Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while. Yes we know Morris is still invisible, sorry! Patch soon..hopefully. I mean it can't take 6 months again, right? Yeeah sorry about that - a lot of stuff has happened for me (Alice) in the past several months and (without getting too much into details), I just haven't had the same kind of time as what I had nearer the start of the year - I haven't abandoned Rolled Out, promise - this game's still very much a passion project for all of us and I apologize for not really mentioning this sooner (it's scary!).
- Uses Unreal Engine 4.27.2
- Uses stage config v0.5.0
- Uses course config v0.2.0
Added
- Enabled the Unreal Engine console (Press backtick to use it)
- Stage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)
- There's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)
- You can now bind DPad inputs, finally
- Various new stages
Changed
- The main menu now has unique music
- Quaternions are now normalized when loading a stage config
- Coins are now placed where their hitbox is, rather than above it
- Physics have been slightly tweaked
- Because of this, we are wiping leaderboards for this update. Sorry! This will be the last global leaderboard wipe.
- Some stages have been tweaked too
Removed
- Removed ambient volume slider (it was never used)
- Removed "Show level select" input binding (it was also never used aside from some old internal-debug stuff)
Fixed
- The speedometer reads "---" instead of being empty when going over 999 speed units
- Fixed issue where changing direction on UI sliders would sometimes skip values
- The color picker hue goes from 0-1 now, instead of cycling 100 times from 0-100
- Renamed color picker "lightness" to "value", since it uses as HSV color model, not HSL
- Animal voice volume now saves/loads correctly (instead of reusing the announcer voice slider)
- High-res textures are now loaded in the character picker
- The Other Realm background is less obnoxiously bright on Linux/Vulkan now
- Ctrl-Shift-Click to create preview images for an entire arcade course no longer crashes
[ 2022-12-04 02:14:25 CET ] [ Original post ]
🕹️ Partial Controller Support
- Rolled Out! Linux x86_64 Content [2.03 G]
Are you ready? Let’s roll!
Get ready to tilt and bounce your way through Rolled Out!, a marble-rolling game with charming characters and precise controls. All you need is one joystick to roll to the goal; fly through courses with speedy reflexes, plot your way through tricky puzzle levels, and stay nimble around obstacles like bumpers, switches, and gravity floors. With over 150 hand-crafted stages to tackle, there's always a new challenge around the corner!Features
- 150+ stages across a range of difficulties, for players of all skill levels
- Unique environments, each with their own special style - including mechanics, music, and stage visuals. Roll through the candy factory, the desert ruins, the virtual reality zone, and more
- Play through life-limited courses in Arcade Mode, or try any stage freely in Practice Mode
- Track your personal best times and scores on each stage
- Create custom levels using our Blender 3D plugin; visit our Discord to share them and download ones others have made
- OS: Requires 64-bit OS
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 760 or equivalent
- Storage: 5 GB available space
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