Towards The Stars
Peter Tkačov Developer
Peter Tkačov Publisher
first half of 2021 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
Mixed (10 reviews)
Public Linux Depots:
  • Towards The Stars - Linux [1.65 G]
You are the captain of a mining ship watching your home world being destroyed by a large asteroid. Your only hope is to gather resources, create new technologies and set off on a long journey into the deep space to search of a new home.

Features
  • Resource mining: Mine asteroids to gather common and rare resources. Find the rare specimens and upgrade your ship.
  • Ship management: Manage your crew and ship modules to ensure long term crew survival. You have tree main systems. Fuel, energy and life support. If anyone of them drops to zero, your are in a big trouble.
  • Galaxy exploration: Travel across the galaxy, explore the star systems, find and research new technologies and avoid danger.
  • Zero gravity simulation handling: In a space there is no drag and no gravity so flying is dangerous and difficult, it will take some practice to master.
  • Local multiplayer: Match your piloting skills with your friends playing on one computer using gamepads in tree multiplayer modes. Free for all, deathmatch or team deathmatch and race.

MINIMAL SETUP
  • OS: Ubuntu 16.04+. CentOS 7
  • Processor: 2.2GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 19201080 DX10
  • Storage: 2 GB available space
GAMEBILLET

[ 5888 ]

10.79$ (10%)
7.11$ (11%)
8.27$ (17%)
13.34$ (11%)
50.96$ (15%)
16.57$ (17%)
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41.99$ (16%)
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16.97$ (15%)
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4.12$ (17%)
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7.0$ (53%)
12.74$ (36%)
0.54$ (91%)
6.39$ (20%)
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0.9$ (92%)
7.64$ (36%)
1.58$ (95%)
0.54$ (91%)
0.9$ (92%)
0.79$ (89%)
8.0$ (80%)
8.49$ (58%)
3.06$ (66%)
1.02$ (83%)
8.49$ (58%)
6.38$ (57%)
0.51$ (74%)
0.53$ (92%)
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11.24$ (55%)
0.53$ (95%)
0.64$ (87%)
1.95$ (90%)
2.69$ (91%)

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