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Introducing Commercial zoning, the first community mod, and more

Hi all! A very beefy update this week. Three major news: Commercial Zoning, the first workshop mod, and critical adjustments to the cyberpunk system

Commercial Zoning




You can now zone commercial services for both poor and rich citizens. The commercial zoning has 4 levels of development and is now required to develop your city after a certain point. They also receive cyberpunk points from buildings around them, and generate taxes.

First community mod released!



The amazing Peri from our Discord community released the first-ever Skid Cities mod! You can activate it in-game from the main menu. It will replace the perky slums with futuristic domes for your poor citizens. This is very exciting, and I know for sure that another mod is in the works by another player. To celebrate the occasion, I'm making the workshop visible to everyone, not only to the Skid Cities players. If you are thinking about creating a mod, join our Discord here - it's very easy to get started and add crazy cyberpunk stuff to the game!

Cyberpunk adjustments


I found and fixed a big problem introduced to the cyberpunk system in the last 3 days - basically, the value did not reset well, and the buildings will always max out to the highest possible level of cyberpunk. I fixed it, and now the game progression feels a lot more natural, organic, and fun. I also added some other limitations to your building development - for example, if you don't add an airport, your corporation offices will not go over level 1, regardless of their cyberpunk level. If a building development is blocked in such a way, you can find it out by right-clicking on it.

Plus the usual


A bunch of other bug fixes as usual. Thanks to everyone who took their time to submit the bug reports and help me in the Discord community, I really appreciate it! Fixed the delete save game from the main menu (finally!) Fixed the progression of the Public augmentations Fixed a bug where the city newspaper would report on unlocking a building with no name (it was fun until it lasted) Fixed a bug that was causing lag spikes when cars are active


[ 2021-04-10 19:16:53 CET ] [ Original post ]



Skid Cities
Vittorio Banfi
  • Developer

  • Vittorio Banfi
  • Publisher

  • Feb 2021
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (67 reviews)


  • Review Score

  • http://skidcities.com/
  • Website

  • https://store.steampowered.com/app/1242630 
  • Steam Store



  • Skid Cities Linux Depot [10.48 G]

  • Public Linux depots

  • Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

    A full, immersive world

    The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

    Build your city on top of your city. Or below it

    There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.

    Utopia or dystopia

    Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

    Welcome or reject corporations, criminals, and more

    As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
    MINIMAL SETUP
    • OS: Ubuntu 19 or later
    • Processor: 64BitStorage: 12 GB available space
    • Storage: 12 GB available space
    GAMEBILLET

    [ 5951 ]

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    11.02$ (15%)
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    24.89$ (17%)
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    9.79$ (30%)
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    6.25$ (75%)
    5.0$ (75%)
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    0.75$ (92%)
    6.74$ (55%)
    15.99$ (20%)
    17.49$ (30%)
    1.88$ (81%)
    1.13$ (92%)
    22.49$ (25%)
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    3.67$ (47%)
    0.38$ (92%)
    2.5$ (50%)
    6.0$ (70%)
    2.5$ (90%)
    1.0$ (80%)
    19.99$ (20%)
    9.37$ (63%)

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