Devblog 2: Constructions robots, events and buildings
I did not like that the buildings would pop out of nowhere, especially when your buildings would upgrade! So I came up with a giant building robot that will upgrade and build your buildings. The whole process went from pen and paper, to Blender to Unity:
I then proceeded to animate it and this is how it looks:
I also created a Devblog video about this creative process! You can check it out below. Make sure to subscribe to the Youtube channel if you did not do that already [previewyoutube=knkqpTySCz0;full][/previewyoutube] I'm really satisfied with this as it gives your cyberpunk city a gritty, alive feeling. I will probably create some variations and other types of robots in the future.
I implemented an event system. You now have a City News panel that will keep you updated about what is happening in your city. For example, you get notified when a new building becomes available, or when something important happens in the city. I'm really excited about this become it's very flexible and it will allow me to add a lot of random news in the game, as well as add additional mechanics. To test it out, I added a new event, which is occupation! If you leave the dissidents in your city unchecked, they will occupy buildings and streets, taking over. You can leave them be - you will get some bonuses out of this as well - or you can remove them by force by placing lots of self-driving police tanks and vans. This is how an occupied area looks like:
At night, you will be able to see the fires burning in that area:
I'm planning to add more events in the future - I want to add an Android Revolt event, where the androids in your city will gather somewhere and try to start their own, closed community. I will also add an organized crime event, that will create an organized crime structure out of normal street gangs. Please leave a comment if you have any ideas about future events!
As always, I've added a bunch of new buildings and variations of existing buildings to the game. In particular, I focused on special buildings. I added the Darwin's Island park - a public parks for your wealthy citizens:
As well as the Electric Sheep Zoo - a zoo that displays electric animals such as sheep and turtles:
I also added more evil buildings, like the Self-driving Police van station. It will curb the local street low-level crime:
This is how it looks in-game:
And the secret service listening post. It will remove dissident citizens and bring them to secret jail locations:
As well as the secret service black interrogation site:
That's it for this devblog! I will publish another one as soon as the last addition is complete. Don't forget to add Skid Cities to your wishlist if you did not do that already! Please let me know what you think in the comments below.
[ 2020-10-29 18:53:54 CET ] [ Original post ]
Woha this has been a very busy month! I added a lot of new buildings and effects. Let's check them out!
Building Robots Animation
I did not like that the buildings would pop out of nowhere, especially when your buildings would upgrade! So I came up with a giant building robot that will upgrade and build your buildings. The whole process went from pen and paper, to Blender to Unity:
I then proceeded to animate it and this is how it looks:
I also created a Devblog video about this creative process! You can check it out below. Make sure to subscribe to the Youtube channel if you did not do that already [previewyoutube=knkqpTySCz0;full][/previewyoutube] I'm really satisfied with this as it gives your cyberpunk city a gritty, alive feeling. I will probably create some variations and other types of robots in the future.
Events
I implemented an event system. You now have a City News panel that will keep you updated about what is happening in your city. For example, you get notified when a new building becomes available, or when something important happens in the city. I'm really excited about this become it's very flexible and it will allow me to add a lot of random news in the game, as well as add additional mechanics. To test it out, I added a new event, which is occupation! If you leave the dissidents in your city unchecked, they will occupy buildings and streets, taking over. You can leave them be - you will get some bonuses out of this as well - or you can remove them by force by placing lots of self-driving police tanks and vans. This is how an occupied area looks like:
At night, you will be able to see the fires burning in that area:
I'm planning to add more events in the future - I want to add an Android Revolt event, where the androids in your city will gather somewhere and try to start their own, closed community. I will also add an organized crime event, that will create an organized crime structure out of normal street gangs. Please leave a comment if you have any ideas about future events!
New Buildings
As always, I've added a bunch of new buildings and variations of existing buildings to the game. In particular, I focused on special buildings. I added the Darwin's Island park - a public parks for your wealthy citizens:
As well as the Electric Sheep Zoo - a zoo that displays electric animals such as sheep and turtles:
I also added more evil buildings, like the Self-driving Police van station. It will curb the local street low-level crime:
This is how it looks in-game:
And the secret service listening post. It will remove dissident citizens and bring them to secret jail locations:
As well as the secret service black interrogation site:
That's it for this devblog! I will publish another one as soon as the last addition is complete. Don't forget to add Skid Cities to your wishlist if you did not do that already! Please let me know what you think in the comments below.
Skid Cities
Vittorio Banfi
Vittorio Banfi
Feb 2021
Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(67 reviews)
http://skidcities.com/
https://store.steampowered.com/app/1242630 
Skid Cities Linux Depot [10.48 G]
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.MINIMAL SETUP
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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