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Update 1.12- Big update for a short game

Hello, thanks for checking on this future update note. By the end of this week Star Aegis will be updated to version 1.12. A number doesn't mean that much, so let's see what it actually means. All of these features are already implemented and working accordingly. We'll see if any bugs show up when the build goes online, but if it happens we will try and fix them asap. *Controller support: the game supports the use of controllers. -The game was tested with the Ps3 and Ps4 controller, Xbox 360 and Xbox One and also a PS3/4 Mad Catz arcade fightstick. It is possible to go from keyboard to controller and back without the need to restart the game. -It is possible to navigate the menus using control stick, WASD or arrow keys or mouse. *Audio: -Short intro Stinger for the title screen song. -One more song for the gameplay. Whenever the round starts one of the songs is selected randomly. *Graphical tweaks: -The reflected bullets now add a trail efect. This makes the game look better and the player can use it as an aiming tool. -Bullets now have a new glow animation, which makes the game more exciting than before. -New explosions look way better than the first version. -A little bit more screenshake. -Different font for better readability (some people were confused as to why the game was called "Star Regis", hence the necessity of a new font). *Online Leaderboard: -This is a key feature to Star Aegis, but it was still lacking in its current build. With this update Star Aegis now has an online leaderboard. Let's see how far the defenders can endure around the world. Another announcement will be made as soon as the build is online presenting this information again.


[ 2021-06-07 19:40:37 CET ] [ Original post ]

Star Aegis
Felipe Silva Developer
Felipe Silva Publisher
2021-02-17 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
9 user reviews (9 reviews)
Public Linux Depots:
  • Star Aegis _Linux Depot [76.02 M]
Star Aegis is a shoot'em up without shooting. Use your shields to reflect bullets.

*Wave-based, scorechasing old school arcade experience.
*Your shields are powerful but limited. You need to defend and reflect from one side while tactically dodge from the other.
*Choose between ramming enemy ships with your shield for a smaller score or go for broke by reflecting bullets back at them.
*Main graphics, programming and all of audio made by one developer, one-man band style (hope you like guitars).
*A short but intense experience. I tried capturing the experience of playing a couple of rounds at the arcade before going to school.
*An oldschool arcade experience for a fistful of quarters.


How high can you score? How long can you endure as the last line of defense?

MINIMAL SETUP
  • OS: Any up to date version
  • Processor: Intel Core2 Quad Q8200 (4 * 2330) / AMD Athlon II X4 645 AM3 (4 * 3100)Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512+
  • Storage: 70 MB available space
GAMEBILLET

[ 6132 ]

6.00$ (70%)
4.24$ (-42%)
15.00$ (50%)
53.99$ (10%)
7.76$ (78%)
1.00$ (90%)
3.75$ (75%)
4.22$ (15%)
8.49$ (15%)
3.90$ (70%)
4.21$ (16%)
10.79$ (78%)
16.57$ (17%)
4.34$ (13%)
33.99$ (15%)
12.74$ (15%)
21.95$ (56%)
0.88$ (87%)
15.99$ (60%)
8.39$ (16%)
1.00$ (90%)
10.19$ (15%)
16.99$ (-31%)
5.40$ (82%)
49.79$ (17%)
16.99$ (15%)
10.00$ (50%)
4.62$ (79%)
14.21$ (64%)
4.09$ (18%)
GAMERSGATE

[ 2625 ]

4.95$ (67%)
11.69$ (35%)
9.99$ (50%)
2.38$ (92%)
15.74$ (37%)
8.92$ (40%)
2.5$ (90%)
5.22$ (87%)
0.88$ (82%)
3.5$ (95%)
0.85$ (83%)
0.9$ (85%)
0.85$ (83%)
8.8$ (65%)
28.89$ (28%)
1.67$ (83%)
3.17$ (89%)
0.9$ (91%)
16.19$ (46%)
8.49$ (58%)
0.9$ (92%)
1.19$ (83%)
9.59$ (20%)
1.8$ (90%)
7.5$ (70%)
15.0$ (75%)
7.48$ (66%)
2.4$ (80%)
3.0$ (70%)
9.66$ (68%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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17 days, 11 hours, 52 minutes

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