November devblog
Your factories will produce toxic waste, and you can store it in the wasteland. I made it so you can expand it indefinitely, and I also added some cargo ships that will bring the waste from your factories to the wasteland:
You don't need wastelands at first, but if you want your factories to prosper, you will somehow need to decrease the toxic waste lying around. Either by scattering around your factories or by building wastelands.
I wasn't satisfied with the yellowish UI that I had, so I changed its main colors a bit:
Now it looks a look better. The UI is a big part of the game, so I expect to keep iterating on it.
Based on how you structure your city, parts of it will be considered utopian or dystopian. They are both valid options with different outcomes and influences. You can decide and structure your city how you want. For example, building sewers near residential areas will increase the dystopian score of these buildings.
What do you think? Leave a comment with your ideas and what you would like to see in game!
[ 2020-12-15 01:32:00 CET ] [ Original post ]
November has been so busy that I'm getting to write an update blog post only now. I've added a bunch of new stuff to the game: wasteland, a new UI, and a new dystopia mechanic. Let's take a look! I also created a devblog video with this update: [previewyoutube=2EsIbvExKrA;full][/previewyoutube]
Wasteland
Your factories will produce toxic waste, and you can store it in the wasteland. I made it so you can expand it indefinitely, and I also added some cargo ships that will bring the waste from your factories to the wasteland:
You don't need wastelands at first, but if you want your factories to prosper, you will somehow need to decrease the toxic waste lying around. Either by scattering around your factories or by building wastelands.
New UI
I wasn't satisfied with the yellowish UI that I had, so I changed its main colors a bit:
Now it looks a look better. The UI is a big part of the game, so I expect to keep iterating on it.
Dystopia/Utopia mechanics
Based on how you structure your city, parts of it will be considered utopian or dystopian. They are both valid options with different outcomes and influences. You can decide and structure your city how you want. For example, building sewers near residential areas will increase the dystopian score of these buildings.
What do you think? Leave a comment with your ideas and what you would like to see in game!
Skid Cities
Vittorio Banfi
Vittorio Banfi
Feb 2021
Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(67 reviews)
http://skidcities.com/
https://store.steampowered.com/app/1242630 
Skid Cities Linux Depot [10.48 G]
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.MINIMAL SETUP
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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