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Whole world update + Wajima is in

A huge update this week! You can now build your city in the rest of the 2092 world - Asia, Africa, and Oceania are now available. Plus, a new organization will join your cities: Wajima, the eye augmentation corporation. To top it all off, a lot of improvements and bug fixes. Thanks to all of the players for the feedback, it has been amazing!

Whole world update


The Skid Cities's 2092 world is very different from our own. You can now build in 40 different regions in the world, from the coasts of Africa to the Australia Trade Authority.
Due to the ocean rise events of the 2050s, the coastline is of course different. The national state is, well, obsolete. Every political entity now also sports a unique coat of arms. Every region has its own unique characteristics and - if you choose multiplayer - set of cities already built in it.
I'm very excited about this update as it brings the game one step closer to the final vision I had when I started it - a global, alternative, future world where you can build new cities.

New Organization: Wajima



Wajma Corporation is one of the biggest corporations in the world of Skid Cities. It provides high-quality eye augmentation technologies, foundational to any augmented reality and other information-retrieval eye-implanted devices. To have Wajima join your city, you will need a good amount of high-level corporation offices (level 3 or better). Once Wajima joins, it will bring a lot of demand for even more corpo offices in your city.

Improvements


You can quickly pick up the latest city you played from the main menu by clicking 'Continue' The world map now shows the coat of arms of the state selected The region view was improved in order to accommodate more cities in the multiplayer map Automatic roads are now placed every 8 tiles instead of every 4. Your cities will look a lot cleaner! Improved the 'Wealthy Citizens' tutorials The new cars were draining the performance a bit. Now they are hidden from the player if seen from afar

Bug fixes


When an organization (like Bonfire or Wajima) left the city, the player was not able to build on the empty spot left. Fixed!.Thanks to komrad for the report! The terrain details (such as trees, stones) would make the building cursor move strangely. Fixed. Thanks to BrownBread for the report! Some cities were failing to load due to an error in the network calculation function. Fixed! When paused, it was difficult to switch from the underground level to the sky levels and such. Fixed! Bulldozing a building while in pause did not work properly. Fixed! A residential building of level 4 had the advertising video upside down. Fixed! Some bridges would not orient themself properly when nearby sewers. Fixed! A wealthy commercial building of level 2 was missing its texture on high-detail level, fixed! One corporate office model of level 4 was not allowing the upper to be built. Fixed!


[ 2021-12-17 23:28:21 CET ] [ Original post ]



Skid Cities
Vittorio Banfi
  • Developer

  • Vittorio Banfi
  • Publisher

  • Feb 2021
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (67 reviews)


  • Review Score

  • http://skidcities.com/
  • Website

  • https://store.steampowered.com/app/1242630 
  • Steam Store



  • Skid Cities Linux Depot [10.48 G]

  • Public Linux depots

  • Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

    A full, immersive world

    The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

    Build your city on top of your city. Or below it

    There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.

    Utopia or dystopia

    Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

    Welcome or reject corporations, criminals, and more

    As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
    MINIMAL SETUP
    • OS: Ubuntu 19 or later
    • Processor: 64BitStorage: 12 GB available space
    • Storage: 12 GB available space
    GAMEBILLET

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