New art, bugfixes and more
I've added more than 50 new variations for wealthy structures. You will now see a greater variety of wealthy residential, corporate offices, and rich commercial areas. I had a lot of fun creating these - I created more than 20+ new companies, logos, and advertisements that will populate your cities. To give you a sense, this is my city in the East America Trade Authority before the update:
This is after it:
It may be subtle, but with this latest update, it's much harder to see the same buildings over and over!
I've added some Quality of Life adjustments that were requested by the Discord community, in particular: Right-clicking anywhere will now unselect the building choice Zooming in will slow down as you get closer to the city, allowing for a more refined zooming and admiration runs The sunset light of tropical cities (Low Lands of Great Florida for example) is improved, now less crude and more pleasant The "Continue" button did not work properly for cities created in the real world. Fixed! Thanks to Legdig and Willy from our Discord community for bringing this to my attention Performance improvements. I identified a performance bottleneck in the way that cars were animated and squished it. It will make the game run a lot smoother if you have the option to have cars visible (it is on by default). I'm excited about this improvement because it will allow me to add even more types of cars and vehicles to the game! I've also optimized more than 20 building models to have them run faster. So if your city slowed down after your corporate offices reached level 4, no more!
[ 2022-06-11 18:40:29 CET ] [ Original post ]
The last few months have been challenging personally, so the updates have been scarce, I know. Hopefully, I will keep up a more regular stream of updates from now on. Let's start with this one! A very beefy update, lots of new art, performance improvements, and Quality of Life adjustments!
Art
I've added more than 50 new variations for wealthy structures. You will now see a greater variety of wealthy residential, corporate offices, and rich commercial areas. I had a lot of fun creating these - I created more than 20+ new companies, logos, and advertisements that will populate your cities. To give you a sense, this is my city in the East America Trade Authority before the update:
This is after it:
It may be subtle, but with this latest update, it's much harder to see the same buildings over and over!
Improvements and bugfixes
I've added some Quality of Life adjustments that were requested by the Discord community, in particular: Right-clicking anywhere will now unselect the building choice Zooming in will slow down as you get closer to the city, allowing for a more refined zooming and admiration runs The sunset light of tropical cities (Low Lands of Great Florida for example) is improved, now less crude and more pleasant The "Continue" button did not work properly for cities created in the real world. Fixed! Thanks to Legdig and Willy from our Discord community for bringing this to my attention Performance improvements. I identified a performance bottleneck in the way that cars were animated and squished it. It will make the game run a lot smoother if you have the option to have cars visible (it is on by default). I'm excited about this improvement because it will allow me to add even more types of cars and vehicles to the game! I've also optimized more than 20 building models to have them run faster. So if your city slowed down after your corporate offices reached level 4, no more!
Skid Cities
Vittorio Banfi
Vittorio Banfi
Feb 2021
Singleplayer EA
Game News Posts 56
🎹🖱️Keyboard + Mouse
Mixed
(67 reviews)
http://skidcities.com/
https://store.steampowered.com/app/1242630 
Skid Cities Linux Depot [10.48 G]
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.MINIMAL SETUP
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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