





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Fixed some minor bugs resulting from the port to the latest Unity version.
Manic Archers was updated to the latest Unity version which means it should run faster and more stable on most machines.
The last bugfix did still include some XControl libraries which under certain cirmcumstances still led to memory leaks on Windows machines. These libraries are now completely removed and the game should run much more stable on Windows. Minor gameplay improvements were made as well like slightly larger hitboxes for arrows and powerups, making collecting them easier.
This update fixes a bug which made the game crash under certain circumstances when using X-Box controllers (or compatibles) in the Windows version. The crashes were happening often and are fixed with this update.
This update contains bug-fixes:
First big update after release - major performance improvement
Fixes of several bugs surfacing after long-term testing which occasionally could lead to crashes. The game should be much more stable now especially in matches over several hours.
Fixing the last fixes... should be final by now.
If there are no more bugs popping up in the extended testing phase, this might be the final version to publish.
The last bugs are fixed, new intro screen, everything polished. This might be it and we are well in time. Nevertheless this version will be tested for a while until the variants for consoles (PS5, Xbox and Switch) will be built.
Manic Archers is in the last testing phase and many smaller issues were found and fixed. There might be a few more smaller updates delivering fixes that might pop up.
We are currently testing the game intensively to locate and eventually fix the last bugs. The game should be finalized very soon and after another testing phase official publishing should take place. Apart from that we are planning to do some more artworks to support more intense marketing.
Hot-fixed a bug by which coop-mode could not be started anymore.
- new powerup "ballista" - new desert level - beach level overhaul - enemies are now tossable into the air - several new and improved animations and arcade style effects - many more fixes and improvements
- Many new visual animations and effects more aligned with the arcade pixelart style - Waterflushes now happen if ice is being melt by fire, explosions, etc. - Many fixes and improvements
- Complete coop mode overhaul - distinctive levels with fixed opponents - Player speed is now configurable in options as slow, medium and fast (allowing for more tactical matches) - default will be medium in the next update (right now it is fast to keep the status quo) - Difficulty settings easy, medium and hard for coop games - Different number of player lives, depending on how many players join in for coop - Player now casts dust on the ground if moving - Blinking exclamation marks now differ for different approaching dangers - Fixed jumping through the cloud layer in several maps - Damage done to an archer now casts a circle on the ground for better recognition of what is going on - Many fixes and improvements
- Again mainly a graphics overhaul - new spawn animations, making it easier to see which player spawns where - new fireballarrow (supercharged default arrows) hit animation - new dash animation - new supercharged wind animation - Many fixes and improvements
Big update: - Overall graphics overhaul - In-Game fonts look better now - Spikearrows now cast fists - New supercharged hole arrows cast blades from the ground - Many fixes and improvements
- Switched to true pixel graphics (from HD-graphics with pixel sprites) - Updated menu graphics and colors - Fireball arrows while supercharged now have a short charge time - Player being on fire is now much more significant - New stand/run to top/bottom animations for archers - Dragon armor and threeway arrows powerups are now permanent (not limited duration anymore) - Removed colorised enemy bug in coop mode - Supercharged rage arrows visually updated - Many fixes and improvements
- General graphics improvements and straigthening - New map with interactive puck - Many improvements and fixes
- Supercharged dash now has a trail of explosions - New supercharged shield jingle - Supercharged slime arrows now cast slime blobs which chase players and explode - Supercharged fire arrows now also cast a line of fires - Several new/replaced animations and sprites (ice spikes, etc. ) - Several fixes and improvements
- several Game fonts updated - Slime-Arrows now spawn slime blobs in supercharged mode - White explosions now emits small explosion-lanes in supercharged mode - Fire-Arrows now create rolling rows of fire in supercharged mode - Many fixes and improvements
- Fixed arrow speed - New spawn animation - Player indicator upon respawn now adjusts to side of player if player spawns at borders - Several fixes and improvements
- Players now respawn farthest away from other players, which results in more relaxed gameplay - Several fixes and improvements
- Player stats now show on winning screen (wins in a row and overall win ratio per player) - Added minimal auto aiming to normal arrows - Improved several maps - Damaged breakable objects now have proper sprites - Supercharge animations are now coloured for better recognition - Several overall fixes and improvements
- New tactical powerup: spike-arrows - Powerup settings to enable and disable powerups - Many fixes and improvements
- Players now have a powerbar which fills up on various actions - Once the powerbar is filled, all powerups are in supercharge level, that means the powerups are much more powerful then - NPCs now accompaning the battle - New map (floating island - easier version than before) - Photosensitivity warning - Loads of fixes and improvements
- Improvements on menu controls - Improvements on XBox 360 controller stick noise (noise is now cancelled out so it does not result in movement - hopefully for all 360 controllers as they seem to have different noise levels even) - Fix for teamplay score not counted correctly in Versus with Timelimit - Other fixes and improvements
- Versus mode is now available with timelimit and respawning - All arrow types are now distinguishable also when lying on the ground - Some new graphics and effects - Fixes and improvements
- New AI opponents / bots - playing Manic Archers alone finally becomes an option - New logo - New main menu - New "Join Game"-Screen - New map - New graphics & sound effects - Many overall fixes and improvements
- Introducing pushable and tossable objects (via stomp move or explosions) - New map - Lots of graphics improvements and some fixes
- Fixes to the UI-controls - Xbox controller D-Pad support on Windows (the controller is not really supported on Mac / Linux) - New explosion animations - Introduced 2 players minimum to play, as there is no real singleplayer (yet) - Several fixes and improvements
- Reduced the tornado range to make it less OP - New game music - Archers can now jump over boxes, bushes and chests - Bigger dash-reflect animation and sound - Added more range to homing arrows - Second level of dragon-mask powerup is now red for better differentiation - Several fixes and improvements
- Fixed a bug: players did not score points in non-versus game modes if players joined the game without player 1 (or generally previous players)
- New game mode: Conquer, dominate the map by acquiring flags - Several fixes and improvements
- Fire arrows now cast a fire burning for a few seconds - New map elements like bushes and torches to shoot - New map - Wind arrows now cast a tornado - Teamplay only possible with 3 or more players - Several fixes and improvements
- Homing arrows powerup - Points x2 powerup for King of the Hill & Chicken-modes - Round countdown now shows player positions already - Indicators if player scores in Versus-mode (+1 / -1) - New map - Many new graphical effects - Several fixes and improvements
Big update including: - New player portraits of the 4 archer-brothers - New aiming system if shoot button is held down - Arrows are now propelled correctly after being affected by explosions or stomps - New sounds and visual effects - New timer before the round begins - Many fixes and improvements
- New map - New wind-arrows - Many new effects and animations throughout (stomp, jump, arrows, etc. ) - Several fixes and improvements
A big, highly visual upgrade: - Added effects to all arrow types so players better know what they are dealing with - Introducing stomping (press JUMP + DOWN in mid-air - all special moves are listed in the description) - Bomb arrows now have a minimum delay until they explode so players do not kill themselves with them that often - Upgraded a lot of effects in a style similar to the arrows - This upgrade should also fix resolution problems under Windows - Fixed the bouncing arrows so they are now also reflected if shot in 90 degrees onto a wall - Fixed players shot in water would not disappear
- Added a splash logo for Ancient Most High games and updated the game icon - New menu - New woods overlay randomly in wood-maps - Players are now getting more reddish if damaged - Fine-tuned the lightning animation - Several small fixes and improvements
- New "join game" background - New combo-finish background - New lightning animation and player-hit animation - Several small fixes and improvements - *should* also fix some resolution problems on 4K TVs and probable other resolution problems
- New pause screen - Improved auto aiming - Smooth angles for ray and mini-arrows-powerups - Enemy kill count in coop/singleplayer - Several small fixes and improvements
- Map selection screen added - The currently scoring player is now indicated in the display as well as the leading player in the current round (score is slightly zoomed in) - Better team indicators (small circles around players) - New powerup spawn animation - New visual effects - Several small fixes and improvements
- New optional circle indicators around players for faster recognition - The rounds of a game are now adjustable in the settings - Charging of players are now indicated by a dragon helmet instead of a charge-animation - King of the Hill mode now features a big cross in the scoring area for better recognition - Super dash with a dragon helmet results in dragons being sent across the map - Several small fixes and improvements
- new intermediate screen - new combo effect - several small fixes & improvements
- Fixed a bug: some sounds were still in old volume when changing sfx-volume in game - Fixed a bug: coop starting in previous wave after going back to menu and starting coop mode again
- new bomb animation - new player charged up animation - several small graphic touch ups
- introducing handicap for better game balance - better handling of soundfx/music volume controls (some sounds were not affected) - player fire is now bigger for better recognition - several more small bug fixes and improvements
- Updated player sprites - All players are now able to control start- and pause-menus - Small bugfixes and improvements
- Settings menu for changing controller settings, sound-/music-volume and sudden death time - New map - Several small fixes and improvements
- Sudden death in versus mode after 60 seconds - New visual FX - New map
- New powerup for triple arrows - New visual fx - Rain in some levels - Background sounds
- New cloud layer in one map - New winner portraits - Removed bug in non-HD resolutions accidentally extending the map - Several small improvements and bugfixes
- Super arrow shots added (shoot an arrow at the apex of a jump) - Players are now slightly tossed by arrow hits - Hit combos are counted and displayed, if players are hit multiple times while tossed - New visual FX - Several smaller bugfixes and stability improvements
- Trees are burnable now - Arrowhits push players around now - Several new visual FX - Some new sounds - New grass-skin for falling blocks - Tentacles map element - Fixed several smaller bugs
- Superdash introduced (Dash short before touching ground after jumping) - One new map - Several map improvements - Better collision detection on sky-map - Several stability improvements - Several small bugfixes
- Fixed score counting bug in King of the Hill - Added new map floating in the sky - Added new powerup "Charge"
Small Bugfixes: - Slime damage now delivered from the right player - Chicken changes owner when a player is dashed - Teammates are not frozen anymore - Removed a rare bug when players were applied damage by a stuck arrow on collecting it
- New powers "Portal", "Army", "Slime Arrows" - Windchannels on some maps - Trails for player dash - Small bugfixes and improvements
- Small bugs fixed - Overall small improvements in gameplay - Little FX adaptions
[ 5979 ]
[ 1961 ]
[ 3733 ]