Star Aegis is a shoot'em up without shooting. Use your shields to reflect bullets.
*Wave-based, scorechasing old school arcade experience.
*Your shields are powerful but limited. You need to defend and reflect from one side while tactically dodge from the other.
*Choose between ramming enemy ships with your shield for a smaller score or go for broke by reflecting bullets back at them.
*Main graphics, programming and all of audio made by one developer, one-man band style (hope you like guitars).
*A short but intense experience. I tried capturing the experience of playing a couple of rounds at the arcade before going to school.
*An oldschool arcade experience for a fistful of quarters.
How high can you score? How long can you endure as the last line of defense?
*Wave-based, scorechasing old school arcade experience.
*Your shields are powerful but limited. You need to defend and reflect from one side while tactically dodge from the other.
*Choose between ramming enemy ships with your shield for a smaller score or go for broke by reflecting bullets back at them.
*Main graphics, programming and all of audio made by one developer, one-man band style (hope you like guitars).
*A short but intense experience. I tried capturing the experience of playing a couple of rounds at the arcade before going to school.
*An oldschool arcade experience for a fistful of quarters.
How high can you score? How long can you endure as the last line of defense?
First update
Some players sent feedback about a minor bug in the UI, and now it's corrected.
UI: "Quit" button in the Game Over menu now behaves as expected (it was resetting the game instead of going back to the Main Menu).
[ 2021-02-18 02:54:49 CET ] [Original Post]
Minimum Setup
- OS: Any up to date version
- Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512+
- Storage: 70 MB available space
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