Introducing: Bridges, mountains, rivers, lakes
It will not affect existing cities, so if you want to try it out, create a new city. The first time that you will create a city, a procedural terrain will be generated. In this first iteration, the terrain may contain: - Rivers - Lakes - Mountains I really like terrain generation as it makes every city you create unique, and it allows you to take advantage of the natural terrain to build your city! Your first underground level will be affected as well. Your pipes will have to work their way around underground mountains and rivers.
This release also introduces bridges to let you build roads on top of rivers, lakes, and city canals. Just build a road on water and the game will take care of the rest. This release also introduces the canal network. Your canals will need to be connected to a natural body of water in order for them to work. Just drag your canals to a natural lake or river.
I've also included a handy minimap on the bottom left. It shows both the natural landscape and your city structure from the top. If you zoom in, it will also display your field of view. Click anywhere on the minimap to move the camera, fast.
On top of these, I focused my efforts on bug fixing and performance: (Important!) Fixed the annoying bug that spawned a building but did not calculate it when expanding roads and other city data Fixed the camera sometimes moving too near and becoming black Improved car performance Fixed player movement stutters Fixed main menu music too low for new players Fixed gun shop of level 2 (poor commercial) not having a name
When a level 4 building is downgraded, buildings built on top of it will be destroyed as they have nowhere to stand Added more opacity when working on upper levels The rocket port unlocks based on population
[ 2021-04-19 02:27:37 CET ] [ Original post ]
Hey cyberpunk builders! Excited to introduce the first iteration of procedural terrain generation in Skid Cities.
Terrain Generation
It will not affect existing cities, so if you want to try it out, create a new city. The first time that you will create a city, a procedural terrain will be generated. In this first iteration, the terrain may contain: - Rivers - Lakes - Mountains I really like terrain generation as it makes every city you create unique, and it allows you to take advantage of the natural terrain to build your city! Your first underground level will be affected as well. Your pipes will have to work their way around underground mountains and rivers.
Bridges & Canals
This release also introduces bridges to let you build roads on top of rivers, lakes, and city canals. Just build a road on water and the game will take care of the rest. This release also introduces the canal network. Your canals will need to be connected to a natural body of water in order for them to work. Just drag your canals to a natural lake or river.
Minimap
I've also included a handy minimap on the bottom left. It shows both the natural landscape and your city structure from the top. If you zoom in, it will also display your field of view. Click anywhere on the minimap to move the camera, fast.
Bug fixes & performance
On top of these, I focused my efforts on bug fixing and performance: (Important!) Fixed the annoying bug that spawned a building but did not calculate it when expanding roads and other city data Fixed the camera sometimes moving too near and becoming black Improved car performance Fixed player movement stutters Fixed main menu music too low for new players Fixed gun shop of level 2 (poor commercial) not having a name
Other things
When a level 4 building is downgraded, buildings built on top of it will be destroyed as they have nowhere to stand Added more opacity when working on upper levels The rocket port unlocks based on population
Skid Cities
Vittorio Banfi
Vittorio Banfi
Feb 2021
Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(67 reviews)
http://skidcities.com/
https://store.steampowered.com/app/1242630 
Skid Cities Linux Depot [10.48 G]
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.MINIMAL SETUP
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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