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Performance path

I've rewritten large chunks of the city logic, which is now computed on your other CPU thread core. What does that mean? Well, that the stutters should be now gone, and that big city will update way faster than before From my testing, a large, 9 levels city that used to update every 3 minutes now updates every 20 seconds! Of course, there is more work to be done on the FPS side with the 3D model optimizations, but apart from that, you can now scale your city to be HUGE. Please do it. Also: The rocket port is now launching an actual rocket every 60 seconds.


[ 2021-04-02 00:31:50 CET ] [ Original post ]



Skid Cities
Vittorio Banfi
  • Developer

  • Vittorio Banfi
  • Publisher

  • Feb 2021
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (67 reviews)


  • Review Score

  • http://skidcities.com/
  • Website

  • https://store.steampowered.com/app/1242630 
  • Steam Store



  • Skid Cities Linux Depot [10.48 G]

  • Public Linux depots

  • Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

    A full, immersive world

    The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

    Build your city on top of your city. Or below it

    There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.

    Utopia or dystopia

    Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

    Welcome or reject corporations, criminals, and more

    As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
    MINIMAL SETUP
    • OS: Ubuntu 19 or later
    • Processor: 64BitStorage: 12 GB available space
    • Storage: 12 GB available space
    GAMEBILLET

    [ 5951 ]

    1.50$ (90%)
    1.20$ (92%)
    1.63$ (18%)
    2.22$ (78%)
    12.42$ (17%)
    16.39$ (18%)
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    11.04$ (15%)
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    5.26$ (74%)
    9.77$ (67%)
    12.59$ (16%)
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    49.87$ (17%)
    9.89$ (34%)
    12.59$ (16%)
    40.95$ (18%)
    9.35$ (22%)
    GAMERSGATE

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    9.0$ (70%)
    7.49$ (63%)
    2.63$ (74%)
    0.98$ (90%)
    3.4$ (83%)
    7.0$ (65%)
    5.62$ (44%)
    0.94$ (81%)
    3.0$ (50%)
    0.68$ (89%)
    3.75$ (62%)
    0.75$ (92%)
    8.8$ (65%)
    21.24$ (15%)
    9.38$ (81%)
    9.0$ (77%)
    3.4$ (80%)
    1.13$ (92%)
    5.0$ (50%)
    3.6$ (64%)
    13.39$ (33%)
    4.95$ (67%)
    20.82$ (40%)
    0.94$ (81%)
    0.75$ (92%)
    6.0$ (70%)
    1.5$ (92%)
    2.0$ (80%)
    0.75$ (92%)
    8.0$ (60%)

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