Rolled Out!
Polarbyte Games Developer
Polarbyte Games Publisher
Mar 2021 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(276 reviews)
Public Linux Depots:- Rolled Out! Linux x86_64 Content [2.03 G]
v0.5.1 release - Whole bunch of bugfixes and responses to your feedback
Patch 0.5.1 is mostly focused around responding to player feedback regarding some stages, fixing some options, andcorrecting some of the more obvious bugs. Your best scores are now saved, and menu music has been added! We also fixed acouple of crashes, did a couple of things that may help increase performance, and even changed how your times aredisplayed. Please continue to provide feedback and bug reports through the
Discord,
email and
GitLab!
- Uses stage config v0.3.0
- Uses course config v0.1.0
Added
- VSync is now a toggle in the options menu
- When playing a course in arcade mode, the UI now shows what stage number you're on
- Selected worlds/courses are now highlighted when browsing the practise/arcade browser UIs
- When stage config parsing fails, you now get a message dialog explaining why
- Added a toggle to disable wormhole see-through - may be useful on low-end machines
- Added "Are you sure?" dialog when trying to exit out of gameplay
- Added in-game log for indexing/stage errors (Hit F4 to toggle between hidden, errors-only, and all messages - hit F5 to clear)
- Best course scores are now saved
- Added menu music - it's the Tranquility music for now
- Fallout volumes are now functional
Changed
- The framerate cap slider in the options menu now goes up to 240 (up from 120), beyond that makes the framerateunlimited
- The default framerate cap has been changed from unlimited to 120
- The coin count in the game HUD now uses at least 2 digits, to line up with how the life counter uses at least 2 aswell
- Improved lighting in Desolation
- Tranquility BG shrunk dramatically
- Ice Cave BG shrunk dramatically
- Changed layout of the following stages:
- Sticky Floors
- Conveyor Belts
- You Will Love This Level
- Carved Tube
- Seesaws
- Springs
- Tunnel Fall
- Back & Forth
- Get Over It
- Tiltstacles
- Icy Bridge
- Wire To You
- Landscaping
- Canister
- Planeswalking
- Turning Wire
- Squiggly
- Touch Activation
- Pattern
- Watch Your Step
- Funnel Cake
- Flower
- Crescents
- Skate Tricks
- Interwoven
- What Goes Up
- Walkways
- Branches
- Levels
- Teacups
- Swervy Pistons
- Hourglasses
- Beholden
- Centripetal Jumps
- Changed cycle in the following stages:
- Jumpy Options
- Fling Rings
- Archway
- Peek-a-boo
- Not-So-Quicksand
- Sunken Wire
- Reduced wind strength in the following stages:
- Made latter two seesaws in "Foursquare" a little less aggressive
- "Snake" renamed to "Wavelength"
- "Link" renamed to "Basics"
- "Conveyer Belts" renamed to "Conveyor Belts"
- "Icey Bridge" renamed to "Icy Bridge"
- "What The Hell Do I Name This Thing" renamed to "Decomposition"
- "Quicksand" renamed to "Not-So-Quicksand"
- "Punched" renamed to "Swervy Pistons"
- The "Course complete!" dialog now shows milliseconds to 3 decimal places, instead of 2
- Times in the UI are now formatted like 00h 00m 00s 000ms, instead of 00 : 00 : 00 . 000
Fixed
- You can now unlimit the framerate again from the options menu if you change it from the default
- Fixed crash if there was no audio device to output music to
- Fixed bug where input was occasionally ignored for a frame after the timer started
- Fixed some randomized announcer lines never playing
- Ticking is now paused when loading in world backgrounds - this should help with spin-in cutscenes appearing to starthalfway through their animation on weaker machines
- Fixed geometry hole in "Crescent"
- Fixed geometry hole in "Decomposition"
- Fixed random erronous gravity flips in "Inverse"
- Fixed missing touch platform material animations in most touch platform stages
- Fixed broken animation in "Roiling"
- Fixed missing goals in "Destruction"
- Fixed flipped wormholes in "Planeswalking"
- Fixed flipped wormhole in "The Cure"
- Fixed crashes in "Scoopers", "Tracks", and "Blades"
- Fixed missing stage previews
- The game icon is now the Rolled Out! icon, instead of the Unreal Engine one
- Input button states are now cleared during loading sequences - no more holding W before a loading time and having themenus go crazy when it finishes loading
- Minor sizing tweaks to the arcade menu
- Fixed various crashes/issues in the arcade mode menu, where it was possible to start a course beyond its end, or tryand start a null course
- If you finish an arcade course but don't start at the beginning, the run is disqualified and scores are not saved
- Fixed best times/scores not being saved
[ 2021-04-06 23:06:56 CET ] [ Original post ] Are you ready? Let’s roll!
Get ready to tilt and bounce your way through
Rolled Out!, a marble-rolling game with charming characters and precise controls. All you need is one joystick to roll to the goal; fly through courses with speedy reflexes, plot your way through tricky puzzle levels, and stay nimble around obstacles like bumpers, switches, and gravity floors. With over 150 hand-crafted stages to tackle, there's always a new challenge around the corner!
Features
- 150+ stages across a range of difficulties, for players of all skill levels
- Unique environments, each with their own special style - including mechanics, music, and stage visuals. Roll through the candy factory, the desert ruins, the virtual reality zone, and more
- Play through life-limited courses in Arcade Mode, or try any stage freely in Practice Mode
- Track your personal best times and scores on each stage
- Create custom levels using our Blender 3D plugin; visit our Discord to share them and download ones others have made
MINIMAL SETUP- OS: Requires 64-bit OS
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 760 or equivalent
- Storage: 5 GB available space
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