Hey cyberpunk builders! Sorry for keeping you updated as much as before. I did not disappear! The reason is that I started a huge effort: Reworking all of the colors of the game to better match a specific feeling.
In short, I was not happy with the final color scheme of the game, so I decided to rework all of the art of the game, adjusting the textures so that they match a specific palette. For example, it goes from here
To here
It's a massive work as there 100 and more unique 3D models in the game, each of them has at least 10 separate textures that need to be changed and adjusted in Substance Painter. I then need to 'bake' the textures into one big texture (the texture atlas) so that the game runs faster. I do that in Unity. Plus, I need to adjust the textures used by the 5 unique terrains, and the objects that appear on them, like the trees. I've been working on this for 3 weeks and I'm only 20% done, so I thought to give an update.
But why am I doing this???
I created all of the art of the game myself, and I was not satisfied by the final result. This is a problem as I plan to add a lot of content to the game in the near future. So before scaling the content up, I want to align the art with my aspirations. I consulted with a bunch of smart artists that I know - I worked with BeaBanfi (also the author of the news painting that you see in-game). Bea helped me understand that the issue was the color palette, and opened my mind about this topic. I also worked with Octavio S. who created some analysis and concepts as the following:
The final result will be a more consistent and pleasant art style that will allow me to scale up the content, add a lot more regions, organizations, and so on. Stay tuned!
Skid Cities
Vittorio Banfi
Vittorio Banfi
Feb 2021
Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(67 reviews)
http://skidcities.com/
https://store.steampowered.com/app/1242630 
Skid Cities Linux Depot [10.48 G]
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
[ 5951 ]
[ 3221 ]