New buildings for the poor, bugfixes and more
I've been exploring the thousands of cities that you all created in our persistent, global Skid Cities world. And I wanted to add more variety to them. So I went ahead and spent a bunch of time creating a lot of new variations of the residential buildings, as well as the factories and the commercial areas. This update involves only the poor areas. I'm working on doing another update dedicated to the wealthy part of your city soon. This new update brings the total amount of models in Skid Cities to over 300 - all modeled and painted by me! To enjoy it just update your game and load your existing city or load a new one. To give a sense, this is the same city before:
And after:
I hope that you will like and explore the new structures, as well as the new, cyberpunk companies that will populate your poor commercial zoning.
Thanks to the bug reporting of some players (Caesar, Willy, and others, you the MVP) I realized that the portion of the code that removed the squatters and the criminal buildings was bugged! Sorry to all of the players who were frustrated by the dissidents and terrorists not leaving the city. They will now! Just load up your city Improvements Better lighting during the evening for cities built in desertic areas (like the Island of California) More video advertising on buildings More buildings have dedicated, unique names The UI now follows the new color scheme, including the RCI bars and the building ghosts when underground Bugfixes Cars would not respawn properly if the player destroys the building they originated from. Fixed! The building info panel would sometimes not show up. Fixed!
[ 2022-02-25 03:24:27 CET ] [ Original post ]
Hi cyberpunkers! A quick update while I prepare a bigger one.
A bunch of new art
I've been exploring the thousands of cities that you all created in our persistent, global Skid Cities world. And I wanted to add more variety to them. So I went ahead and spent a bunch of time creating a lot of new variations of the residential buildings, as well as the factories and the commercial areas. This update involves only the poor areas. I'm working on doing another update dedicated to the wealthy part of your city soon. This new update brings the total amount of models in Skid Cities to over 300 - all modeled and painted by me! To enjoy it just update your game and load your existing city or load a new one. To give a sense, this is the same city before:
And after:
I hope that you will like and explore the new structures, as well as the new, cyberpunk companies that will populate your poor commercial zoning.
Event end bugfix
Thanks to the bug reporting of some players (Caesar, Willy, and others, you the MVP) I realized that the portion of the code that removed the squatters and the criminal buildings was bugged! Sorry to all of the players who were frustrated by the dissidents and terrorists not leaving the city. They will now! Just load up your city Improvements Better lighting during the evening for cities built in desertic areas (like the Island of California) More video advertising on buildings More buildings have dedicated, unique names The UI now follows the new color scheme, including the RCI bars and the building ghosts when underground Bugfixes Cars would not respawn properly if the player destroys the building they originated from. Fixed! The building info panel would sometimes not show up. Fixed!
Skid Cities
Vittorio Banfi
Vittorio Banfi
Feb 2021
Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(67 reviews)
http://skidcities.com/
https://store.steampowered.com/app/1242630 
Skid Cities Linux Depot [10.48 G]
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.MINIMAL SETUP
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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