
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.Hey Cyberpunkers!\nIts been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive and Im fully committed to bringing it out of Early Access (targeting 2027, or maybe even 2026 ).
Lets dive in.
Full localisation 30 languages! Skid Cities is now fully translated into all 30 languages supported by Steam. This includes:
UI and in-game text
[/*]Voiceovers
[/*]Achievements
[/*]
This was a massive effort, but I really wanted Skid Cities to feel native no matter where you play it from.
Major performance optimizations\nI spent a lot of time profiling and optimizing the game:
Reworked several shaders to be significantly faster
[/*]Improved loading times
[/*]Reduced GPU cost in heavy scenes
[/*]
You should notice a clear performance improvement, especially in large cities with lots of water surfaces and screens.
New content: Pantheology enters the city\nA new organization just dropped: Pantheology.\nPantheology is a global syncretic religion that thrives where despair grows. It may enlighten your poorest and most desperate citizens or something else entirely.
Build slums. Watch closely. Things will happen.
Progression enhancements\nProgression got a solid rework:
From level 2 onwards, buildings now require specific supporting structures to advance
[/*]If a building isnt upgrading, simply right-click it to see exactly what youre missing
[/*]
This makes progression clearer, more intentional, and (in my opinion) much more satisfying.
About the future\nI know updates were slower recently thanks for your patience. The project is not dead, not abandoned, and not on life support. Im all in, and Im excited about whats coming next.
As always, thank you for playing Skid Cities and for sticking around. More is on the way.
Minimum Setup
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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