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New models and bugfixing: Quick update

Hey cyberpunkers! A small update to address some bugs and remodel some buildings so that they look better and run faster. Every time you see me updating a building 3D model, know that I'm not only doing that for esthetic purposes: In the process, I also optimize the model so that it runs faster and does not slow down in big cities. Let's start!

New model for the Camera nest


The camera nest is the smallest police building you can set up. It will detect crimes and tag the perpetrators as criminals. It can be placed on top or instead of a stretch of road, making it useful at any level of your city. Of course, if the crime in your city is very high, it may not be enough. This is how it used to look:
I really did not like it. The proportions were off, plus it was just not looking very good. But how to improve it? I came up with another concept for the camera nest, where the camera nest is a floating, donut-like device full of security cameras in every direction. This is how it looks:
Same shot but during the night:
Plus, if you zoom in, you will see it floating and turning around, checking your citizens out. I really like it now! Especially during the night, it makes it way more recognizable.

New model for the Wiretap front


The model for the wiretap front was very elaborate, but off in terms of proportions. Plus, it was very poorly optimized! This is how it looked:
Why don't I like that? Well, this is the second tier of secret service control buildings, used to decrease dissidents. The previous tier is also a wiretap-like building:
So I concluded that this building was not memorable enough to be interesting. I then changed it to something else: A dissident honeypot. A fake dissident political center, run by your secret service. This new concept is unique and I felt it made the whole process easier. I came up with this model:
I like it, but I'm still not 100% satisfied. I may adjust it later. Let me know what you think in the comments!

Bugfixing


I fixed a bunch of bugs and adjustments that were badly needed. In particular: It was not possible to build in the Salam Trade Authority. Fixed! Thanks to CA7GTR for bringing it up In certain conditions, you could see other players' saves in the savegame section. Fixed. Thanks to xWolfxGangx for bringing it up! Sometimes, when creating a new city and picking where, the game would get stuck. This should not happen anymore, please let me know if it's not the case! The wealthy office tutorial was getting people stuck and needed to be updated. Thanks to xWolfxGangx and Madagar for bringing it up! Some cities were not loading after save, in certain conditions. I may not have found all of the instances were this used to happen, please let me know if it keeps happening! The button in the news panel was not making a sound


[ 2021-12-09 01:53:41 CET ] [ Original post ]



Skid Cities
Vittorio Banfi
  • Developer

  • Vittorio Banfi
  • Publisher

  • Feb 2021
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (67 reviews)


  • Review Score

  • http://skidcities.com/
  • Website

  • https://store.steampowered.com/app/1242630 
  • Steam Store



  • Skid Cities Linux Depot [10.48 G]

  • Public Linux depots

  • Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

    A full, immersive world

    The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

    Build your city on top of your city. Or below it

    There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.

    Utopia or dystopia

    Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

    Welcome or reject corporations, criminals, and more

    As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
    MINIMAL SETUP
    • OS: Ubuntu 19 or later
    • Processor: 64BitStorage: 12 GB available space
    • Storage: 12 GB available space
    GAMEBILLET

    [ 5951 ]

    22.37$ (55%)
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    9.06$ (70%)
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    5.34$ (87%)
    41.39$ (17%)
    8.29$ (17%)
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    33.17$ (17%)
    12.38$ (17%)
    4.43$ (78%)
    16.57$ (17%)
    4.12$ (17%)
    2.00$ (80%)
    GAMERSGATE

    [ 3154 ]

    17.99$ (55%)
    6.75$ (77%)
    14.0$ (65%)
    2.64$ (78%)
    0.56$ (81%)
    4.4$ (78%)
    1.88$ (81%)
    0.68$ (92%)
    0.56$ (81%)
    3.0$ (85%)
    5.0$ (50%)
    6.0$ (70%)
    2.25$ (85%)
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    4.0$ (80%)
    2.13$ (79%)
    0.53$ (92%)
    2.0$ (75%)
    3.5$ (65%)
    1.05$ (85%)
    5.62$ (44%)
    7.5$ (70%)
    1.84$ (74%)
    0.49$ (75%)
    5.0$ (75%)
    2.7$ (77%)
    0.6$ (92%)
    4.5$ (70%)
    2.25$ (91%)
    3.0$ (75%)

    FANATICAL BUNDLES

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    3 days, 6 hours, 22 minutes


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