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What's new in version 1.3.6? New "Adventure Mode"
What's new in version 1.3.5? Physics Glitch Fix I finally found a computer that clearly showed physics glitches. So I was able to fix, test and confirm the solution this time. New "No Paw" game mode Occasionally, the player will play a "No Paw" level. It removes the paw paddle, uses a powered up ball and makes walls safe. There will be tile and enemy hazards instead. New tutorial level The new tutorial level is a "No Paw" level to allow new players to get used to the ball controls. Basic dual stick controller support The ball and paw paddle can each be controlled by the left and right circle stick on a dual stick controller. Menu and re-bind support will be added later.
In reviews and comments, players mentioned that they wanted power-ups in this game. One reviewer mentioned the idea to change the ball power-ups based on different animals. I really loved that idea! So now, whenever you rescue an animal, your paw and ball will transform into the species of the rescued animal. Each animal has a special ball power or paw power. List of current power-ups are:
Here's a little patch on request ^^
The game captures the mouse during gameplay, so it doesn't unintentionally leave the game window in the middle of the action.
The mouse is released in menus, including the in-game options menu when you press
Update for FoxPaww v1.2.1 "Challenge Mode" With this update, I attempt to address most complaints I've read about bugs and frustrations in the game. if I missed any bugs, please let me know. I will find and fix them in the next patch. Larger new features will be released in a later major update.
I've heard you and learned from you. You wanted a more challenging game mode, so here it is! In addition to keeping the original Relax Mode, I present to you the new Challenge Mode! Are you ready for this? New Features:
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